Zdexby TheHolyOneZ
4,841 classes
Class

UGravitySet_C

: UAnimNotify : UObject
/Game/Blueprints/MainCharacter/P/Anim/WallRun/GravitySet.GravitySet_C 0x0048 (72 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/WallRun/GravitySet
0x00x0048

Members 2

OffsetSizeNameTypeFlagsDefault
0x08Duration in Secondsdouble6 flags3
0x08Target Gravitydouble6 flags0.5

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 200 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00BD;0x0079K2Node_DynamicCast_AsMain_Char.FallSlowDown(Duration in Seconds, Target Gravity, false, false, false);0x00B2ReturnValue = false;0x00BDLabel_00BD:0x00BDreturn ReturnValue;0x00C7// end of script
EventPublic0x41