Zdexby TheHolyOneZ
4,841 classes
Class

UPreventLandAnim_C

: UAnimNotifyState : UObject
/Game/Blueprints/MainCharacter/P/Anim/Parkour/PreventLandAnim.PreventLandAnim_C 0x0036 (54 B) align 8 inherited 0x0030 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/Parkour/PreventLandAnim
0x00x0036

Members 3

OffsetSizeNameTypeFlagsDefault
0x04Durationfloat6 flags0.25
0x01PreventLandbool6 flagsfalse
0x01Activebool6 flagstrue

Functions 1

SignatureFlagsNativeParams
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference)
Script10 statements · 211 bytes of bytecode
0x0000if (!(Active)) goto Label_00C8;0x000ECallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x0038K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x005CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0079if (!(K2Node_DynamicCast_bSuccess)) goto Label_00C8;0x0087K2Node_DynamicCast_AsMain_Char.PreventLandAnimEvent(Duration, PreventLand);0x00BDReturnValue = false;0x00C8Label_00C8:0x00C8return ReturnValue;0x00D2// end of script
EventPublic0x49