Zdexby TheHolyOneZ
4,841 classes
Class

UCheatWidget_C

: UUserWidget : UWidget : UVisual : UObject
/Game/Blueprints/Essentials/CheatWidget.CheatWidget_C 0x036A (874 B) align 8 inherited 0x0328 6 scripted vtable /Game/Blueprints/Essentials/CheatWidget
0x00x036A

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08TextUTextBlock*10 flagsnullptr
0x08ButtonHUDUButtonHUD_C*10 flagsnullptr
0x08Box3UVerticalBox*10 flagsnullptr
0x08Box2UVerticalBox*10 flagsnullptr
0x08Box1UVerticalBox*10 flagsnullptr
0x10ButtonsTArray<UButtonCheckbox_C*>4 flags[]
0x01DescriptionCheatListDescription7 flagsNewEnumerator0
0x01NewVarbool7 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01F40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x02080x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x024D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02880x18padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02C90x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02E10x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x02F40x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 24
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01bWrappedByComponent : 1bit 0boolTransient+3 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DF0x01padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 6

SignatureFlagsNativeParams
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CheatWidget(1545);0x000Freturn;0x0011// end of script
EventPublic0x00
void CustomEvent(int32 ID)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ID_2 = ID;0x0012ExecuteUbergraph_CheatWidget(2492);0x0021return;0x0023// end of script
0x04
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_CheatWidget(2814);0x0021return;0x0023// end of script
EventPublic0x01
void TakeEffect(int32 ID, UWidget* CurrentButton)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ID_1 = ID;0x0012PersistentFrame.K2Node_CustomEvent_CurrentButton_1 = CurrentButton;0x0024ExecuteUbergraph_CheatWidget(2819);0x0033return;0x0035// end of script
0x10
void Exit(int32 ID, UWidget* CurrentButton)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ID = ID;0x0012PersistentFrame.K2Node_CustomEvent_CurrentButton = CurrentButton;0x0024ExecuteUbergraph_CheatWidget(3027);0x0033return;0x0035// end of script
0x10
void ExecuteUbergraph_CheatWidget(int32 EntryPoint)
Script113 statements · 3,035 bytes of bytecode
0x0000PushFlow(Label_0BD8);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FExit(0, this);0x0023PopFlow();0x0024Label_0024:0x0024Temp_int_Variable = 0;0x003BLabel_003B:0x003BCallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(32);0x005CCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Variable_1, CallFunc_MakeLiteralInt_ReturnValue);0x0082if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x008CCallFunc_Conv_IntToByte_ReturnValue_1 = Conv_IntToByte(Temp_int_Variable_1);0x00B1CallFunc_GetEnumeratorValueFromIndex_ReturnValue = GetEnumeratorValueFromIndex(/Game/Blueprints/Essentials/CheatList.CheatList, CallFunc_Conv_IntToByte_ReturnValue_1);0x00DFCallFunc_Conv_ByteToInt_ReturnValue_1 = Conv_ByteToInt(CallFunc_GetEnumeratorValueFromIndex_ReturnValue);0x0104Temp_int_Variable = CallFunc_Conv_ByteToInt_ReturnValue_1;0x011FPushFlow(Label_05A3);0x0124CallFunc_Not_PreBool_ReturnValue = Not_PreBool(NewVar);0x0141NewVar = CallFunc_Not_PreBool_ReturnValue;0x0154CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Blueprints/HUD/ButtonCheckbox.ButtonCheckbox_C, nullptr);0x0189CallFunc_Conv_IntToByte_ReturnValue = Conv_IntToByte(Temp_int_Variable);0x01AECallFunc_GetValidValue_ReturnValue = GetValidValue(/Game/Blueprints/Essentials/CheatList.CheatList, CallFunc_Conv_IntToByte_ReturnValue);0x01DCCallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(CallFunc_GetValidValue_ReturnValue);0x0201SetIntPropertyByName(CallFunc_Create_ReturnValue, FName(IDButton), CallFunc_Conv_ByteToInt_ReturnValue);0x022ACallFunc_Conv_IntToByte_ReturnValue = Conv_IntToByte(Temp_int_Variable);0x024FCallFunc_GetValidValue_ReturnValue = GetValidValue(/Game/Blueprints/Essentials/CheatList.CheatList, CallFunc_Conv_IntToByte_ReturnValue);0x027DCallFunc_GetEnumeratorUserFriendlyName_ReturnValue = GetEnumeratorUserFriendlyName(/Game/Blueprints/Essentials/CheatList.CheatList, CallFunc_GetValidValue_ReturnValue);0x02ABCallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetEnumeratorUserFriendlyName_ReturnValue);0x02D0SetTextPropertyByName(CallFunc_Create_ReturnValue, FName(In Text), CallFunc_Conv_StringToText_ReturnValue);0x02F9SetBoolPropertyByName(CallFunc_Create_ReturnValue, FName(On), false);0x031ACallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Buttons, CallFunc_Create_ReturnValue);0x035ETemp_bool_Variable = NewVar;0x0371CallFunc_AddChild_ReturnValue = Switch(Temp_bool_Variable, false => Box2, true => Box1, default => K2Node_Select_Default).AddChild(CallFunc_Create_ReturnValue);0x03D0CallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(2);0x03F5K2Node_MakeStruct_Left_ImplicitCast = Cast<3>(CallFunc_MakeLiteralDouble_ReturnValue);0x0412K2Node_MakeStruct_Margin.Left = K2Node_MakeStruct_Left_ImplicitCast;0x0436K2Node_MakeStruct_Top_ImplicitCast = Cast<3>(CallFunc_MakeLiteralDouble_ReturnValue);0x0453K2Node_MakeStruct_Margin.Top = K2Node_MakeStruct_Top_ImplicitCast;0x0477K2Node_MakeStruct_Right_ImplicitCast = Cast<3>(CallFunc_MakeLiteralDouble_ReturnValue);0x0494K2Node_MakeStruct_Margin.Right = K2Node_MakeStruct_Right_ImplicitCast;0x04B8K2Node_MakeStruct_Bottom_ImplicitCast = Cast<3>(CallFunc_MakeLiteralDouble_ReturnValue);0x04D5K2Node_MakeStruct_Margin.Bottom = K2Node_MakeStruct_Bottom_ImplicitCast;0x04F9CallFunc_Create_ReturnValue.SetPadding(K2Node_MakeStruct_Margin);0x0522K2Node_CreateDelegate_OutputDelegate_1.Bind(this, TakeEffect);0x0539CallFunc_Create_ReturnValue.TakeEffect += K2Node_CreateDelegate_OutputDelegate_1;0x0562K2Node_CreateDelegate_OutputDelegate.Bind(this, CustomEvent);0x0579CallFunc_Create_ReturnValue.HoverEffect += K2Node_CreateDelegate_OutputDelegate;0x05A2PopFlow();0x05A3Label_05A3:0x05A3CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable_1, 1);0x05CDTemp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue;0x05E8goto Label_003B;0x05EDLabel_05ED:0x05EDTemp_int_Variable_1 = 0;0x0604goto Label_0024;0x0609CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0623CallFunc_GetPlayerController_ReturnValue.bShowMouseCursor = true;0x0644CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x065E/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_UIOnlyEx(CallFunc_GetPlayerController_ReturnValue, this, 2, false);0x068BPopFlow();0x068CLabel_068C:0x068CCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x06A6K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x06CAK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x06E7if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x06F1CallFunc_Conv_IntToByte_ReturnValue_3 = Conv_IntToByte(K2Node_CustomEvent_ID_1);0x0716CallFunc_GetValidValue_ReturnValue_2 = GetValidValue(/Game/Blueprints/Essentials/CheatList.CheatList, CallFunc_Conv_IntToByte_ReturnValue_3);0x0744K2Node_DynamicCast_AsMain_Char.CheatSelection(CallFunc_GetValidValue_ReturnValue_2);0x0771CallFunc_Conv_IntToByte_ReturnValue_3 = Conv_IntToByte(K2Node_CustomEvent_ID_1);0x0796CallFunc_GetValidValue_ReturnValue_2 = GetValidValue(/Game/Blueprints/Essentials/CheatList.CheatList, CallFunc_Conv_IntToByte_ReturnValue_3);0x07C4K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetValidValue_ReturnValue_2, 4);0x07E3if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_000F;0x07F1K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetValidValue_ReturnValue_2, 7);0x0810if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_000F;0x081EK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetValidValue_ReturnValue_2, 8);0x083Dif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_000F;0x084BK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetValidValue_ReturnValue_2, 9);0x086Aif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_000F;0x0878K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetValidValue_ReturnValue_2, 14);0x0897if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_000F;0x08A5K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetValidValue_ReturnValue_2, 16);0x08C4if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_000F;0x08D2PopFlow();0x08D3Label_08D3:0x08D3CallFunc_SetGamePaused_ReturnValue = SetGamePaused(this, false);0x08E9CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x0903CallFunc_GetPlayerController_ReturnValue_1.bShowMouseCursor = false;0x0924RemoveFromParent();0x0932CallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x094C/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameOnly(CallFunc_GetPlayerController_ReturnValue_2, true);0x0976PopFlow();0x0977Label_0977:0x0977K2Node_CreateDelegate_OutputDelegate_2.Bind(this, Exit);0x098EButtonHUD.TakeEffect += K2Node_CreateDelegate_OutputDelegate_2;0x09B7goto Label_05ED;0x09BCCallFunc_Conv_IntToByte_ReturnValue_2 = Conv_IntToByte(K2Node_CustomEvent_ID_2);0x09E1CallFunc_GetValidValue_ReturnValue_1 = GetValidValue(/Game/Blueprints/Essentials/CheatListDescription.CheatListDescription, CallFunc_Conv_IntToByte_ReturnValue_2);0x0A0FDescription = CallFunc_GetValidValue_ReturnValue_1;0x0A2ACallFunc_Conv_IntToByte_ReturnValue_2 = Conv_IntToByte(K2Node_CustomEvent_ID_2);0x0A4FCallFunc_GetValidValue_ReturnValue_1 = GetValidValue(/Game/Blueprints/Essentials/CheatListDescription.CheatListDescription, CallFunc_Conv_IntToByte_ReturnValue_2);0x0A7DCallFunc_GetEnumeratorUserFriendlyName_ReturnValue_1 = GetEnumeratorUserFriendlyName(/Game/Blueprints/Essentials/CheatListDescription.CheatListDescription, CallFunc_GetValidValue_ReturnValue_1);0x0AABCallFunc_Conv_StringToText_ReturnValue_1 = Conv_StringToText(CallFunc_GetEnumeratorUserFriendlyName_ReturnValue_1);0x0AD0Text.SetText(CallFunc_Conv_StringToText_ReturnValue_1);0x0AFDPopFlow();0x0AFEgoto Label_0977;0x0B03CallFunc_Conv_IntToByte_ReturnValue_3 = Conv_IntToByte(K2Node_CustomEvent_ID_1);0x0B28CallFunc_GetValidValue_ReturnValue_2 = GetValidValue(/Game/Blueprints/Essentials/CheatList.CheatList, CallFunc_Conv_IntToByte_ReturnValue_3);0x0B56CallFunc_GetEnumeratorUserFriendlyName_ReturnValue_2 = GetEnumeratorUserFriendlyName(/Game/Blueprints/Essentials/CheatList.CheatList, CallFunc_GetValidValue_ReturnValue_2);0x0B84PrintString(this, CallFunc_GetEnumeratorUserFriendlyName_ReturnValue_2, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0BCEgoto Label_068C;0x0BD3goto Label_08D3;0x0BD8Label_0BD8:0x0BD8return;0x0BDA// end of script
Final0x04