Zdexby TheHolyOneZ
4,841 classes
Class

AInteractionLookAtActor_C

: AActor : UObject
/Game/Blueprints/Checkpoint/InteractionLookAtActor.InteractionLookAtActor_C 0x02D4 (724 B) align 8 inherited 0x02B0 6 scripted vtable /Game/Blueprints/Checkpoint/InteractionLookAtActor
0x00x02D4

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BillboardUBillboardComponent*6 flagsnullptr
0x08SceneUSceneComponent*6 flagsnullptr
0x04Priorityint326 flags0
0x01Boxbool6 flagsfalse
0x01Expression SelectorFaceExpressions6 flagsNewEnumerator44
0x02CE0x02padding / unreflected
0x04Face Lerp Amountfloat6 flags1
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void UserConstructionScript()
Script10 statements · 310 bytes of bytecode
0x0000if (!(Box)) goto Label_00A3;0x000ETemp_struct_Variable_1 = FTransform(...);0x0071CallFunc_AddComponent_ReturnValue_1 = AddComponent(FName(NODE_AddBoxComponent-0), false, Temp_struct_Variable_1, this, false);0x009Egoto Label_0133;0x00A3Label_00A3:0x00A3Temp_struct_Variable = FTransform(...);0x0106CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddSphereComponent-0), false, Temp_struct_Variable, this, false);0x0133Label_0133:0x0133return;0x0135// end of script
EventPublic0x00
void StartEvent(bool Start)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Start = Start;0x0012ExecuteUbergraph_InteractionLookAtActor(569);0x0021return;0x0023// end of script
0x01
void ReceiveActorEndOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_InteractionLookAtActor(588);0x0021return;0x0023// end of script
EventPublic0x08
void ReceiveActorBeginOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_InteractionLookAtActor(668);0x0021return;0x0023// end of script
EventPublic0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_InteractionLookAtActor(748);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_InteractionLookAtActor(int32 EntryPoint)
Script42 statements · 756 bytes of bytecode
0x0000PushFlow(Label_02F1);0x0005goto [EntryPoint];0x000FCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0029CallFunc_IsOverlappingActor_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.IsOverlappingActor(this);0x0054if (!(CallFunc_IsOverlappingActor_ReturnValue)) PopFlow();0x005ECallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0078K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x009CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x00B9if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00C3K2Node_DynamicCast_AsMain_Char.LookActorCount(this, false);0x00E9PopFlow();0x00EALabel_00EA:0x00EADelay(this, 0.2f, LatentActionInfo{0xF, 585206651, FName(ExecuteUbergraph_InteractionLookAtActor), this});0x0120PopFlow();0x0121Label_0121:0x0121CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x013BK2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x015FK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x017Cif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0186K2Node_DynamicCast_AsMain_Char_1.LookActorCount(this, false);0x01ACPopFlow();0x01ADLabel_01AD:0x01ADCallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x01C7K2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x01EBK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x0208if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0212K2Node_DynamicCast_AsMain_Char_2.LookActorCount(this, true);0x0238PopFlow();0x0239if (!(K2Node_CustomEvent_Start)) goto Label_01AD;0x0247goto Label_0121;0x024CK2Node_DynamicCast_AsMain_Char_3 = Cast<MainChar_C>(K2Node_Event_OtherActor_1);0x0270K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMain_Char_3);0x028Dif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0297goto Label_01AD;0x029CK2Node_DynamicCast_AsMain_Char_4 = Cast<MainChar_C>(K2Node_Event_OtherActor);0x02C0K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsMain_Char_4);0x02DDif (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x02E7goto Label_0121;0x02ECgoto Label_00EA;0x02F1Label_02F1:0x02F1return;0x02F3// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type