Zdexby TheHolyOneZ
4,841 classes
Class

UParkourLandSituation_C

: UAnimNotify : UObject
/Game/Blueprints/MainCharacter/P/Anim/Parkour/ParkourLandSituation.ParkourLandSituation_C 0x0038 (56 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/Parkour/ParkourLandSituation
0x00x0038

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script34 statements · 1,086 bytes of bytecode
0x0000PushFlow(Label_0433);0x0005CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002FK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x0053K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0070if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x007APushFlow(Label_0428);0x007FPushFlow(Label_025A);0x0084CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(10);0x00A9CallFunc_GetActorForwardVector_ReturnValue = K2Node_DynamicCast_AsMain_Char.GetActorForwardVector();0x00DBCallFunc_K2_GetActorLocation_ReturnValue = K2Node_DynamicCast_AsMain_Char.K2_GetActorLocation();0x010DCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetActorForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x013BCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, -10));0x0179CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x01A7K2Node_DynamicCast_AsMain_Char.CharacterMovement.K2_FindFloor(CallFunc_Add_VectorVector_ReturnValue_1, CallFunc_K2_FindFloor_FloorResult);0x01F3CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_K2_FindFloor_FloorResult.bBlockingHit, CallFunc_K2_FindFloor_FloorResult.bWalkableFloor);0x022Bif (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x0235K2Node_DynamicCast_AsMain_Char.ParkourLandDistantCheck();0x0259PopFlow();0x025ALabel_025A:0x025ACallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(10);0x027FCallFunc_GetActorForwardVector_ReturnValue = K2Node_DynamicCast_AsMain_Char.GetActorForwardVector();0x02B1CallFunc_K2_GetActorLocation_ReturnValue = K2Node_DynamicCast_AsMain_Char.K2_GetActorLocation();0x02E3CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetActorForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0311CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, -10));0x034FCallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x037DK2Node_DynamicCast_AsMain_Char.CharacterMovement.K2_FindFloor(CallFunc_Add_VectorVector_ReturnValue_1, CallFunc_K2_FindFloor_FloorResult);0x03C9K2Node_DynamicCast_AsMain_Char.LandHit = CallFunc_K2_FindFloor_FloorResult.HitResult;0x0403K2Node_DynamicCast_AsMain_Char.LandBeam();0x0427PopFlow();0x0428Label_0428:0x0428ReturnValue = false;0x0433Label_0433:0x0433return ReturnValue;0x043D// end of script
EventPublic0x41