Zdexby TheHolyOneZ
4,841 classes
Class

UStuntAudioEffect_C

: UBlueprintFunctionLibrary : UObject
/Game/Blueprints/Enemy/Systems/StuntAudioEffect.StuntAudioEffect_C 0x0028 (40 B) align 8 inherited 0x0028 1 scripted vtable /Game/Blueprints/Enemy/Systems/StuntAudioEffect
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
void StuntSFX(AActor* Owner, bool FadeOut, double Fade, UAudioComponent* AudioComp, UObject* __WorldContext, const UAudioComponent*& Audio)
Script15 statements · 391 bytes of bytecode
0x0000if (!(FadeOut)) goto Label_008F;0x000ECallFunc_IsValid_ReturnValue = IsValid(AudioComp);0x002Bif (!(CallFunc_IsValid_ReturnValue)) goto Label_0184;0x0039CallFunc_FadeOut_FadeOutDuration_ImplicitCast = Cast<3>(Fade);0x0056AudioComp.FadeOut(CallFunc_FadeOut_FadeOutDuration_ImplicitCast, 0f, 0);0x008Agoto Label_0184;0x008FLabel_008F:0x008FCallFunc_K2_GetActorLocation_ReturnValue = Owner.K2_GetActorLocation();0x00C1CallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(Owner, /Game/Blueprints/Enemy/SFX/StuntEnemy.StuntEnemy, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x011BCallFunc_FadeIn_FadeInDuration_ImplicitCast = Cast<3>(Fade);0x0138CallFunc_SpawnSoundAtLocation_ReturnValue.FadeIn(CallFunc_FadeIn_FadeInDuration_ImplicitCast, 1f, 0f, 0);0x0171Audio = CallFunc_SpawnSoundAtLocation_ReturnValue;0x0184Label_0184:0x0184return;0x0186// end of script
StaticPublic0x30