Zdexby TheHolyOneZ
4,841 classes
Class

UDeactivakeIK_C

: UAnimNotifyState : UObject
/Game/Blueprints/MainCharacter/P/Anim/Action/DeactivakeIK.DeactivakeIK_C 0x0048 (72 B) align 8 inherited 0x0030 2 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/Action/DeactivakeIK
0x00x0048

Members 5

OffsetSizeNameTypeFlagsDefault
0x01Activebool6 flagstrue
0x01NoIKbool6 flagstrue
0x01InitialIKbool6 flagstrue
0x00330x05padding / unreflected
0x08IKAdddouble6 flags0
0x08IKDisableOnlyFootdouble6 flags1

Functions 2

SignatureFlagsNativeParams
bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script13 statements · 409 bytes of bytecode
0x0000if (!(Active)) goto Label_018E;0x000ECallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x0038K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x005CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0079if (!(K2Node_DynamicCast_bSuccess)) goto Label_018E;0x0087K2Node_DynamicCast_AsMain_Char.Anim.NoIKs = false;0x00BEK2Node_DynamicCast_AsMain_Char.ControlRig.IKBlendAdd = 0;0x0105K2Node_DynamicCast_AsMain_Char.ControlRig.IKDisableFoot = 1;0x014CK2Node_DynamicCast_AsMain_Char.ControlRig.InitialIK = true;0x0183ReturnValue = false;0x018ELabel_018E:0x018Ereturn ReturnValue;0x0198// end of script
EventPublic0x41
bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference)
Script13 statements · 425 bytes of bytecode
0x0000if (!(Active)) goto Label_019E;0x000ECallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x0038K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x005CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0079if (!(K2Node_DynamicCast_bSuccess)) goto Label_019E;0x0087K2Node_DynamicCast_AsMain_Char.Anim.NoIKs = NoIK;0x00C6K2Node_DynamicCast_AsMain_Char.ControlRig.IKBlendAdd = IKAdd;0x010DK2Node_DynamicCast_AsMain_Char.ControlRig.IKDisableFoot = IKDisableOnlyFoot;0x0154K2Node_DynamicCast_AsMain_Char.ControlRig.InitialIK = NoIK;0x0193ReturnValue = false;0x019ELabel_019E:0x019Ereturn ReturnValue;0x01A8// end of script
EventPublic0x49