Zdexby TheHolyOneZ
4,841 classes
Class

UDebrisStone_C

: UBlueprintFunctionLibrary : UObject
/Game/Blueprints/Functions/DebrisStone.DebrisStone_C 0x0028 (40 B) align 8 inherited 0x0028 2 scripted vtable /Game/Blueprints/Functions/DebrisStone
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 2

SignatureFlagsNativeParams
void DebrisTank(const FVector& Pos, float Radius, double SpeedIntensity, int32 ID, UObject* __WorldContext)
Script25 statements · 949 bytes of bytecode
0x0000CallFunc_Conv_VectorToLinearColor_ReturnValue = Conv_VectorToLinearColor(Pos);0x0025Temp_int_Variable = ID;0x0040Temp_string_Variable = "C";0x0055Temp_string_Variable_1 = "B";0x006ATemp_string_Variable_2 = "A";0x007FCallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("EnemyPosition", Switch(Temp_int_Variable, 0 => Temp_string_Variable_2, 1 => Temp_string_Variable_1, 2 => Temp_string_Variable, default => K2Node_Select_Default));0x00F9CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_Concat_StrStr_ReturnValue);0x011ESetVectorParameterValue(__WorldContext, /Game/Meshes/StoneProp/EnemyParameter.EnemyParameter, CallFunc_Conv_StringToName_ReturnValue, CallFunc_Conv_VectorToLinearColor_ReturnValue);0x014CTemp_int_Variable = ID;0x0167Temp_string_Variable = "C";0x017CTemp_string_Variable_1 = "B";0x0191Temp_string_Variable_2 = "A";0x01A6CallFunc_Concat_StrStr_ReturnValue_2 = Concat_StrStr("EnemyRadius", Switch(Temp_int_Variable, 0 => Temp_string_Variable_2, 1 => Temp_string_Variable_1, 2 => Temp_string_Variable, default => K2Node_Select_Default));0x021ECallFunc_Conv_StringToName_ReturnValue_2 = Conv_StringToName(CallFunc_Concat_StrStr_ReturnValue_2);0x0243SetScalarParameterValue(__WorldContext, /Game/Meshes/StoneProp/EnemyParameter.EnemyParameter, CallFunc_Conv_StringToName_ReturnValue_2, Radius);0x0271Temp_int_Variable = ID;0x028CTemp_string_Variable = "C";0x02A1Temp_string_Variable_1 = "B";0x02B6Temp_string_Variable_2 = "A";0x02CBCallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr("EnemySpeed", Switch(Temp_int_Variable, 0 => Temp_string_Variable_2, 1 => Temp_string_Variable_1, 2 => Temp_string_Variable, default => K2Node_Select_Default));0x0342CallFunc_Conv_StringToName_ReturnValue_1 = Conv_StringToName(CallFunc_Concat_StrStr_ReturnValue_1);0x0367CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(SpeedIntensity);0x0384SetScalarParameterValue(__WorldContext, /Game/Meshes/StoneProp/EnemyParameter.EnemyParameter, CallFunc_Conv_StringToName_ReturnValue_1, CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x03B2return;0x03B4// end of script
StaticPublic0x38
void DebrisBoss(const FVector& Pos, float Radius, double SpeedIntensity, UObject* WorldContextObject, UObject* __WorldContext)
Script7 statements · 219 bytes of bytecode
0x0000CallFunc_Conv_VectorToLinearColor_ReturnValue = Conv_VectorToLinearColor(Pos);0x0025SetVectorParameterValue(WorldContextObject, /Game/Meshes/StoneProp/EnemyParameter.EnemyParameter, FName(EnemyPositionA), CallFunc_Conv_VectorToLinearColor_ReturnValue);0x0057SetScalarParameterValue(WorldContextObject, /Game/Meshes/StoneProp/EnemyParameter.EnemyParameter, FName(EnemyRadiusA), Radius);0x0089CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(SpeedIntensity);0x00A6SetScalarParameterValue(WorldContextObject, /Game/Meshes/StoneProp/EnemyParameter.EnemyParameter, FName(EnemySpeedA), CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x00D8return;0x00DA// end of script
StaticPublic0x38