Zdexby TheHolyOneZ
4,841 classes
Class

UAttackWalkLerp_C

: UAnimNotifyState : UObject
/Game/Blueprints/MainCharacter/P/Anim/Attack/AttackWalkLerp.AttackWalkLerp_C 0x0031 (49 B) align 8 inherited 0x0030 3 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/Attack/AttackWalkLerp
0x00x0031

Members 1

OffsetSizeNameTypeFlagsDefault
0x01Enabledbool6 flagstrue

Functions 3

SignatureFlagsNativeParams
bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 190 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00B3;0x0079K2Node_DynamicCast_AsMain_Char.AttackMovementLerpFunction(1, false, false);0x00A8ReturnValue = false;0x00B3Label_00B3:0x00B3return ReturnValue;0x00BD// end of script
EventPublic0x41
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference)
Script13 statements · 338 bytes of bytecode
0x0000if (!(Enabled)) goto Label_0147;0x000ECallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x0038K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x005CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0079if (!(K2Node_DynamicCast_bSuccess)) goto Label_0147;0x0087CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x00B1CallFunc_GetCurveValue_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.GetCurveValue(FName(WalkLerp));0x00F0CallFunc_AttackMovementLerpFunction_Lerp_ImplicitCast = Cast<4>(CallFunc_GetCurveValue_ReturnValue);0x010DK2Node_DynamicCast_AsMain_Char.AttackMovementLerpFunction(CallFunc_AttackMovementLerpFunction_Lerp_ImplicitCast, true, true);0x013CReturnValue = false;0x0147Label_0147:0x0147return ReturnValue;0x0151// end of script
EventPublic0x49
bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference)
Script15 statements · 454 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_01BB;0x0079CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x00A3CallFunc_GetCurrentActiveMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.GetCurrentActiveMontage();0x00CDCallFunc_Montage_GetPosition_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.Montage_GetPosition(CallFunc_GetCurrentActiveMontage_ReturnValue);0x0108CallFunc_NotifyDurationFunction_NotifyDuration_ImplicitCast = Cast<4>(TotalDuration);0x0125CallFunc_NotifyDurationFunction_NotifyStartTime_ImplicitCast = Cast<4>(CallFunc_Montage_GetPosition_ReturnValue);0x0142K2Node_DynamicCast_AsMain_Char.NotifyDurationFunction(CallFunc_NotifyDurationFunction_NotifyDuration_ImplicitCast, CallFunc_GetCurrentActiveMontage_ReturnValue, CallFunc_NotifyDurationFunction_NotifyStartTime_ImplicitCast);0x0181K2Node_DynamicCast_AsMain_Char.AttackMovementLerpFunction(0, false, false);0x01B0ReturnValue = false;0x01BBLabel_01BB:0x01BBreturn ReturnValue;0x01C5// end of script
EventPublic0x49