0x00x0078
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x40 | Dialogue | FAudioDialogueStructure | 3 flags | {Subtitle_14_A7E9A0924FBE5B356EF8838FF9E7AFB4=<FText>, Soun… |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)Script9 statements · 172 bytes of bytecode0x0000CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x001AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00A1;0x0069K2Node_DynamicCast_AsMain_Char.Play Voice Dialogue(Dialogue);0x0096ReturnValue = false;0x00A1Label_00A1:0x00A1return ReturnValue;0x00AB// end of script | EventPublic | 0x41 |