0x00x0308
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Timeline_NewTrack_0_9AD89E424064247A31159A9E3049792A | float | 4 flags | 0 | |
| 0x01 | Timeline__Direction_9AD89E424064247A31159A9E3049792A | ETimelineDirection | 4 flags | Forward | |
| 0x02C5 | 0x03 | padding / unreflected | |||
| 0x08 | Timeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | Static Mesh Component | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x04 | Amount | float | 7 flags | 0 | |
| 0x02DC | 0x04 | padding / unreflected | |||
| 0x10 | Material | TArray<UMaterialInstanceDynamic*> | 3 flags | [] | |
| 0x10 | Despawn | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x08 | Material_0 | UMaterialInstanceDynamic* | 6 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void Timeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_MeshSandDissolverDespawn(15);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_MeshSandDissolverDespawn(879);0x000Freturn;0x0011// end of script | 0x00 | ||
void DestroyActor(UStaticMeshComponent* Mesh, float Amount, TArray<UMaterialInstanceDynamic*>& Materials)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Mesh = Mesh;0x0012PersistentFrame.K2Node_CustomEvent_Amount = Amount;0x0024PersistentFrame.K2Node_CustomEvent_Materials = Materials;0x0036ExecuteUbergraph_MeshSandDissolverDespawn(884);0x0045return;0x0047// end of script | 0x20 | ||
void ExecuteUbergraph_MeshSandDissolverDespawn(int32 EntryPoint)Script54 statements · 1,381 bytes of bytecode0x0000PushFlow(Label_0562);0x0005goto [EntryPoint];0x000FCallFunc_GetOwner_ReturnValue = GetOwner();0x0023CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetOwner_ReturnValue);0x0040if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_0086;0x004ECallFunc_GetOwner_ReturnValue = GetOwner();0x0062CallFunc_GetOwner_ReturnValue.K2_DestroyActor();0x0086Label_0086:0x0086K2_DestroyActor();0x0094PopFlow();0x0095Label_0095:0x0095Timeline.PlayFromStart();0x00B5PopFlow();0x00B6Label_00B6:0x00B6Temp_int_Loop_Counter_Variable = 0;0x00CDTemp_int_Array_Index_Variable = 0;0x00E4Label_00E4:0x00E4CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Material);0x011FCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0145if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x014FTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x016APushFlow(Label_0325);0x016F/Script/Engine.Default__KismetArrayLibrary.Array_Get(Material, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01AACallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item);0x01C7if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x01D1CallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(Timeline_NewTrack_0_9AD89E424064247A31159A9E3049792A);0x01EECallFunc_Lerp_ReturnValue = Lerp(1, 0, CallFunc_Lerp_Alpha_ImplicitCast);0x0225/Script/Engine.Default__KismetArrayLibrary.Array_Get(Material, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0260CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue);0x027DCallFunc_Array_Get_Item.SetScalarParameterValue(FName(Opacity), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x02B3/Script/Engine.Default__KismetArrayLibrary.Array_Get(Material, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02EECallFunc_Array_Get_Item.SetScalarParameterValue(FName(BlendAlpha), Timeline_NewTrack_0_9AD89E424064247A31159A9E3049792A);0x0324PopFlow();0x0325Label_0325:0x0325CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x034FTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x036Agoto Label_00E4;0x036Fgoto Label_00B6;0x0374Static Mesh Component = K2Node_CustomEvent_Mesh;0x0387Amount = K2Node_CustomEvent_Amount;0x03A2Material = K2Node_CustomEvent_Materials;0x03BDCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x03D9PlaySoundAtLocation(this, /Game/Sound/SFX/Dissolve/DissolveSmall_Cue.DissolveSmall_Cue, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x0422CallFunc_K2_GetComponentRotation_ReturnValue = Static Mesh Component.K2_GetComponentRotation();0x0454CallFunc_K2_GetComponentLocation_ReturnValue = Static Mesh Component.K2_GetComponentLocation();0x0486CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/Blueprints/Enemy/VFX/Particles/SandDissolveMesh_NS.SandDissolveMesh_NS, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_GetComponentRotation_ReturnValue, FVector(1, 1, 1), true, true, 0, true);0x04D4CallFunc_IsValid_ReturnValue = IsValid(CallFunc_SpawnSystemAtLocation_ReturnValue);0x04F1if (!(CallFunc_IsValid_ReturnValue)) goto Label_0095;0x04FFOverrideSystemUserVariableStaticMeshComponent(CallFunc_SpawnSystemAtLocation_ReturnValue, "ChangeMesh", Static Mesh Component);0x0527CallFunc_SpawnSystemAtLocation_ReturnValue.SetVariableFloat(FName(SpawnAmount), Amount);0x055Dgoto Label_0095;0x0562Label_0562:0x0562return;0x0564// end of script | Final | 0x04 | |
void Despawn__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |