Zdexby TheHolyOneZ
4,841 classes
Class

UFallingAttackCheck_C

: UAnimNotifyState : UObject
/Game/Blueprints/MainCharacter/P/Anim/Attack/FallingAttackCheck.FallingAttackCheck_C 0x0030 (48 B) align 8 inherited 0x0030 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/Attack/FallingAttackCheck
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference)
Script32 statements · 930 bytes of bytecode
0x0000PushFlow(Label_0397);0x0005CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002FK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x0053K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0070if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x007ACallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(2000);0x009FCallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(AddSpeedUp));0x00C8CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(K2Node_DynamicCast_AsMain_Char.ChainsawActor.Ribbon);0x0119CallFunc_GetVariableFloat_ReturnValue = K2Node_DynamicCast_AsMain_Char.ChainsawActor.Ribbon.GetVariableFloat(CallFunc_MakeLiteralName_ReturnValue, CallFunc_GetVariableFloat_bIsValid);0x0189CallFunc_FInterpTo_Current_ImplicitCast = Cast<4>(CallFunc_GetVariableFloat_ReturnValue);0x01A6CallFunc_FInterpTo_ReturnValue = FInterpTo(CallFunc_FInterpTo_Current_ImplicitCast, CallFunc_MakeLiteralDouble_ReturnValue, CallFunc_GetWorldDeltaSeconds_ReturnValue, 3);0x01E6CallFunc_SetVariableFloat_InValue_ImplicitCast = Cast<3>(CallFunc_FInterpTo_ReturnValue);0x0203K2Node_DynamicCast_AsMain_Char.ChainsawActor.Ribbon.SetVariableFloat(CallFunc_MakeLiteralName_ReturnValue, CallFunc_SetVariableFloat_InValue_ImplicitCast);0x0261if (!(K2Node_DynamicCast_AsMain_Char.CharacterMovement.CurrentFloor.bBlockingHit)) goto Label_02C8;0x02A4K2Node_DynamicCast_AsMain_Char.LandAttack();0x02C8Label_02C8:0x02C8if (!(K2Node_DynamicCast_AsMain_Char.BlockAttackOnWindArea)) PopFlow();0x02E8PushFlow(Label_0312);0x02EDif (!(K2Node_DynamicCast_AsMain_Char.NotInGround)) goto Label_0368;0x0311PopFlow();0x0312Label_0312:0x0312if (!(K2Node_DynamicCast_AsMain_Char.NotInGround)) PopFlow();0x0332if (!(true)) PopFlow();0x0334K2Node_DynamicCast_AsMain_Char.CancelAttack();0x0358ReturnValue = true;0x0363goto Label_0397;0x0368Label_0368:0x0368K2Node_DynamicCast_AsMain_Char.LandAttack();0x038CReturnValue = true;0x0397Label_0397:0x0397return ReturnValue;0x03A1// end of script
EventPublic0x49