Zdexby TheHolyOneZ
4,841 classes
Class

ULevelDebugWidget_C

: UUserWidget : UWidget : UVisual : UObject
/Game/Blueprints/HUD/LevelDebug/LevelDebugWidget.LevelDebugWidget_C 0x0408 (1,032 B) align 8 inherited 0x0328 5 scripted vtable /Game/Blueprints/HUD/LevelDebug/LevelDebugWidget
0x00x0408

Members 28

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ReturnUButtonHUD_C*10 flagsnullptr
0x080901UButtonHUD_C*10 flagsnullptr
0x080803UButtonHUD_C*10 flagsnullptr
0x080802UButtonHUD_C*10 flagsnullptr
0x080801UButtonHUD_C*10 flagsnullptr
0x080703UButtonHUD_C*10 flagsnullptr
0x080702UButtonHUD_C*10 flagsnullptr
0x080701UButtonHUD_C*10 flagsnullptr
0x080603UButtonHUD_C*10 flagsnullptr
0x080602UButtonHUD_C*10 flagsnullptr
0x080601UButtonHUD_C*10 flagsnullptr
0x080503UButtonHUD_C*10 flagsnullptr
0x080502UButtonHUD_C*10 flagsnullptr
0x080501UButtonHUD_C*10 flagsnullptr
0x080403UButtonHUD_C*10 flagsnullptr
0x080402UButtonHUD_C*10 flagsnullptr
0x080401UButtonHUD_C*10 flagsnullptr
0x080303UButtonHUD_C*10 flagsnullptr
0x080302UButtonHUD_C*10 flagsnullptr
0x080301UButtonHUD_C*10 flagsnullptr
0x080203UButtonHUD_C*10 flagsnullptr
0x080202UButtonHUD_C*10 flagsnullptr
0x080201UButtonHUD_C*10 flagsnullptr
0x080103UButtonHUD_C*10 flagsnullptr
0x080102UButtonHUD_C*10 flagsnullptr
0x080101UButtonHUD_C*10 flagsnullptr
0x080001UButtonHUD_C*10 flagsnullptr
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01F40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x02080x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x024D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02880x18padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02C90x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02E10x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x02F40x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 24
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01bWrappedByComponent : 1bit 0boolTransient+3 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DF0x01padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 5

SignatureFlagsNativeParams
void Button(int32 ID)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ID_1 = ID;0x0012ExecuteUbergraph_LevelDebugWidget(982);0x0021return;0x0023// end of script
0x04
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_LevelDebugWidget(2530);0x000Freturn;0x0011// end of script
EventPublic0x00
void End()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_LevelDebugWidget(2717);0x000Freturn;0x0011// end of script
0x00
void CustomEvent_0(int32 ID, UWidget* CurrentButton)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ID = ID;0x0012PersistentFrame.K2Node_CustomEvent_CurrentButton = CurrentButton;0x0024ExecuteUbergraph_LevelDebugWidget(15);0x0033return;0x0035// end of script
0x10
void ExecuteUbergraph_LevelDebugWidget(int32 EntryPoint)
Script78 statements · 2,725 bytes of bytecode
0x0000PushFlow(Label_0AA2);0x0005goto [EntryPoint];0x000FEnd();0x001DPopFlow();0x001ELabel_001E:0x001EPushFlow(Label_0194);0x0023K2Node_CreateDelegate_OutputDelegate_1.Bind(this, CustomEvent_0);0x003AK2Node_MakeArray_Array = {0001, 0101, 0102, 0103, 0201, 0202, 0203, 0301, 0302, 0303, 0401, 0402, 0403, 0501, 0502, 0503, 0601, 0602, 0603, 0701, 0702, 0703, 0801, 0802, 0803, 0901};0x012F/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x016ACallFunc_Array_Get_Item.TakeEffect += K2Node_CreateDelegate_OutputDelegate_1;0x0193PopFlow();0x0194Label_0194:0x0194CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x01BETemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x01D9Label_01D9:0x01D9K2Node_MakeArray_Array = {0001, 0101, 0102, 0103, 0201, 0202, 0203, 0301, 0302, 0303, 0401, 0402, 0403, 0501, 0502, 0503, 0601, 0602, 0603, 0701, 0702, 0703, 0801, 0802, 0803, 0901};0x02CECallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_MakeArray_Array);0x0309CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x032Fif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_035D;0x033DTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0358goto Label_001E;0x035DLabel_035D:0x035DK2Node_CreateDelegate_OutputDelegate.Bind(this, CustomEvent_0);0x0374Return.TakeEffect += K2Node_CreateDelegate_OutputDelegate;0x039DPopFlow();0x039ELabel_039E:0x039ETemp_int_Array_Index_Variable = 0;0x03B5goto Label_01D9;0x03BALabel_03BA:0x03BATemp_int_Loop_Counter_Variable = 0;0x03D1goto Label_039E;0x03D6/Game/Blueprints/Functions/LevelExtractor.Default__LevelExtractor_C.LevelExtractorID(K2Node_CustomEvent_ID_1, this, CallFunc_LevelExtractorID_LevelIDFound, CallFunc_LevelExtractorID_CheckpointIDFound, CallFunc_LevelExtractorID_Decimalx1000, CallFunc_LevelExtractorID_Decimalx100);0x0428Temp_name_Variable = FName(08_Desert);0x0447Temp_name_Variable_1 = FName(07_Quarry);0x0466Temp_name_Variable_2 = FName(06_Rig);0x0485Temp_name_Variable_3 = FName(05_Pillars);0x04A4Temp_name_Variable_4 = FName(04_Overpass);0x04C3Temp_name_Variable_5 = FName(03_Falls);0x04E2Temp_name_Variable_6 = FName(02_Canal);0x0501Temp_name_Variable_7 = FName(01_City);0x0520Temp_name_Variable_8 = FName(00_Tutorial);0x053FTemp_int_Variable = CallFunc_LevelExtractorID_LevelIDFound;0x055ACallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(Switch(Temp_int_Variable, 0 => Temp_name_Variable_8, 1 => Temp_name_Variable_7, 2 => Temp_name_Variable_6, 3 => Temp_name_Variable_5, 4 => Temp_name_Variable_4, 5 => Temp_name_Variable_3, 6 => Temp_name_Variable_2, 7 => Temp_name_Variable_1, 8 => Temp_name_Variable, default => K2Node_Select_Default));0x0631PrintString(this, CallFunc_Conv_NameToString_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x067BCallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x06E2CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Blueprints/HUD/LevelDebug/LevelDebugHandler.LevelDebugHandler_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr, 1);0x070ETemp_name_Variable = FName(08_Desert);0x072DTemp_name_Variable_1 = FName(07_Quarry);0x074CTemp_name_Variable_2 = FName(06_Rig);0x076BTemp_name_Variable_3 = FName(05_Pillars);0x078ATemp_name_Variable_4 = FName(04_Overpass);0x07A9Temp_name_Variable_5 = FName(03_Falls);0x07C8Temp_name_Variable_6 = FName(02_Canal);0x07E7Temp_name_Variable_7 = FName(01_City);0x0806Temp_name_Variable_8 = FName(00_Tutorial);0x0825Temp_int_Variable = CallFunc_LevelExtractorID_LevelIDFound;0x0840SetNamePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Level Name), Switch(Temp_int_Variable, 0 => Temp_name_Variable_8, 1 => Temp_name_Variable_7, 2 => Temp_name_Variable_6, 3 => Temp_name_Variable_5, 4 => Temp_name_Variable_4, 5 => Temp_name_Variable_3, 6 => Temp_name_Variable_2, 7 => Temp_name_Variable_1, 8 => Temp_name_Variable, default => K2Node_Select_Default));0x091BSetIntPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Level ID), K2Node_CustomEvent_ID_1);0x0944CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x09ABCallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue, 1);0x09D3End();0x09E1PopFlow();0x09E2CallFunc_SetGamePaused_ReturnValue = SetGamePaused(this, true);0x09F8CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0A12CallFunc_GetPlayerController_ReturnValue.bShowMouseCursor = true;0x0A33goto Label_03BA;0x0A38Label_0A38:0x0A38RemoveFromParent();0x0A46PopFlow();0x0A47Label_0A47:0x0A47CallFunc_SetGamePaused_ReturnValue_1 = SetGamePaused(this, false);0x0A5DCallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x0A77CallFunc_GetPlayerController_ReturnValue_1.bShowMouseCursor = false;0x0A98goto Label_0A38;0x0A9Dgoto Label_0A47;0x0AA2Label_0AA2:0x0AA2return;0x0AA4// end of script
Final0x04