Zdexby TheHolyOneZ
4,841 classes
Class

AMeshSandDissolverDespawn_C

: AActor : UObject
/Game/Blueprints/Essentials/MeshSandDissolverDespawn.MeshSandDissolverDespawn_C 0x0308 (776 B) align 8 inherited 0x02B0 5 scripted vtable /Game/Blueprints/Essentials/MeshSandDissolverDespawn
0x00x0308

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Timeline_NewTrack_0_9AD89E424064247A31159A9E3049792Afloat4 flags0
0x01Timeline__Direction_9AD89E424064247A31159A9E3049792AETimelineDirection4 flagsForward
0x02C50x03padding / unreflected
0x08TimelineUTimelineComponent*5 flagsnullptr
0x08Static Mesh ComponentUStaticMeshComponent*7 flagsnullptr
0x04Amountfloat7 flags0
0x02DC0x04padding / unreflected
0x10MaterialTArray<UMaterialInstanceDynamic*>3 flags[]
0x10DespawnFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08Material_0UMaterialInstanceDynamic*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_MeshSandDissolverDespawn(15);0x000Freturn;0x0011// end of script
0x00
void Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_MeshSandDissolverDespawn(879);0x000Freturn;0x0011// end of script
0x00
void DestroyActor(UStaticMeshComponent* Mesh, float Amount, TArray<UMaterialInstanceDynamic*>& Materials)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Mesh = Mesh;0x0012PersistentFrame.K2Node_CustomEvent_Amount = Amount;0x0024PersistentFrame.K2Node_CustomEvent_Materials = Materials;0x0036ExecuteUbergraph_MeshSandDissolverDespawn(884);0x0045return;0x0047// end of script
0x20
void ExecuteUbergraph_MeshSandDissolverDespawn(int32 EntryPoint)
Script54 statements · 1,381 bytes of bytecode
0x0000PushFlow(Label_0562);0x0005goto [EntryPoint];0x000FCallFunc_GetOwner_ReturnValue = GetOwner();0x0023CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetOwner_ReturnValue);0x0040if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_0086;0x004ECallFunc_GetOwner_ReturnValue = GetOwner();0x0062CallFunc_GetOwner_ReturnValue.K2_DestroyActor();0x0086Label_0086:0x0086K2_DestroyActor();0x0094PopFlow();0x0095Label_0095:0x0095Timeline.PlayFromStart();0x00B5PopFlow();0x00B6Label_00B6:0x00B6Temp_int_Loop_Counter_Variable = 0;0x00CDTemp_int_Array_Index_Variable = 0;0x00E4Label_00E4:0x00E4CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Material);0x011FCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0145if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x014FTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x016APushFlow(Label_0325);0x016F/Script/Engine.Default__KismetArrayLibrary.Array_Get(Material, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01AACallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item);0x01C7if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x01D1CallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(Timeline_NewTrack_0_9AD89E424064247A31159A9E3049792A);0x01EECallFunc_Lerp_ReturnValue = Lerp(1, 0, CallFunc_Lerp_Alpha_ImplicitCast);0x0225/Script/Engine.Default__KismetArrayLibrary.Array_Get(Material, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0260CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue);0x027DCallFunc_Array_Get_Item.SetScalarParameterValue(FName(Opacity), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x02B3/Script/Engine.Default__KismetArrayLibrary.Array_Get(Material, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02EECallFunc_Array_Get_Item.SetScalarParameterValue(FName(BlendAlpha), Timeline_NewTrack_0_9AD89E424064247A31159A9E3049792A);0x0324PopFlow();0x0325Label_0325:0x0325CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x034FTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x036Agoto Label_00E4;0x036Fgoto Label_00B6;0x0374Static Mesh Component = K2Node_CustomEvent_Mesh;0x0387Amount = K2Node_CustomEvent_Amount;0x03A2Material = K2Node_CustomEvent_Materials;0x03BDCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x03D9PlaySoundAtLocation(this, /Game/Sound/SFX/Dissolve/DissolveSmall_Cue.DissolveSmall_Cue, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x0422CallFunc_K2_GetComponentRotation_ReturnValue = Static Mesh Component.K2_GetComponentRotation();0x0454CallFunc_K2_GetComponentLocation_ReturnValue = Static Mesh Component.K2_GetComponentLocation();0x0486CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/Blueprints/Enemy/VFX/Particles/SandDissolveMesh_NS.SandDissolveMesh_NS, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_GetComponentRotation_ReturnValue, FVector(1, 1, 1), true, true, 0, true);0x04D4CallFunc_IsValid_ReturnValue = IsValid(CallFunc_SpawnSystemAtLocation_ReturnValue);0x04F1if (!(CallFunc_IsValid_ReturnValue)) goto Label_0095;0x04FFOverrideSystemUserVariableStaticMeshComponent(CallFunc_SpawnSystemAtLocation_ReturnValue, "ChangeMesh", Static Mesh Component);0x0527CallFunc_SpawnSystemAtLocation_ReturnValue.SetVariableFloat(FName(SpawnAmount), Amount);0x055Dgoto Label_0095;0x0562Label_0562:0x0562return;0x0564// end of script
Final0x04
void Despawn__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00