Zdexby TheHolyOneZ
4,841 classes
Class

UChainsawAttack_C

: UAnimNotifyState : UObject
/Game/Blueprints/MainCharacter/P/Anim/Attack/ChainsawAttack.ChainsawAttack_C 0x0030 (48 B) align 8 inherited 0x0030 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/Attack/ChainsawAttack
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 179 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00A8;0x0079K2Node_DynamicCast_AsMain_Char.EndAttack();0x009DReturnValue = false;0x00A8Label_00A8:0x00A8return ReturnValue;0x00B2// end of script
EventPublic0x41