Zdexby TheHolyOneZ
4,841 classes
Class

UJumpPole_C

: UAnimNotify : UObject
/Game/Blueprints/MainCharacter/P/Anim/Pole/JumpPole.JumpPole_C 0x0039 (57 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/Pole/JumpPole
0x00x0039

Members 1

OffsetSizeNameTypeFlagsDefault
0x01Activebool6 flagstrue

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script10 statements · 193 bytes of bytecode
0x0000if (!(Active)) goto Label_00B6;0x000ECallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x0038K2Node_DynamicCast_AsP_Anim = Cast<P_Anim_C>(CallFunc_GetAnimInstance_ReturnValue);0x005CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsP_Anim);0x0079if (!(K2Node_DynamicCast_bSuccess)) goto Label_00B6;0x0087K2Node_DynamicCast_AsP_Anim.AnimNotify_JumpPole();0x00ABReturnValue = false;0x00B6Label_00B6:0x00B6return ReturnValue;0x00C0// end of script
EventPublic0x41