Zdexby TheHolyOneZ
4,841 classes
Class

AHackEnemies_C

: AActor : UObject
/Game/Blueprints/Enemy/HackEnemy/HackEnemies.HackEnemies_C 0x0318 (792 B) align 8 inherited 0x02B0 4 scripted vtable /Game/Blueprints/Enemy/HackEnemy/HackEnemies
0x00x0318

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x10EnemyStoredTArray<AActor*>4 flags[]
0x08NearestAActor*7 flagsnullptr
0x08As Main CharAMainChar_C*7 flagsnullptr
0x08NewVarAActor*7 flagsnullptr
0x08Orb DroneAOrbieActor_C*7 flagsnullptr
0x10EnemyCheckedTArray<AActor*>4 flags[]
0x10EnemyArrayTArray<AActor*>4 flags[]
0x08Distancedouble7 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void Enemies(TArray<AActor*>& NewParam)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewParam = NewParam;0x0012ExecuteUbergraph_HackEnemies(3078);0x0021return;0x0023// end of script
0x10
void Execute()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_HackEnemies(3230);0x000Freturn;0x0011// end of script
0x00
void CheckAgain()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_HackEnemies(3432);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_HackEnemies(int32 EntryPoint)
Script136 statements · 3,652 bytes of bytecode
0x0000PushFlow(Label_0E41);0x0005goto [EntryPoint];0x000FCheckAgain();0x001DPopFlow();0x001ELabel_001E:0x001ECallFunc_GetTransform_ReturnValue = GetTransform();0x003ACallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Blueprints/Enemy/HackEnemy/HackEffect.HackEffect_C, CallFunc_GetTransform_ReturnValue, 1, nullptr, 1);0x0066CallFunc_GetTransform_ReturnValue = GetTransform();0x0082CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue, 1);0x00AAPopFlow();0x00ABLabel_00AB:0x00ABOrb Drone = As Main Char.OrbieActor;0x00D4CheckAgain();0x00E2PopFlow();0x00E3Label_00E3:0x00E3Temp_int_Loop_Counter_Variable = 0;0x00FATemp_int_Array_Index_Variable = 0;0x0111Label_0111:0x0111CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(EnemyStored);0x014CCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0172if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0226;0x0180Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x019BPushFlow(Label_095A);0x01A0/Script/Engine.Default__KismetArrayLibrary.Array_Get(EnemyStored, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01DBCallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(EnemyChecked, CallFunc_Array_Get_Item);0x0217if (!(CallFunc_Array_Contains_ReturnValue)) goto Label_09A4;0x0225PopFlow();0x0226Label_0226:0x0226Distance = 5e+12;0x0241Temp_int_Loop_Counter_Variable_1 = 0;0x0258Temp_int_Array_Index_Variable_2 = 0;0x026FLabel_026F:0x026FCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(EnemyArray);0x02AACallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_1);0x02D0if (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_0728;0x02DETemp_int_Array_Index_Variable_2 = Temp_int_Loop_Counter_Variable_1;0x02F9PushFlow(Label_0A24);0x02FECallFunc_K2_GetActorLocation_ReturnValue = Orb Drone.K2_GetActorLocation();0x0330/Script/Engine.Default__KismetArrayLibrary.Array_Get(EnemyArray, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item_1);0x036BCallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_Array_Get_Item_1.K2_GetActorLocation();0x039DCallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue_1);0x03CBCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x03E5CallFunc_ProjectWorldToScreen_ReturnValue = ProjectWorldToScreen(CallFunc_GetPlayerController_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_ProjectWorldToScreen_ScreenPosition, false);0x0415CallFunc_ProjectWorldToScreen_ReturnValue_1 = ProjectWorldToScreen(CallFunc_GetPlayerController_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_ProjectWorldToScreen_ScreenPosition_1, false);0x0445CallFunc_Subtract_Vector2DVector2D_ReturnValue = Subtract_Vector2DVector2D(CallFunc_ProjectWorldToScreen_ScreenPosition_1, CallFunc_ProjectWorldToScreen_ScreenPosition);0x0473CallFunc_VSize2D_ReturnValue = VSize2D(CallFunc_Subtract_Vector2DVector2D_ReturnValue);0x0498CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, CallFunc_VSize2D_ReturnValue);0x04C6CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, Distance);0x04ECif (!(CallFunc_Less_DoubleDouble_ReturnValue)) PopFlow();0x04F6CallFunc_K2_GetActorLocation_ReturnValue = Orb Drone.K2_GetActorLocation();0x0528/Script/Engine.Default__KismetArrayLibrary.Array_Get(EnemyArray, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item_1);0x0563CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_Array_Get_Item_1.K2_GetActorLocation();0x0595CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue_1);0x05C3CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x05DDCallFunc_ProjectWorldToScreen_ReturnValue = ProjectWorldToScreen(CallFunc_GetPlayerController_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_ProjectWorldToScreen_ScreenPosition, false);0x060DCallFunc_ProjectWorldToScreen_ReturnValue_1 = ProjectWorldToScreen(CallFunc_GetPlayerController_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_ProjectWorldToScreen_ScreenPosition_1, false);0x063DCallFunc_Subtract_Vector2DVector2D_ReturnValue = Subtract_Vector2DVector2D(CallFunc_ProjectWorldToScreen_ScreenPosition_1, CallFunc_ProjectWorldToScreen_ScreenPosition);0x066BCallFunc_VSize2D_ReturnValue = VSize2D(CallFunc_Subtract_Vector2DVector2D_ReturnValue);0x0690CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, CallFunc_VSize2D_ReturnValue);0x06BEDistance = CallFunc_Multiply_DoubleDouble_ReturnValue;0x06D9/Script/Engine.Default__KismetArrayLibrary.Array_Get(EnemyArray, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item_1);0x0714Nearest = CallFunc_Array_Get_Item_1;0x0727PopFlow();0x0728Label_0728:0x0728CallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(EnemyChecked, Nearest);0x076CPushFlow(Label_0923);0x0771CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x07D8CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddWidgetComponent-0), false, CallFunc_MakeTransform_ReturnValue, this, false);0x0805CallFunc_K2_GetRootComponent_ReturnValue = Nearest.K2_GetRootComponent();0x082FCallFunc_K2_AttachToComponent_ReturnValue = CallFunc_AddComponent_ReturnValue.K2_AttachToComponent(CallFunc_K2_GetRootComponent_ReturnValue, FName(None), 1, 1, 1, true);0x0876CallFunc_K2_GetActorLocation_ReturnValue_2 = Nearest.K2_GetActorLocation();0x08A8CallFunc_AddComponent_ReturnValue.K2_SetWorldLocation(CallFunc_K2_GetActorLocation_ReturnValue_2, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x08DCCallFunc_SpawnSound2D_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnSound2D(this, /Game/Blueprints/Hack/OrbBeep1.OrbBeep1, 1f, 1f, 0f, nullptr, false, true);0x0922PopFlow();0x0923Label_0923:0x0923Delay(this, 1f, LatentActionInfo{0xF, 2028431054, FName(ExecuteUbergraph_HackEnemies), this});0x0959PopFlow();0x095ALabel_095A:0x095ACallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0984Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x099Fgoto Label_0111;0x09A4Label_09A4:0x09A4/Script/Engine.Default__KismetArrayLibrary.Array_Get(EnemyStored, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x09DFCallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(EnemyArray, CallFunc_Array_Get_Item);0x0A23PopFlow();0x0A24Label_0A24:0x0A24CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0A4ETemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0A69goto Label_026F;0x0A6ELabel_0A6E:0x0A6ETemp_int_Array_Index_Variable_1 = 0;0x0A85Label_0A85:0x0A85CallFunc_Array_Length_ReturnValue_4 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(EnemyChecked);0x0AC0CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable_2, CallFunc_Array_Length_ReturnValue_4);0x0AE6if (!(CallFunc_Less_IntInt_ReturnValue_2)) PopFlow();0x0AF0Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_2;0x0B0BPushFlow(Label_0BBC);0x0B10/Script/Engine.Default__KismetArrayLibrary.Array_Get(EnemyChecked, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_2);0x0B4BK2Node_DynamicCast_AsEnvironmental_Interface = Cast<EnvironmentalInterface_C>(CallFunc_Array_Get_Item_2);0x0B6FK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsEnvironmental_Interface);0x0B8Cif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0B96K2Node_DynamicCast_AsEnvironmental_Interface.StuntActivation();0x0BBBPopFlow();0x0BBCLabel_0BBC:0x0BBCCallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable_2, 1);0x0BE6Temp_int_Loop_Counter_Variable_2 = CallFunc_Add_IntInt_ReturnValue_2;0x0C01goto Label_0A85;0x0C06EnemyStored = K2Node_CustomEvent_NewParam;0x0C21CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0C3BK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0C5FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0C7Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0C86As Main Char = K2Node_DynamicCast_AsMain_Char;0x0C99goto Label_00AB;0x0C9EPrintString(this, "execute", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0CE8PushFlow(Label_0D0E);0x0CEDPushFlow(Label_0D1D);0x0CF2Temp_int_Loop_Counter_Variable_2 = 0;0x0D09goto Label_0A6E;0x0D0ELabel_0D0E:0x0D0EK2_DestroyActor();0x0D1CPopFlow();0x0D1DLabel_0D1D:0x0D1DCallFunc_SpawnSound2D_ReturnValue_1 = /Script/Engine.Default__GameplayStatics.SpawnSound2D(this, /Game/Blueprints/Hack/OrbBeep2.OrbBeep2, 1f, 1f, 0f, nullptr, false, true);0x0D63goto Label_001E;0x0D68CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(EnemyChecked);0x0DA3CallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(EnemyStored);0x0DDECallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(CallFunc_Array_Length_ReturnValue_2, CallFunc_Array_Length_ReturnValue_3);0x0E04if (!(CallFunc_GreaterEqual_IntInt_ReturnValue)) goto Label_0E13;0x0E12PopFlow();0x0E13Label_0E13:0x0E13/Script/Engine.Default__KismetArrayLibrary.Array_Clear(EnemyArray);0x0E3Cgoto Label_00E3;0x0E41Label_0E41:0x0E41return;0x0E43// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type