0x0000CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(__WorldContext, 0);0x0022CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerPawn_ReturnValue);0x003Fif (!(CallFunc_IsValid_ReturnValue)) goto Label_01CD;0x004DCallFunc_GetForwardVector_ReturnValue = GetForwardVector(InRot);0x0072CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(__WorldContext, 0);0x0094CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorRotation();0x00C6BreakRotator(CallFunc_K2_GetActorRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x00F4CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x0123CallFunc_GetController_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.GetController();0x014DCallFunc_GetUpVector_ReturnValue = GetUpVector(CallFunc_MakeRotator_ReturnValue);0x0172CallFunc_MakeRotFromXZ_ReturnValue = MakeRotFromXZ(CallFunc_GetForwardVector_ReturnValue, CallFunc_GetUpVector_ReturnValue);0x01A0CallFunc_GetController_ReturnValue.SetControlRotation(CallFunc_MakeRotFromXZ_ReturnValue);0x01CDLabel_01CD:0x01CDreturn;