Zdexby TheHolyOneZ
4,841 classes
Class

UAttachCancelStart_C

: UAnimNotify : UObject
/Game/Blueprints/MainCharacter/P/Anim/Attack/AttachCancelStart.AttachCancelStart_C 0x0038 (56 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/Attack/AttachCancelStart
0x00x0038

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script7 statements · 132 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_0079;0x0079Label_0079:0x0079return ReturnValue;0x0083// end of script
EventPublic0x41