Zdexby TheHolyOneZ
4,841 classes
Class

URollNotify_C

: UAnimNotifyState : UObject
/Game/Blueprints/MainCharacter/P/Anim/CrouchSlide/RollNotify.RollNotify_C 0x0030 (48 B) align 8 inherited 0x0030 3 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/CrouchSlide/RollNotify
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 3

SignatureFlagsNativeParams
bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 176 bytes of bytecode
0x0000CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x002AK2Node_DynamicCast_AsP_Anim = Cast<P_Anim_C>(CallFunc_GetAnimInstance_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsP_Anim);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00A5;0x0079K2Node_DynamicCast_AsP_Anim.isRolling = false;0x009AReturnValue = false;0x00A5Label_00A5:0x00A5return ReturnValue;0x00AF// end of script
EventPublic0x41
bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference)
Script9 statements · 176 bytes of bytecode
0x0000CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x002AK2Node_DynamicCast_AsP_Anim = Cast<P_Anim_C>(CallFunc_GetAnimInstance_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsP_Anim);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00A5;0x0079K2Node_DynamicCast_AsP_Anim.isRolling = true;0x009AReturnValue = false;0x00A5Label_00A5:0x00A5return ReturnValue;0x00AF// end of script
EventPublic0x49
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference)
Script3 statements · 22 bytes of bytecode
0x0000ReturnValue = false;0x000Breturn ReturnValue;0x0015// end of script
EventPublic0x49