Zdexby TheHolyOneZ
4,841 classes
Class

UDialogueVoiceNotify_C

: UAnimNotify : UObject
/Game/Blueprints/MainCharacter/P/Anim/LipSync/DialogueVoiceNotify.DialogueVoiceNotify_C 0x0078 (120 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/LipSync/DialogueVoiceNotify
0x00x0078

Members 1

OffsetSizeNameTypeFlagsDefault
0x40DialogueFAudioDialogueStructure3 flags{Subtitle_14_A7E9A0924FBE5B356EF8838FF9E7AFB4=<FText>, Soun…

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 172 bytes of bytecode
0x0000CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x001AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00A1;0x0069K2Node_DynamicCast_AsMain_Char.Play Voice Dialogue(Dialogue);0x0096ReturnValue = false;0x00A1Label_00A1:0x00A1return ReturnValue;0x00AB// end of script
EventPublic0x41