Zdexby TheHolyOneZ
4,841 classes
Class

ASpawnEndDemo_C

: AActor : UObject
/Game/Blueprints/HUD/MediaPlayer/SpawnEndDemo.SpawnEndDemo_C 0x02D2 (722 B) align 8 inherited 0x02B0 4 scripted vtable /Game/Blueprints/HUD/MediaPlayer/SpawnEndDemo
0x00x02D2

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x10ReturnVideoFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01ShowPlaytimebool7 flagsfalse
0x01FromPauseMenubool7 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_SpawnEndDemo(1069);0x000Freturn;0x0011// end of script
EventProtected0x00
void CustomEvent()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_SpawnEndDemo(1228);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_SpawnEndDemo(int32 EntryPoint)
Script54 statements · 1,347 bytes of bytecode
0x0000PushFlow(Label_0540);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPrintString(this, "spawned vid", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x005DCallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0072K2Node_DynamicCast_AsMy_Game_Instance = Cast<MyGameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x0096K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Instance);0x00B3if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x00BDK2Node_DynamicCast_AsMy_Game_Instance.EndDemoOnce = true;0x00DECallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x00F3K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0117K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0134if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x013EK2Node_DynamicCast_AsMy_Game_Mode.PlayedDemoVideoOnce = true;0x015FCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0179K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x019DK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x01BAif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x01C4K2Node_DynamicCast_AsMain_Char.DisablePlayer(false);0x01E9K2Node_DynamicCast_AsMain_Char.StartEvent(true, 0.2f);0x0213CallFunc_GetAllActorsOfClass_OutActors = {};0x021EGetAllActorsOfClass(this, /Game/Sound/Music/MusicPlayer.MusicPlayer_C, CallFunc_GetAllActorsOfClass_OutActors);0x023BTemp_int_Loop_Counter_Variable = 0;0x0252Temp_int_Array_Index_Variable = 0;0x0269Label_0269:0x0269CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x02A4CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x02CAif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_036F;0x02D8Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x02F3PushFlow(Label_03E3);0x02F8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0333CallFunc_Array_Get_Item.StopMusicAllTracks(0f, 0, 0);0x036EPopFlow();0x036FLabel_036F:0x036FCallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(1);0x0394CallFunc_SetSoundMixClassOverride_FadeInTime_ImplicitCast = Cast<3>(CallFunc_MakeLiteralDouble_ReturnValue);0x03B1SetSoundMixClassOverride(this, /Game/Sound/MasterMix.MasterMix, /Game/Sound/MixerSFX.MixerSFX, 0f, 1f, CallFunc_SetSoundMixClassOverride_FadeInTime_ImplicitCast, true);0x03E2PopFlow();0x03E3Label_03E3:0x03E3CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x040DTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0428goto Label_0269;0x042DCallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Blueprints/HUD/MediaPlayer/VideoMediaPlayer.VideoMediaPlayer_C, nullptr);0x0462CallFunc_Create_ReturnValue.AddToViewport(20);0x0487K2Node_CreateDelegate_OutputDelegate.Bind(this, CustomEvent);0x049ECallFunc_Create_ReturnValue.EndVideo += K2Node_CreateDelegate_OutputDelegate;0x04C7goto Label_000F;0x04CCPrintString(this, "destroy end vid", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x051EReturnVideo.Broadcast();0x0531K2_DestroyActor();0x053FPopFlow();0x0540Label_0540:0x0540return;0x0542// end of script
Final0x04
void ReturnVideo__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00