Zdexby TheHolyOneZ
4,841 classes
Class

UPoleSwingNotify_C

: UAnimNotifyState : UObject
/Game/Blueprints/MainCharacter/P/Anim/Pole/PoleSwingNotify.PoleSwingNotify_C 0x0031 (49 B) align 8 inherited 0x0030 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/Pole/PoleSwingNotify
0x00x0031

Members 1

OffsetSizeNameTypeFlagsDefault
0x01Frontbool6 flagsfalse

Functions 1

SignatureFlagsNativeParams
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference)
Script15 statements · 339 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_0148;0x0079K2Node_DynamicCast_AsHorizontal_Pole = Cast<HorizontalPole_C>(K2Node_DynamicCast_AsMain_Char.Special Movement Actor);0x00B3K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsHorizontal_Pole);0x00D0if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0148;0x00DEK2Node_DynamicCast_AsHorizontal_Pole.CheckSwingEnd(Front);0x010Bif (!(Front)) goto Label_013D;0x0119K2Node_DynamicCast_AsHorizontal_Pole.ExecuteFrontalCommand();0x013DLabel_013D:0x013DReturnValue = false;0x0148Label_0148:0x0148return ReturnValue;0x0152// end of script
EventPublic0x49