Zdexby TheHolyOneZ
4,841 classes
Class

ACrouchDuctStart_C

: AActor : UObject
/Game/Blueprints/DuctCrocuh/CrouchDuctStart.CrouchDuctStart_C 0x02C9 (713 B) align 8 inherited 0x02B0 1 scripted vtable /Game/Blueprints/DuctCrocuh/CrouchDuctStart
0x00x02C9

Members 4

OffsetSizeNameTypeFlagsDefault
0x08ArrowDestinationUArrowComponent*6 flagsnullptr
0x08ArrowStartUArrowComponent*6 flagsnullptr
0x08BoxUBoxComponent*6 flagsnullptr
0x01MidLockbool6 flagstrue
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 1

SignatureFlagsNativeParams
void StartPosition(const FVector& Location, FTransform& Start, FTransform& Dest)
Script24 statements · 1,047 bytes of bytecode
0x0000CallFunc_K2_GetComponentToWorld_ReturnValue = ArrowDestination.K2_GetComponentToWorld();0x0032BreakVector(ArrowDestination.RelativeLocation, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0076BreakTransform(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x00A4CallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(50);0x00C9CallFunc_K2_GetComponentToWorld_ReturnValue_1 = ArrowStart.K2_GetComponentToWorld();0x00FBBreakTransform(CallFunc_K2_GetComponentToWorld_ReturnValue_1, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x0129BreakVector(ArrowStart.RelativeLocation, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x016DCallFunc_InverseTransformLocation_ReturnValue = InverseTransformLocation(CallFunc_K2_GetComponentToWorld_ReturnValue_1, Location);0x019BBreakVector(CallFunc_InverseTransformLocation_ReturnValue, CallFunc_BreakVector_X_2, CallFunc_BreakVector_Y_2, CallFunc_BreakVector_Z_2);0x01C9CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_BreakVector_Y_2, CallFunc_MakeLiteralDouble_ReturnValue);0x01F7CallFunc_Round_ReturnValue = round(CallFunc_Divide_DoubleDouble_ReturnValue);0x021CCallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(CallFunc_Round_ReturnValue);0x0241CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue, CallFunc_MakeLiteralDouble_ReturnValue);0x026FCallFunc_SelectFloat_ReturnValue = SelectFloat(0, CallFunc_Multiply_DoubleDouble_ReturnValue, MidLock);0x02A6CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X_1, CallFunc_SelectFloat_ReturnValue, CallFunc_BreakVector_Z_1);0x02DDCallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_BreakVector_X, CallFunc_SelectFloat_ReturnValue, CallFunc_BreakVector_Z);0x0314CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_K2_GetComponentToWorld_ReturnValue_1, CallFunc_MakeVector_ReturnValue);0x0342CallFunc_TransformLocation_ReturnValue_1 = TransformLocation(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_MakeVector_ReturnValue_1);0x0370CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_TransformLocation_ReturnValue, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x03A7CallFunc_MakeTransform_ReturnValue_1 = MakeTransform(CallFunc_TransformLocation_ReturnValue_1, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x03DEStart = CallFunc_MakeTransform_ReturnValue;0x03F9Dest = CallFunc_MakeTransform_ReturnValue_1;0x0414return;0x0416// end of script
Public0xE0

Used by 1

types with a member, parameter or interface of this type