Zdexby TheHolyOneZ
4,841 classes
Class

UDisableCollisionNotify_C

: UAnimNotifyState : UObject
/Game/Blueprints/MainCharacter/P/Anim/Parkour/DisableCollisionNotify.DisableCollisionNotify_C 0x0032 (50 B) align 8 inherited 0x0030 2 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/Parkour/DisableCollisionNotify
0x00x0032

Members 2

OffsetSizeNameTypeFlagsDefault
0x01Activebool6 flagstrue
0x01stayinplacebool6 flagsfalse

Functions 2

SignatureFlagsNativeParams
bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 179 bytes of bytecode
0x0000CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x002AK2Node_DynamicCast_AsP_Anim = Cast<P_Anim_C>(CallFunc_GetAnimInstance_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsP_Anim);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00A8;0x0079K2Node_DynamicCast_AsP_Anim.AnimNotify_ActivateCollision();0x009DReturnValue = false;0x00A8Label_00A8:0x00A8return ReturnValue;0x00B2// end of script
EventPublic0x41
bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference)
Script10 statements · 193 bytes of bytecode
0x0000if (!(Active)) goto Label_00B6;0x000ECallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x0038K2Node_DynamicCast_AsP_Anim = Cast<P_Anim_C>(CallFunc_GetAnimInstance_ReturnValue);0x005CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsP_Anim);0x0079if (!(K2Node_DynamicCast_bSuccess)) goto Label_00B6;0x0087K2Node_DynamicCast_AsP_Anim.AnimNotify_DeactivateCollision();0x00ABReturnValue = false;0x00B6Label_00B6:0x00B6return ReturnValue;0x00C0// end of script
EventPublic0x49