0x00x0028
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
void StillInside(bool Inside, bool Loaded, int32 ID, AActor* NewParam, UObject* __WorldContext, const bool& Unload)Script32 statements · 813 bytes of bytecode0x0000CanUnload = false;0x000BCallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(NewParam, true);0x0031CallFunc_EqualEqual_StrStr_ReturnValue = EqualEqual_StrStr(CallFunc_GetCurrentLevelName_ReturnValue, "WorldMap");0x0058if (!(CallFunc_EqualEqual_StrStr_ReturnValue)) goto Label_0074;0x0066if (!(Inside)) goto Label_008C;0x0074Label_0074:0x0074Unload = CanUnload;0x0087goto Label_032A;0x008CLabel_008C:0x008Cif (!(Loaded)) goto Label_0074;0x009ACallFunc_GetGameMode_ReturnValue = GetGameMode(NewParam);0x00B7K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x00DBK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x00F8if (!(K2Node_DynamicCast_bSuccess)) goto Label_032A;0x0106/Game/Blueprints/Functions/LevelExtractor.Default__LevelExtractor_C.LevelExtractorID(K2Node_DynamicCast_AsMy_Game_Mode.LevelID, NewParam, CallFunc_LevelExtractorID_LevelIDFound, CallFunc_LevelExtractorID_CheckpointIDFound, CallFunc_LevelExtractorID_Decimalx1000, CallFunc_LevelExtractorID_Decimalx100);0x0176CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(ID);0x019BCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_LevelExtractorID_LevelIDFound, ID);0x01C1CallFunc_Conv_IntToString_ReturnValue_1 = Conv_IntToString(CallFunc_LevelExtractorID_LevelIDFound);0x01E6CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_Conv_IntToString_ReturnValue_1, "-");0x020ECallFunc_Conv_BoolToString_ReturnValue = Conv_BoolToString(CallFunc_EqualEqual_IntInt_ReturnValue);0x0233CallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, CallFunc_Conv_IntToString_ReturnValue);0x0261CallFunc_Concat_StrStr_ReturnValue_2 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue_1, CallFunc_Conv_BoolToString_ReturnValue);0x028FPrintString(__WorldContext, CallFunc_Concat_StrStr_ReturnValue_2, true, true, LinearColor{0f, 0.169457f, 1f, 1f}, 20f, FName(None));0x02E1CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_LevelExtractorID_LevelIDFound, ID);0x0307if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_031A;0x0315goto Label_0074;0x031ALabel_031A:0x031ACanUnload = true;0x0325goto Label_0074;0x032ALabel_032A:0x032Areturn;0x032C// end of script | StaticPublic | 0x19 | |
void CheckPossible(AActor* Actor, AActor* Owner, UObject* __WorldContext, const bool& Possible, const bool& CheckAgain)Script43 statements · 1,194 bytes of bytecode0x0000Enabled = false;0x000BAgain = false;0x0016CallFunc_IsValid_ReturnValue = IsValid(Actor);0x0033if (!(CallFunc_IsValid_ReturnValue)) goto Label_02AD;0x0041CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(Actor, 0);0x0063K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0087K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x00A4if (!(K2Node_DynamicCast_bSuccess)) goto Label_033A;0x00B2CallFunc_BooleanOR_ReturnValue = BooleanOR(K2Node_DynamicCast_AsMain_Char.WillDieFall, K2Node_DynamicCast_AsMain_Char.WillDieFall_Enabled);0x0104CallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, K2Node_DynamicCast_AsMain_Char.WillDieFallRegardless);0x0140CallFunc_BooleanOR_ReturnValue_2 = BooleanOR(CallFunc_BooleanOR_ReturnValue_1, K2Node_DynamicCast_AsMain_Char.DeathRestart);0x017CCallFunc_BooleanOR_ReturnValue_3 = BooleanOR(CallFunc_BooleanOR_ReturnValue_2, K2Node_DynamicCast_AsMain_Char.AvoidUnload);0x01B8CallFunc_BooleanOR_ReturnValue_4 = BooleanOR(CallFunc_BooleanOR_ReturnValue_3, K2Node_DynamicCast_AsMain_Char.WalkingBoss);0x01F4if (!(CallFunc_BooleanOR_ReturnValue_4)) goto Label_03B1;0x0202Label_0202:0x0202CallFunc_MakeLiteralBool_ReturnValue = MakeLiteralBool(false);0x0217PrintString(__WorldContext, "loadPrevented", CallFunc_MakeLiteralBool_ReturnValue, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0277Label_0277:0x0277Enabled = false;0x0282Label_0282:0x0282Possible = Enabled;0x0295CheckAgain = Again;0x02A8goto Label_04A7;0x02ADLabel_02AD:0x02ADCallFunc_MakeLiteralBool_ReturnValue = MakeLiteralBool(false);0x02C2PrintString(__WorldContext, "loadConfirmed", CallFunc_MakeLiteralBool_ReturnValue, CallFunc_MakeLiteralBool_ReturnValue, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x032AEnabled = true;0x0335goto Label_0282;0x033ALabel_033A:0x033ACallFunc_MakeLiteralBool_ReturnValue = MakeLiteralBool(false);0x034FPrintString(__WorldContext, "loadDenied", CallFunc_MakeLiteralBool_ReturnValue, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x03ACgoto Label_0277;0x03B1Label_03B1:0x03B1CallFunc_K2_GetActorLocation_ReturnValue = K2Node_DynamicCast_AsMain_Char.K2_GetActorLocation();0x03E3CallFunc_Vector_Distance_ReturnValue = Vector_Distance(K2Node_DynamicCast_AsMain_Char.LastGroundPosition, CallFunc_K2_GetActorLocation_ReturnValue);0x0427CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 750);0x044DCallFunc_BooleanAND_ReturnValue = BooleanAND(K2Node_DynamicCast_AsMain_Char.NotInGround, CallFunc_Greater_DoubleDouble_ReturnValue);0x0489if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_02AD;0x0497Again = true;0x04A2goto Label_0202;0x04A7Label_04A7:0x04A7return;0x04A9// end of script | StaticPublic | 0x1A |