Zdexby TheHolyOneZ
4,841 classes
Class

ULookIgnoreBody_C

: UAnimNotifyState : UObject
/Game/Blueprints/MainCharacter/P/Anim/IDLEs/LookIgnoreBody.LookIgnoreBody_C 0x0038 (56 B) align 8 inherited 0x0030 2 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/IDLEs/LookIgnoreBody
0x00x0038

Members 1

OffsetSizeNameTypeFlagsDefault
0x08Look Ignore Bodydouble6 flags1

Functions 2

SignatureFlagsNativeParams
bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 189 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00B2;0x0079K2Node_DynamicCast_AsMain_Char.LookAtParameter(false, 1);0x00A7ReturnValue = false;0x00B2Label_00B2:0x00B2return ReturnValue;0x00BC// end of script
EventPublic0x41
bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference)
Script9 statements · 189 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00B2;0x0079K2Node_DynamicCast_AsMain_Char.LookAtParameter(false, Look Ignore Body);0x00A7ReturnValue = false;0x00B2Label_00B2:0x00B2return ReturnValue;0x00BC// end of script
EventPublic0x49