Zdexby TheHolyOneZ
4,841 classes
Class

UMirrorNotify_C

: UAnimNotify : UObject
/Game/Blueprints/MainCharacter/P/Anim/IDLEs/MirrorNotify.MirrorNotify_C 0x0048 (72 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/IDLEs/MirrorNotify
0x00x0048

Members 2

OffsetSizeNameTypeFlagsDefault
0x01Mirrorbool6 flagsfalse
0x00390x07padding / unreflected
0x08Blenddouble6 flags0.25

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 197 bytes of bytecode
0x0000CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x002AK2Node_DynamicCast_AsP_Anim = Cast<P_Anim_C>(CallFunc_GetAnimInstance_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsP_Anim);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00BA;0x0079K2Node_DynamicCast_AsP_Anim.MirrorMode(Mirror, Blend);0x00AFReturnValue = false;0x00BALabel_00BA:0x00BAreturn ReturnValue;0x00C4// end of script
EventPublic0x41