0x00x0310
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | FakeGodRayDust_NS | UNiagaraComponent* | 6 flags | nullptr | |
| 0x08 | LightShaft | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Opacity | float | 6 flags | 1 | |
| 0x02CC | 0x04 | padding / unreflected | |||
| 0x08 | Source Material | UMaterialInterface* | 5 flags | /Game/Blueprints/Lights/FakeGodRay/FakeGodRay_Inst.FakeGodR… | |
| 0x04 | AddOpacity | float | 6 flags | 0 | |
| 0x04 | Gradient | float | 6 flags | 1 | |
| 0x04 | Tile | float | 6 flags | 1 | |
| 0x02E4 | 0x04 | padding / unreflected | |||
| 0x10 | Offset | FVector2D | 6 flags | {X=0, Y=0} | |
| 0x04 | DepthFade | float | 6 flags | 1500 | |
| 0x04 | DrawDistance | float | 6 flags | 0 | |
| 0x01 | HasParticle | bool | 6 flags | false | |
| 0x0301 | 0x07 | padding / unreflected | |||
| 0x08 | NewVar | double | 7 flags | 0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script45 statements · 1,801 bytes of bytecode0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = LightShaft.CreateDynamicMaterialInstance(0, Source Material, FName(None));0x0049CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Opacity), Opacity);0x007FCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(DepthFade), DepthFade);0x00B5CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(AddOpacity), AddOpacity);0x00EBCallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0, 1);0x0119CallFunc_SetScalarParameterValue_Value_ImplicitCast_2 = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x0136CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(RandomOffset), CallFunc_SetScalarParameterValue_Value_ImplicitCast_2);0x016CCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(GradientIntensity), Gradient);0x01A2CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Tile), Tile);0x01D8BreakVector2D(Offset, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x01FDK2Node_MakeStruct_R_ImplicitCast = Cast<3>(CallFunc_BreakVector2D_X);0x021AK2Node_MakeStruct_LinearColor.R = K2Node_MakeStruct_R_ImplicitCast;0x023EK2Node_MakeStruct_G_ImplicitCast = Cast<3>(CallFunc_BreakVector2D_Y);0x025BK2Node_MakeStruct_LinearColor.G = K2Node_MakeStruct_G_ImplicitCast;0x027FK2Node_MakeStruct_LinearColor.B = 0f;0x029FK2Node_MakeStruct_LinearColor.A = 0f;0x02BFCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetVectorParameterValue(FName(Offset), K2Node_MakeStruct_LinearColor);0x02F5CallFunc_Greater_DoubleDouble_A_ImplicitCast = Cast<4>(DrawDistance);0x0312CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_Greater_DoubleDouble_A_ImplicitCast, 0);0x0338CallFunc_SelectFloat_A_ImplicitCast = Cast<4>(DrawDistance);0x0355CallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_SelectFloat_A_ImplicitCast, 50000, CallFunc_Greater_DoubleDouble_ReturnValue);0x038CNewVar = CallFunc_SelectFloat_ReturnValue;0x03A7CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(NewVar);0x03C4CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(FarFadeDistance), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x03FACallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(NewVar, 3);0x0428CallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue_1);0x0445CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(FarFadeOpacityDistance), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x047BCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(NewVar, 1.25);0x04A9CallFunc_SetCullDistance_NewCullDistance_ImplicitCast_1 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x04C6LightShaft.SetCullDistance(CallFunc_SetCullDistance_NewCullDistance_ImplicitCast_1);0x04EFFakeGodRayDust_NS.SetVisibility(HasParticle, false);0x0519CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(1);0x053EFakeGodRayDust_NS.SetWorldScale3D(CallFunc_Conv_DoubleToVector_ReturnValue);0x0567CallFunc_GetActorScale3D_ReturnValue = GetActorScale3D();0x0583BreakVector(CallFunc_GetActorScale3D_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x05B1CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_BreakVector_X, CallFunc_BreakVector_Y);0x05DFCallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Add_DoubleDouble_ReturnValue, 50);0x060DCallFunc_Divide_DoubleDouble_ReturnValue_2 = Divide_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_1, 4);0x063BCallFunc_SetFloatParameter_Param_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue_2);0x0658FakeGodRayDust_NS.SetFloatParameter(FName(Radius), CallFunc_SetFloatParameter_Param_ImplicitCast);0x0692CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(NewVar, 2);0x06C0CallFunc_SetCullDistance_NewCullDistance_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x06DDFakeGodRayDust_NS.SetCullDistance(CallFunc_SetCullDistance_NewCullDistance_ImplicitCast);0x0706return;0x0708// end of script | EventPublic | 0x00 |