Zdexby TheHolyOneZ
4,841 classes
Class

UWallRunEnableRotation_C

: UAnimNotifyState : UObject
/Game/Blueprints/MainCharacter/P/Anim/WallRun/WallRunEnableRotation.WallRunEnableRotation_C 0x0030 (48 B) align 8 inherited 0x0030 2 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/WallRun/WallRunEnableRotation
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 2

SignatureFlagsNativeParams
bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 180 bytes of bytecode
0x0000CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x002AK2Node_DynamicCast_AsP_Anim = Cast<P_Anim_C>(CallFunc_GetAnimInstance_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsP_Anim);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00A9;0x0079K2Node_DynamicCast_AsP_Anim.CanWallRotate(false);0x009EReturnValue = false;0x00A9Label_00A9:0x00A9return ReturnValue;0x00B3// end of script
EventPublic0x41
bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference)
Script9 statements · 180 bytes of bytecode
0x0000CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x002AK2Node_DynamicCast_AsP_Anim = Cast<P_Anim_C>(CallFunc_GetAnimInstance_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsP_Anim);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00A9;0x0079K2Node_DynamicCast_AsP_Anim.CanWallRotate(true);0x009EReturnValue = false;0x00A9Label_00A9:0x00A9return ReturnValue;0x00B3// end of script
EventPublic0x49