Zdexby TheHolyOneZ
4,841 classes
Class

UAttackHoldNotify_C

: UAnimNotify : UObject
/Game/Blueprints/MainCharacter/P/Anim/AttackHold/AttackHoldNotify.AttackHoldNotify_C 0x003A (58 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/AttackHold/AttackHoldNotify
0x00x003A

Members 2

OffsetSizeNameTypeFlagsDefault
0x01AttackTypeAttackMode6 flagsNewEnumerator0
0x01Activebool6 flagstrue

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script19 statements · 325 bytes of bytecode
0x0000if (!(Active)) goto Label_013A;0x000ECallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x0038K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x005CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0079if (!(K2Node_DynamicCast_bSuccess)) goto Label_013A;0x0087if (!(K2Node_DynamicCast_AsMain_Char.Event)) goto Label_00B0;0x00ABgoto Label_013A;0x00B0Label_00B0:0x00B0if (!(K2Node_DynamicCast_AsMain_Char.AttackHoldNotRequired)) goto Label_0111;0x00D4Label_00D4:0x00D4K2Node_DynamicCast_AsMain_Char.HoldingAttack(AttackType);0x0101ReturnValue = false;0x010Cgoto Label_013A;0x0111Label_0111:0x0111if (!(K2Node_DynamicCast_AsMain_Char.AttackHoldPress)) goto Label_013A;0x0135goto Label_00D4;0x013ALabel_013A:0x013Areturn ReturnValue;0x0144// end of script
EventPublic0x41