Zdexby TheHolyOneZ
4,841 classes
Class

UDestroyEnemy_C

: UBlueprintFunctionLibrary : UObject
/Game/Blueprints/Enemy/Systems/DestroyEnemy.DestroyEnemy_C 0x0028 (40 B) align 8 inherited 0x0028 1 scripted vtable /Game/Blueprints/Enemy/Systems/DestroyEnemy
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
void SFX(AActor* OwningActor, double Pitch, UObject* __WorldContext)
Script8 statements · 339 bytes of bytecode
0x0000CallFunc_K2_GetActorLocation_ReturnValue = OwningActor.K2_GetActorLocation();0x0032CallFunc_PlaySoundAtLocation_PitchMultiplier_ImplicitCast = Cast<3>(Pitch);0x004FPlaySoundAtLocation(OwningActor, /Game/Sound/SFX/Destroying/Destroying_Cue.Destroying_Cue, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, CallFunc_PlaySoundAtLocation_PitchMultiplier_ImplicitCast, 0f, nullptr, nullptr, OwningActor, nullptr);0x00ACCallFunc_K2_GetActorLocation_ReturnValue = OwningActor.K2_GetActorLocation();0x00DECallFunc_PlaySoundAtLocation_PitchMultiplier_ImplicitCast_1 = Cast<3>(Pitch);0x00FBPlaySoundAtLocation(OwningActor, /Game/Sound/SFX/Impact/CombatImpact_Cue.CombatImpact_Cue, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, CallFunc_PlaySoundAtLocation_PitchMultiplier_ImplicitCast_1, 0f, nullptr, nullptr, nullptr, nullptr);0x0150return;0x0152// end of script
StaticPublic0x18