Zdexby TheHolyOneZ
4,841 classes
Class

AExplodeEnemy_C

: AActor : UObject
/Game/Blueprints/Enemy/Systems/ExplodeEnemy.ExplodeEnemy_C 0x02DC (732 B) align 8 inherited 0x02B0 2 scripted vtable /Game/Blueprints/Enemy/Systems/ExplodeEnemy
0x00x02DC

Members 6

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01Berserkbool7 flagsfalse
0x02C10x07padding / unreflected
0x08Radiusdouble7 flags300
0x08As Main CharAMainChar_C*7 flagsnullptr
0x04Shakefloat7 flags10
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ExplodeEnemy(30);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_ExplodeEnemy(int32 EntryPoint)
Script76 statements · 2,011 bytes of bytecode
0x0000PushFlow(Label_07D8);0x0005goto [EntryPoint];0x000FK2_DestroyActor();0x001DPopFlow();0x001ECallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0038K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x005CK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0079if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0083As Main Char = K2Node_DynamicCast_AsMain_Char;0x0096PushFlow(Label_042F);0x009BCallFunc_GetOwner_ReturnValue = GetOwner();0x00AFK2Node_DynamicCast_AsEnvironmental_Interface = Cast<EnvironmentalInterface_C>(CallFunc_GetOwner_ReturnValue);0x00D3K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsEnvironmental_Interface);0x00F0if (!(K2Node_DynamicCast_bSuccess)) goto Label_01AF;0x00FECallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x011ACallFunc_K2_GetActorRotation_ReturnValue = K2_GetActorRotation();0x0136CallFunc_GetOwner_ReturnValue = GetOwner();0x014ACallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_K2_GetActorRotation_ReturnValue);0x016FK2Node_DynamicCast_AsEnvironmental_Interface.EnvironmentalDestroy(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_GetForwardVector_ReturnValue, CallFunc_GetOwner_ReturnValue);0x01AFLabel_01AF:0x01AFCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x01CBCallFunc_K2_GetActorRotation_ReturnValue = K2_GetActorRotation();0x01E7CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(Radius, 300);0x0215CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_Divide_DoubleDouble_ReturnValue);0x023ACallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/Blueprints/Traps/Mine/Explosion_NS.Explosion_NS, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_K2_GetActorRotation_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue, true, true, 0, true);0x0278if (!(Berserk)) PopFlow();0x0282PushFlow(Label_0466);0x0287CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Radius, 3);0x02B5CallFunc_K2_GetActorLocation_ReturnValue_6 = K2_GetActorLocation();0x02D1As Main Char.DynamicFeedbackShake(Shake, CallFunc_K2_GetActorLocation_ReturnValue_6, false, nullptr, CallFunc_Multiply_DoubleDouble_ReturnValue, 0, 1, false);0x0321CallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x033DCallFunc_K2_GetActorLocation_ReturnValue_5 = As Main Char.K2_GetActorLocation();0x036FCallFunc_EqualEqual_VectorVector_ErrorTolerance_ImplicitCast = Cast<3>(Radius);0x038CCallFunc_EqualEqual_VectorVector_ReturnValue_1 = EqualEqual_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue_5, CallFunc_EqualEqual_VectorVector_ErrorTolerance_ImplicitCast);0x03BBif (!(CallFunc_EqualEqual_VectorVector_ReturnValue_1)) PopFlow();0x03C5CallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x03E1CallFunc_GetOwner_ReturnValue_2 = GetOwner();0x03F5As Main Char.DeathRestartEvent(9, CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_GetOwner_ReturnValue_2, false);0x042EPopFlow();0x042FLabel_042F:0x042FDelay(this, 1f, LatentActionInfo{0xF, 1237602673, FName(ExecuteUbergraph_ExplodeEnemy), this});0x0465PopFlow();0x0466Label_0466:0x0466CallFunc_GetAllActorsWithTag_OutActors = {};0x0471GetAllActorsWithTag(this, FName(EnemyAttack), CallFunc_GetAllActorsWithTag_OutActors);0x0492Temp_int_Loop_Counter_Variable = 0;0x04A9Temp_int_Array_Index_Variable = 0;0x04C0Label_04C0:0x04C0CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsWithTag_OutActors);0x04FBCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0521if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x052BTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0546PushFlow(Label_078E);0x054BCallFunc_K2_GetActorLocation_ReturnValue_3 = K2_GetActorLocation();0x0567/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsWithTag_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x05A2CallFunc_K2_GetActorLocation_ReturnValue_4 = CallFunc_Array_Get_Item.K2_GetActorLocation();0x05D4CallFunc_EqualEqual_VectorVector_ErrorTolerance_ImplicitCast_1 = Cast<3>(Radius);0x05F1CallFunc_EqualEqual_VectorVector_ReturnValue = EqualEqual_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_4, CallFunc_K2_GetActorLocation_ReturnValue_3, CallFunc_EqualEqual_VectorVector_ErrorTolerance_ImplicitCast_1);0x0620if (!(CallFunc_EqualEqual_VectorVector_ReturnValue)) PopFlow();0x062A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsWithTag_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0665K2Node_DynamicCast_AsEnvironmental_Interface_1 = Cast<EnvironmentalInterface_C>(CallFunc_Array_Get_Item);0x0689K2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsEnvironmental_Interface_1);0x06A6if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x06B0CallFunc_GetOwner_ReturnValue_1 = GetOwner();0x06C4CallFunc_K2_GetActorRotation_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1.K2_GetActorRotation();0x06F6CallFunc_K2_GetActorLocation_ReturnValue_2 = CallFunc_GetOwner_ReturnValue_1.K2_GetActorLocation();0x0728CallFunc_GetForwardVector_ReturnValue_1 = GetForwardVector(CallFunc_K2_GetActorRotation_ReturnValue_1);0x074DK2Node_DynamicCast_AsEnvironmental_Interface_1.EnvironmentalDestroy(CallFunc_K2_GetActorLocation_ReturnValue_2, CallFunc_GetForwardVector_ReturnValue_1, CallFunc_GetOwner_ReturnValue_1);0x078DPopFlow();0x078ELabel_078E:0x078ECallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x07B8Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x07D3goto Label_04C0;0x07D8Label_07D8:0x07D8return;0x07DA// end of script
Final0x04