Zdexby TheHolyOneZ
4,841 classes
Class

UEndRollingNotify_C

: UAnimNotify : UObject
/Game/Blueprints/MainCharacter/P/Anim/CrouchSlide/EndRollingNotify.EndRollingNotify_C 0x0038 (56 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/CrouchSlide/EndRollingNotify
0x00x0038

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script15 statements · 265 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00FE;0x0079if (!(K2Node_DynamicCast_AsMain_Char.SlopeSlide)) goto Label_00A2;0x009Dgoto Label_00FE;0x00A2Label_00A2:0x00A2if (!(K2Node_DynamicCast_AsMain_Char.CrouchPressing)) goto Label_00CB;0x00C6goto Label_00FE;0x00CBLabel_00CB:0x00CBK2Node_DynamicCast_AsMain_Char.StopSliding(false, false, false, true);0x00F3ReturnValue = false;0x00FELabel_00FE:0x00FEreturn ReturnValue;0x0108// end of script
EventPublic0x41