Zdexby TheHolyOneZ
4,841 classes
Class

AStuntActor_C

: AActor : UObject
/Game/Blueprints/Enemy/SFX/StuntActor.StuntActor_C 0x0338 (824 B) align 8 inherited 0x02B0 7 scripted vtable /Game/Blueprints/Enemy/SFX/StuntActor
0x00x0338

Members 14

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StuntEnemyUAudioComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04TimelineMesh_NewTrack_1_9EEC7FBC4E08A01E5662428C71F9F5E8float4 flags0
0x04TimelineMesh_NewTrack_0_9EEC7FBC4E08A01E5662428C71F9F5E8float4 flags0
0x01TimelineMesh__Direction_9EEC7FBC4E08A01E5662428C71F9F5E8ETimelineDirection4 flagsForward
0x02D10x07padding / unreflected
0x08TimelineMeshUTimelineComponent*5 flagsnullptr
0x10NSTArray<UNiagaraComponent*>4 flags[]
0x08Fadedouble7 flags0.5
0x08Durationdouble7 flags7.5
0x08SkeleUSkeletalMeshComponent*7 flagsnullptr
0x10In Socket NameTArray<FName>3 flags[]
0x18MeshLocFVector7 flags{X=0, Y=0, Z=0}
0x08StuntFName7 flagsStunt
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 7

SignatureFlagsNativeParams
void StartStuntEffect(USkeletalMeshComponent* Skele, TArray<FName>& In Socket Name, const double& NewParam)
Script6 statements · 90 bytes of bytecode
0x0000Skele = Skele;0x0013In Socket Name = In Socket Name;0x002EStuntEffect();0x003CNewParam = Duration;0x0057return;0x0059// end of script
Public0x20
void TimelineMesh__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_StuntActor(3769);0x000Freturn;0x0011// end of script
0x00
void TimelineMesh__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_StuntActor(1705);0x000Freturn;0x0011// end of script
0x00
void StuntEffect()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_StuntActor(2440);0x000Freturn;0x0011// end of script
0x00
void DestroyEvent()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_StuntActor(3764);0x000Freturn;0x0011// end of script
0x00
void CheckAlive()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_StuntActor(3992);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_StuntActor(int32 EntryPoint)
Script163 statements · 4,000 bytes of bytecode
0x0000PushFlow(Label_0F9D);0x0005goto [EntryPoint];0x000FDestroyEvent();0x001DPopFlow();0x001ELabel_001E:0x001ECallFunc_GetOwner_ReturnValue = GetOwner();0x0032CallFunc_ActorHasTag_ReturnValue = CallFunc_GetOwner_ReturnValue.ActorHasTag(FName(Boss));0x0069if (!(CallFunc_ActorHasTag_ReturnValue)) goto Label_0078;0x0077PopFlow();0x0078Label_0078:0x0078CallFunc_GetOwner_ReturnValue = GetOwner();0x008CCallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.GetComponentByClass(/Script/Engine.SkeletalMeshComponent);0x00BFCallFunc_GetAnimInstance_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetAnimInstance();0x00E9CallFunc_GetCurrentActiveMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.GetCurrentActiveMontage();0x0113CallFunc_GetAnimInstance_ReturnValue.Montage_Stop(0.2f, CallFunc_GetCurrentActiveMontage_ReturnValue);0x0141CallFunc_GetOwner_ReturnValue = GetOwner();0x0155CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.GetComponentByClass(/Script/Engine.SkeletalMeshComponent);0x0188CallFunc_GetAnimInstance_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetAnimInstance();0x01B2CallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_GetAnimInstance_ReturnValue);0x01D7PrintString(this, CallFunc_GetDisplayName_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0221PopFlow();0x0222K2_DestroyActor();0x0230PopFlow();0x0231CheckAlive();0x023FPopFlow();0x0240Label_0240:0x0240PushFlow(Label_037C);0x0245/Script/Engine.Default__KismetArrayLibrary.Array_Get(In Socket Name, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0280CallFunc_GetSocketTransform_ReturnValue = Skele.GetSocketTransform(CallFunc_Array_Get_Item_1, 0);0x02C1BreakTransform(CallFunc_GetSocketTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x02EFCallFunc_SpawnSystemAttached_ReturnValue = SpawnSystemAttached(/Game/Blueprints/Enemy/VFX/Particles/MalfunctionWeld_NS.MalfunctionWeld_NS, Skele, CallFunc_Array_Get_Item_1, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, 1, false, true, 0, true);0x0337CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(NS, CallFunc_SpawnSystemAttached_ReturnValue);0x037BPopFlow();0x037CLabel_037C:0x037CCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x03A6Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x03C1Label_03C1:0x03C1CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(In Socket Name);0x03FCCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0422if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x042CTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0447goto Label_0240;0x044CLabel_044C:0x044CTemp_int_Array_Index_Variable = 0;0x0463goto Label_03C1;0x0468Label_0468:0x0468TimelineMesh.PlayFromStart();0x0488PopFlow();0x0489Label_0489:0x0489Temp_int_Loop_Counter_Variable_1 = 0;0x04A0Temp_int_Array_Index_Variable_1 = 0;0x04B7Label_04B7:0x04B7CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(NS);0x04F2CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_2);0x0518if (!(CallFunc_Less_IntInt_ReturnValue_2)) goto Label_05A6;0x0526Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x0541PushFlow(Label_0643);0x0546/Script/Engine.Default__KismetArrayLibrary.Array_Get(NS, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_2);0x0581CallFunc_Array_Get_Item_2.Deactivate();0x05A5PopFlow();0x05A6Label_05A6:0x05A6CallFunc_GetOwner_ReturnValue_5 = GetOwner();0x05BACallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(CallFunc_GetOwner_ReturnValue_5.Tags, Stunt);0x060CDelay(this, 1f, LatentActionInfo{0x222, -430879955, FName(ExecuteUbergraph_StuntActor), this});0x0642PopFlow();0x0643Label_0643:0x0643CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x066DTemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue;0x0688goto Label_04B7;0x068DLabel_068D:0x068DTemp_int_Loop_Counter_Variable = 0;0x06A4goto Label_044C;0x06A9CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(TimelineMesh_NewTrack_0_9EEC7FBC4E08A01E5662428C71F9F5E8);0x06C6CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, 15);0x06F4CallFunc_MakeVector_ReturnValue = MakeVector(0, 0, CallFunc_Multiply_DoubleDouble_ReturnValue);0x072BCallFunc_Multiply_DoubleDouble_A_ImplicitCast_1 = Cast<4>(TimelineMesh_NewTrack_1_9EEC7FBC4E08A01E5662428C71F9F5E8);0x0748CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast_1, 50);0x0776CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x079BCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(MeshLoc, CallFunc_MakeVector_ReturnValue);0x07C9CallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x07E3CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_GetPlayerCameraManager_ReturnValue.K2_GetActorRotation();0x0815CallFunc_K2_GetComponentToWorld_ReturnValue = Skele.K2_GetComponentToWorld();0x0847CallFunc_InverseTransformRotation_ReturnValue = InverseTransformRotation(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_K2_GetActorRotation_ReturnValue);0x0875BreakRotator(CallFunc_InverseTransformRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x08A3CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x08D2CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_MakeRotator_ReturnValue);0x08F7CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0925CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x0953Skele.K2_SetRelativeLocation(CallFunc_Add_VectorVector_ReturnValue_1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0987PopFlow();0x0988PushFlow(Label_001E);0x098DPushFlow(Label_0AB9);0x0992PushFlow(Label_0B5C);0x0997CallFunc_GetOwner_ReturnValue_6 = GetOwner();0x09ABCallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetOwner_ReturnValue_6.Tags, Stunt);0x0A05CheckAlive();0x0A13PushFlow(Label_0BB4);0x0A18PushFlow(Label_068D);0x0A1DCallFunc_FadeIn_FadeInDuration_ImplicitCast = Cast<3>(Fade);0x0A3AStuntEnemy.FadeIn(CallFunc_FadeIn_FadeInDuration_ImplicitCast, 1f, 0f, 0);0x0A73CallFunc_GetOwner_ReturnValue_1 = GetOwner();0x0A87CallFunc_K2_AttachToActor_ReturnValue = K2_AttachToActor(CallFunc_GetOwner_ReturnValue_1, FName(None), 1, 1, 1, true);0x0AB8PopFlow();0x0AB9Label_0AB9:0x0AB9MeshLoc = Skele.RelativeLocation;0x0AEACallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0B06PlaySoundAtLocation(this, /Game/Blueprints/Enemy/GuardPatrol/SFX/TrashHit_Cue.TrashHit_Cue, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, /Game/Sound/SFX/AttenuationEnemy.AttenuationEnemy, nullptr, nullptr, nullptr);0x0B57goto Label_0468;0x0B5CLabel_0B5C:0x0B5CCallFunc_RetriggerableDelay_Duration_ImplicitCast = Cast<3>(Duration);0x0B79RetriggerableDelay(this, CallFunc_RetriggerableDelay_Duration_ImplicitCast, LatentActionInfo{0xF, -1458617161, FName(ExecuteUbergraph_StuntActor), this});0x0BB3PopFlow();0x0BB4Label_0BB4:0x0BB4CallFunc_GetAllActorsOfClass_OutActors = {};0x0BBFGetAllActorsOfClass(this, /Game/Blueprints/Enemy/SFX/StuntActor.StuntActor_C, CallFunc_GetAllActorsOfClass_OutActors);0x0BDCTemp_int_Loop_Counter_Variable_2 = 0;0x0BF3Temp_int_Array_Index_Variable_2 = 0;0x0C0ALabel_0C0A:0x0C0ACallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0C45CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_2, CallFunc_Array_Length_ReturnValue);0x0C6Bif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0C75Temp_int_Array_Index_Variable_2 = Temp_int_Loop_Counter_Variable_2;0x0C90PushFlow(Label_0E14);0x0C95CallFunc_GetOwner_ReturnValue_2 = this.GetOwner();0x0CB7/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item);0x0CF2CallFunc_GetOwner_ReturnValue_3 = CallFunc_Array_Get_Item.GetOwner();0x0D1CCallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(CallFunc_GetOwner_ReturnValue_3, CallFunc_GetOwner_ReturnValue_2);0x0D42if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) PopFlow();0x0D4C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item);0x0D87CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(CallFunc_Array_Get_Item, this);0x0DA5if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_0DB4;0x0DB3PopFlow();0x0DB4Label_0DB4:0x0DB4/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item);0x0DEFCallFunc_Array_Get_Item.DestroyEvent();0x0E13PopFlow();0x0E14Label_0E14:0x0E14CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable_2, 1);0x0E3ETemp_int_Loop_Counter_Variable_2 = CallFunc_Add_IntInt_ReturnValue_2;0x0E59goto Label_0C0A;0x0E5ELabel_0E5E:0x0E5ECallFunc_FadeOut_FadeOutDuration_ImplicitCast = Cast<3>(Fade);0x0E7BStuntEnemy.FadeOut(CallFunc_FadeOut_FadeOutDuration_ImplicitCast, 0f, 0);0x0EAFgoto Label_0489;0x0EB4goto Label_0E5E;0x0EB9PopFlow();0x0EBALabel_0EBA:0x0EBACallFunc_GetOwner_ReturnValue_4 = GetOwner();0x0ECECallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetOwner_ReturnValue_4);0x0EEBif (!(CallFunc_IsValid_ReturnValue)) goto Label_0F52;0x0EF9CallFunc_GetOwner_ReturnValue_4 = GetOwner();0x0F0DCallFunc_ActorHasTag_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_4.ActorHasTag(FName(Dead));0x0F44if (!(CallFunc_ActorHasTag_ReturnValue_1)) goto Label_0F61;0x0F52Label_0F52:0x0F52DestroyEvent();0x0F60PopFlow();0x0F61Label_0F61:0x0F61Delay(this, 0.2f, LatentActionInfo{0x231, -802842272, FName(ExecuteUbergraph_StuntActor), this});0x0F97PopFlow();0x0F98goto Label_0EBA;0x0F9DLabel_0F9D:0x0F9Dreturn;0x0F9F// end of script
Final0x04