Zdexby TheHolyOneZ
4,841 classes
Class

UAttackisHolding_C

: UAnimNotifyState : UObject
/Game/Blueprints/MainCharacter/P/Anim/AttackHold/AttackisHolding.AttackisHolding_C 0x0030 (48 B) align 8 inherited 0x0030 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/AttackHold/AttackisHolding
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference)
Script16 statements · 297 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_011E;0x0079if (!(K2Node_DynamicCast_AsMain_Char.AttackHoldNotRequired)) goto Label_00A2;0x009Dgoto Label_011E;0x00A2Label_00A2:0x00A2if (!(K2Node_DynamicCast_AsMain_Char.AttackHold)) goto Label_011E;0x00C6if (!(K2Node_DynamicCast_AsMain_Char.AttackHoldPress)) goto Label_00EF;0x00EAgoto Label_011E;0x00EFLabel_00EF:0x00EFK2Node_DynamicCast_AsMain_Char.AttackHoldRelease();0x0113ReturnValue = false;0x011ELabel_011E:0x011Ereturn ReturnValue;0x0128// end of script
EventPublic0x49