Zdexby TheHolyOneZ
4,841 classes
Class

AHiddenEmissiveLight_C

: AActor : UObject
/Game/Blueprints/Lights/HiddenEmissiveLight.HiddenEmissiveLight_C 0x02EC (748 B) align 8 inherited 0x02B0 7 scripted vtable /Game/Blueprints/Lights/HiddenEmissiveLight
0x00x02EC

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CubeLightUStaticMeshComponent*6 flagsnullptr
0x04Timeline_NewTrack_0_EBD98338422DDFB8A2D9EBA4888BB375float4 flags0
0x01Timeline__Direction_EBD98338422DDFB8A2D9EBA4888BB375ETimelineDirection4 flagsForward
0x02C50x03padding / unreflected
0x08TimelineUTimelineComponent*5 flagsnullptr
0x04Emissivefloat8 flags5
0x01Hiddenbool6 flagstrue
0x02D50x03padding / unreflected
0x10ColorFLinearColor6 flags{R=1, G=0.854902, B=0.564706, A=1}
0x04Gradientfloat7 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 7

SignatureFlagsNativeParams
void Activate Deactivate(bool Visible)
Script3 statements · 44 bytes of bytecode
0x0000CubeLight.SetAffectDistanceFieldLighting(Visible);0x0029return;0x002B// end of script
Public0x01
void UpdateMaterialLight()
Script13 statements · 518 bytes of bytecode
0x0000CallFunc_GetMaterial_ReturnValue = CubeLight.GetMaterial(0);0x0033CallFunc_CreateDynamicMaterialInstance_ReturnValue = CubeLight.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue, FName(None));0x007CCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetVectorParameterValue(FName(Color), Color);0x00B2CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(ObjectGradientIntensity), Gradient);0x00E8CallFunc_Greater_DoubleDouble_A_ImplicitCast = Cast<4>(Gradient);0x0105CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_Greater_DoubleDouble_A_ImplicitCast, 0);0x012BCallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(CallFunc_Greater_DoubleDouble_ReturnValue);0x0150CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Conv_BoolToDouble_ReturnValue);0x016DCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(ObjectGradientEnabled), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x01A3CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Emissive), Emissive);0x01D9CubeLight.SetHiddenInGame(Hidden, false);0x0203return;0x0205// end of script
Public0x00
void UserConstructionScript()
Script3 statements · 17 bytes of bytecode
0x0000UpdateMaterialLight();0x000Ereturn;0x0010// end of script
EventPublic0x00
void Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_HiddenEmissiveLight(29);0x000Freturn;0x0011// end of script
0x00
void Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_HiddenEmissiveLight(34);0x000Freturn;0x0011// end of script
0x00
void TickUpdateLight(bool Start)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Start = Start;0x0012ExecuteUbergraph_HiddenEmissiveLight(113);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_HiddenEmissiveLight(int32 EntryPoint)
Script17 statements · 135 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AUpdateMaterialLight();0x0018goto Label_0084;0x001Dgoto Label_0084;0x0022goto Label_000A;0x0027Label_0027:0x0027Timeline.Stop();0x0047goto Label_0084;0x004CLabel_004C:0x004CTimeline.Play();0x006Cgoto Label_0084;0x0071if (!(K2Node_CustomEvent_Start)) goto Label_0027;0x007Fgoto Label_004C;0x0084Label_0084:0x0084return;0x0086// end of script
Final0x04