0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_01F0;0x0079CallFunc_Not_PreBool_ReturnValue = Not_PreBool(K2Node_DynamicCast_AsMain_Char.NotInGround);0x00ACCallFunc_K2_GetActorLocation_ReturnValue = K2Node_DynamicCast_AsMain_Char.K2_GetActorLocation();0x00DEK2Node_DynamicCast_AsMain_Char.CharacterMovement.K2_FindFloor(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_K2_FindFloor_FloorResult);0x012ACallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Not_PreBool_ReturnValue, CallFunc_K2_FindFloor_FloorResult.bBlockingHit);0x0159if (!(CallFunc_BooleanOR_ReturnValue)) goto Label_01B1;0x0167K2Node_DynamicCast_AsMain_Char.Anim.AnimNotify_ModeFlying();0x01A1Label_01A1:0x01A1ReturnValue = false;0x01ACgoto Label_01F0;0x01B1Label_01B1:0x01B1K2Node_DynamicCast_AsMain_Char.Anim.AnimNotify_ModeFalling();0x01EBgoto Label_01A1;0x01F0Label_01F0:0x01F0return ReturnValue;