Zdexby TheHolyOneZ
4,841 classes
Class

UVRAttach_C

: UAnimNotifyState : UObject
/Game/Blueprints/MainCharacter/P/Anim/Action/VRAttach.VRAttach_C 0x0031 (49 B) align 8 inherited 0x0030 3 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/Action/VRAttach
0x00x0031

Members 1

OffsetSizeNameTypeFlagsDefault
0x01LeftHandbool6 flagsfalse

Functions 3

SignatureFlagsNativeParams
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference)
Script20 statements · 912 bytes of bytecode
0x0000CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x002AK2Node_DynamicCast_AsP_Anim = Cast<P_Anim_C>(CallFunc_GetAnimInstance_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsP_Anim);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_0385;0x0079CallFunc_SelectName_ReturnValue = SelectName(FName(VR_LSocket), FName(VR_RSocket), K2Node_DynamicCast_AsP_Anim.Mirror);0x00CECallFunc_GetSocketTransform_ReturnValue_1 = MeshComp.GetSocketTransform(CallFunc_SelectName_ReturnValue, 2);0x010FK2Node_DynamicCast_AsP_Anim.GoogleTransform = CallFunc_GetSocketTransform_ReturnValue_1;0x0140CallFunc_GetSocketTransform_ReturnValue = MeshComp.GetSocketTransform(FName(PelvisSocket), 2);0x0185BreakTransform(CallFunc_GetSocketTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x01B3CallFunc_SelectVector_ReturnValue = SelectVector(FVector(-50, -50, 0), FVector(-50, 50, 0), K2Node_DynamicCast_AsP_Anim.Mirror);0x0220CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Scale, CallFunc_SelectVector_ReturnValue);0x024ECallFunc_SelectName_ReturnValue_1 = SelectName(FName(VRHandFaceSocketL), FName(VRHandFaceSocket), K2Node_DynamicCast_AsP_Anim.Mirror);0x02A3CallFunc_GetSocketTransform_ReturnValue_2 = MeshComp.GetSocketTransform(CallFunc_SelectName_ReturnValue_1, 2);0x02E4BreakTransform(CallFunc_GetSocketTransform_ReturnValue_2, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x0312CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_Add_VectorVector_ReturnValue);0x0349K2Node_DynamicCast_AsP_Anim.GoogleHandFaceTransform = CallFunc_MakeTransform_ReturnValue;0x037AReturnValue = false;0x0385Label_0385:0x0385return ReturnValue;0x038F// end of script
EventPublic0x49
bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script6 statements · 195 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002ACallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetOwner_ReturnValue.K2_GetActorLocation();0x005CPlaySoundAtLocation(CallFunc_GetOwner_ReturnValue, /Game/Sound/SFX/Movement/Wooshs/SmallWhoosh2_Cue.SmallWhoosh2_Cue, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 0.1f, 0.65f, 0f, nullptr, nullptr, nullptr, nullptr);0x00ADReturnValue = false;0x00B8return ReturnValue;0x00C2// end of script
EventPublic0x41
bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference)
Script3 statements · 22 bytes of bytecode
0x0000ReturnValue = false;0x000Breturn ReturnValue;0x0015// end of script
EventPublic0x49