0x00x02F8
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | GPInput | bool | 7 flags | true | |
| 0x01 | Changed | bool | 7 flags | true | |
| 0x01 | First | bool | 7 flags | false | |
| 0x02C3 | 0x05 | padding / unreflected | |||
| 0x10 | LastCursorPosition | FVector2D | 7 flags | {X=0, Y=0} | |
| 0x08 | CursorSpeed | double | 7 flags | 0 | |
| 0x01 | NewVar | bool | 7 flags | false | |
| 0x02E1 | 0x07 | padding / unreflected | |||
| 0x08 | MouseLength | double | 7 flags | 0 | |
| 0x08 | NewVar_0 | UApplicationLifecycleComponent* | 7 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_InputKeyEvent_Key = Key;0x0012ExecuteUbergraph_DetectInputMethod(10);0x0021return;0x0023// end of script | 0x18 | ||
void InpAxisKeyEvt_Mouse2D_K2Node_InputVectorAxisEvent_0(const FVector& AxisValue)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_InputVectorAxisEvent_AxisValue = AxisValue;0x0012ExecuteUbergraph_DetectInputMethod(428);0x0021return;0x0023// end of script | 0x18 | ||
void KeyDetected(FKey& Key)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Key = Key;0x0012ExecuteUbergraph_DetectInputMethod(586);0x0021return;0x0023// end of script | 0x18 | ||
void RespawnWorld_Event()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_DetectInputMethod(639);0x000Freturn;0x0011// end of script | 0x00 | ||
void CustomEvent()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_DetectInputMethod(644);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_DetectInputMethod(948);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void CustomEvent_0()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_DetectInputMethod(953);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_DetectInputMethod(int32 EntryPoint)Script53 statements · 956 bytes of bytecode0x0000goto [EntryPoint];0x000AKeyDetected(K2Node_InputKeyEvent_Key);0x0021goto Label_03B9;0x0026Label_0026:0x0026GPInput = false;0x0031Label_0031:0x0031if (!(First)) goto Label_0078;0x003FCallFunc_EqualEqual_BoolBool_ReturnValue = EqualEqual_BoolBool(Changed, GPInput);0x0065if (!(CallFunc_EqualEqual_BoolBool_ReturnValue)) goto Label_0083;0x0073goto Label_03B9;0x0078Label_0078:0x0078First = true;0x0083Label_0083:0x0083Changed = GPInput;0x0096Label_0096:0x0096CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x00ABK2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x00CFK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x00ECif (!(K2Node_DynamicCast_bSuccess)) goto Label_03B9;0x00FAK2Node_DynamicCast_AsMy_Game_Mode.GPinputFunction(GPInput);0x0127CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddApplicationLifecycleComponent-0), false, Temp_struct_Variable, this, false);0x0154NewVar_0 = CallFunc_AddComponent_ReturnValue;0x0167K2Node_CreateDelegate_OutputDelegate.Bind(this, CustomEvent);0x017ENewVar_0.ApplicationHasEnteredForegroundDelegate += K2Node_CreateDelegate_OutputDelegate;0x01A7goto Label_03B9;0x01ACCallFunc_VSize_ReturnValue = VSize(K2Node_InputVectorAxisEvent_AxisValue);0x01D1MouseLength = CallFunc_VSize_ReturnValue;0x01ECCallFunc_VSize_ReturnValue = VSize(K2Node_InputVectorAxisEvent_AxisValue);0x0211CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_VSize_ReturnValue, 0);0x0237if (!(CallFunc_Greater_DoubleDouble_ReturnValue)) goto Label_03B9;0x0245goto Label_0026;0x024ACallFunc_Key_IsGamepadKey_ReturnValue = Key_IsGamepadKey(K2Node_CustomEvent_Key);0x0267GPInput = CallFunc_Key_IsGamepadKey_ReturnValue;0x027Agoto Label_0031;0x027Fgoto Label_0096;0x0284PrintString(this, "backgroun", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x02D0goto Label_03B9;0x02D5Label_02D5:0x02D5CallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x02EAK2Node_DynamicCast_AsMy_Game_Mode_1 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_1);0x030EK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_1);0x032Bif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_03B9;0x0339K2Node_CreateDelegate_OutputDelegate_1.Bind(this, RespawnWorld_Event);0x0350K2Node_DynamicCast_AsMy_Game_Mode_1.RespawnWorld += K2Node_CreateDelegate_OutputDelegate_1;0x0379goto Label_0096;0x037ELabel_037E:0x037ECallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0398EnableInput(CallFunc_GetPlayerController_ReturnValue);0x03AFgoto Label_02D5;0x03B4goto Label_037E;0x03B9Label_03B9:0x03B9return;0x03BB// end of script | Final | 0x04 |