Zdexby TheHolyOneZ
4,841 classes
Class

UBoostNotify_C

: UAnimNotify : UObject
/Game/Blueprints/MainCharacter/P/Anim/Action/BoostNotify.BoostNotify_C 0x0041 (65 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/MainCharacter/P/Anim/Action/BoostNotify
0x00x0041

Members 2

OffsetSizeNameTypeFlagsDefault
0x08Boostdouble6 flags1
0x01Soundbool6 flagstrue

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script10 statements · 235 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00E0;0x0079CallFunc_BoostStartAt_Add_ImplicitCast = Cast<3>(Boost);0x0096K2Node_DynamicCast_AsMain_Char.BoostStartAt(CallFunc_BoostStartAt_Add_ImplicitCast, Sound, 2);0x00D5ReturnValue = false;0x00E0Label_00E0:0x00E0return ReturnValue;0x00EA// end of script
EventPublic0x41