Zdexby TheHolyOneZ
4,841 classes
Class

USwingMid_C

: UAnimNotifyState : UObject
/Game/Blueprints/MainCharacter/P/Anim/Pole/SwingMid.SwingMid_C 0x0030 (48 B) align 8 inherited 0x0030 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/Pole/SwingMid
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference)
Script12 statements · 280 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_010D;0x0079K2Node_DynamicCast_AsHorizontal_Pole = Cast<HorizontalPole_C>(K2Node_DynamicCast_AsMain_Char.Special Movement Actor);0x00B3K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsHorizontal_Pole);0x00D0if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_010D;0x00DEK2Node_DynamicCast_AsHorizontal_Pole.SwingEndMiddle();0x0102ReturnValue = false;0x010DLabel_010D:0x010Dreturn ReturnValue;0x0117// end of script
EventPublic0x49