Zdexby TheHolyOneZ
4,841 classes
Class

AInstanceGeneratorPlacement_C

: AActor : UObject
/Game/Blueprints/Essentials/InstanceGeneratorPlacement.InstanceGeneratorPlacement_C 0x02D0 (720 B) align 8 inherited 0x02B0 2 scripted vtable /Game/Blueprints/Essentials/InstanceGeneratorPlacement
0x00x02D0

Members 4

OffsetSizeNameTypeFlagsDefault
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01AlignMeshesbool6 flagsfalse
0x02B90x03padding / unreflected
0x08TagFName6 flagsStone
0x02C40x04padding / unreflected
0x08OffzetZdouble6 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
void Align()
Script66 statements · 2,267 bytes of bytecode
0x0000PushFlow(Label_08D8);0x0005if (!(AlignMeshes)) PopFlow();0x000FCallFunc_GetAllActorsWithTag_OutActors_4 = {};0x001AGetAllActorsWithTag(this, FName(Enemy), CallFunc_GetAllActorsWithTag_OutActors_4);0x003BIgnore = CallFunc_GetAllActorsWithTag_OutActors_4;0x0056CallFunc_GetAllActorsWithTag_OutActors_3 = {};0x0061GetAllActorsWithTag(this, FName(Physics), CallFunc_GetAllActorsWithTag_OutActors_3);0x0082/Script/Engine.Default__KismetArrayLibrary.Array_Append(Ignore, CallFunc_GetAllActorsWithTag_OutActors_3);0x00B4CallFunc_GetAllActorsWithTag_OutActors_2 = {};0x00BFGetAllActorsWithTag(this, FName(Traps), CallFunc_GetAllActorsWithTag_OutActors_2);0x00E0/Script/Engine.Default__KismetArrayLibrary.Array_Append(Ignore, CallFunc_GetAllActorsWithTag_OutActors_2);0x0112CallFunc_GetAllActorsWithTag_OutActors_1 = {};0x011DGetAllActorsWithTag(this, FName(BossDeath), CallFunc_GetAllActorsWithTag_OutActors_1);0x013E/Script/Engine.Default__KismetArrayLibrary.Array_Append(Ignore, CallFunc_GetAllActorsWithTag_OutActors_1);0x0170CallFunc_GetAllActorsWithTag_OutActors = {};0x017BGetAllActorsWithTag(this, FName(Boss), CallFunc_GetAllActorsWithTag_OutActors);0x019C/Script/Engine.Default__KismetArrayLibrary.Array_Append(Ignore, CallFunc_GetAllActorsWithTag_OutActors);0x01CETemp_int_Loop_Counter_Variable = 0;0x01E5Temp_int_Array_Index_Variable = 0;0x01FCLabel_01FC:0x01FCCallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.InstancedStaticMeshComponent, Tag);0x022ACallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue);0x0265CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x028Bif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0295Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x02B0PushFlow(Label_0844);0x02B5Temp_int_Variable = 0;0x02CCLabel_02CC:0x02CCCallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.InstancedStaticMeshComponent, Tag);0x02FA/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0335CallFunc_GetInstanceCount_ReturnValue = CallFunc_Array_Get_Item.GetInstanceCount();0x0367CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetInstanceCount_ReturnValue, 1);0x0391CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x03B7if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x03C1PushFlow(Label_088E);0x03C6CallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(-5000);0x03EBCallFunc_MakeVector_ReturnValue = MakeVector(0, 0, CallFunc_MakeLiteralDouble_ReturnValue);0x0422CallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(100);0x0447CallFunc_MakeVector_ReturnValue_1 = MakeVector(0, 0, CallFunc_MakeLiteralDouble_ReturnValue_1);0x047ECallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.InstancedStaticMeshComponent, Tag);0x04AC/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x04E7CallFunc_GetInstanceTransform_ReturnValue = CallFunc_Array_Get_Item.GetInstanceTransform(Temp_int_Variable, CallFunc_GetInstanceTransform_OutInstanceTransform, true);0x0524BreakTransform(CallFunc_GetInstanceTransform_OutInstanceTransform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0552CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, CallFunc_MakeVector_ReturnValue);0x0580CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_BreakTransform_Location, CallFunc_MakeVector_ReturnValue_1);0x05AECallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_Add_VectorVector_ReturnValue_1, CallFunc_Add_VectorVector_ReturnValue, 0, true, Ignore, 1, CallFunc_LineTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0636if (!(CallFunc_LineTraceSingle_ReturnValue)) PopFlow();0x0640CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.InstancedStaticMeshComponent, Tag);0x066E/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x06A9CallFunc_GetInstanceTransform_ReturnValue = CallFunc_Array_Get_Item.GetInstanceTransform(Temp_int_Variable, CallFunc_GetInstanceTransform_OutInstanceTransform, true);0x06E6BreakTransform(CallFunc_GetInstanceTransform_OutInstanceTransform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0714BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x07C9CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakHitResult_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0800CallFunc_UpdateInstanceTransform_ReturnValue = CallFunc_Array_Get_Item.UpdateInstanceTransform(Temp_int_Variable, CallFunc_MakeTransform_ReturnValue, false, false, false);0x0843PopFlow();0x0844Label_0844:0x0844CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x086ETemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0889goto Label_01FC;0x088ELabel_088E:0x088ECallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Variable, 1);0x08B8Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x08D3goto Label_02CC;0x08D8Label_08D8:0x08D8return;0x08DA// end of script
Public0x00
void UserConstructionScript()
Script3 statements · 17 bytes of bytecode
0x0000Align();0x000Ereturn;0x0010// end of script
EventPublic0x00