0x00x0308
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Sphere | USphereComponent* | 6 flags | nullptr | |
| 0x08 | SpringArm | USpringArmComponent* | 6 flags | nullptr | |
| 0x08 | Box | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | Camera | UCameraComponent* | 6 flags | nullptr | |
| 0x08 | Spline | USplineComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Radius | double | 6 flags | 100 | |
| 0x04 | Distance | float | 6 flags | 0 | |
| 0x02F4 | 0x04 | padding / unreflected | |||
| 0x08 | Arm | double | 6 flags | 0 | |
| 0x08 | Angle | double | 6 flags | 0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script19 statements · 725 bytes of bytecode0x0000CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast = Cast<3>(Radius);0x001DSphere.SetSphereRadius(CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast, true);0x0047CallFunc_GetSplineLength_ReturnValue = Spline.GetSplineLength();0x0079CallFunc_FClamp_Value_ImplicitCast = Cast<4>(Distance);0x0096CallFunc_FClamp_Max_ImplicitCast = Cast<4>(CallFunc_GetSplineLength_ReturnValue);0x00B3CallFunc_FClamp_ReturnValue = FClamp(CallFunc_FClamp_Value_ImplicitCast, 0, CallFunc_FClamp_Max_ImplicitCast);0x00EAK2Node_VariableSet_Distance_ImplicitCast = Cast<3>(CallFunc_FClamp_ReturnValue);0x0107Distance = K2Node_VariableSet_Distance_ImplicitCast;0x0122CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = Spline.GetLocationAtDistanceAlongSpline(Distance, 1);0x015FSphere.K2_SetWorldLocation(CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, false, CallFunc_K2_SetWorldLocation_SweepHitResult_1, false);0x0193K2Node_VariableSet_TargetArmLength_ImplicitCast = Cast<3>(Arm);0x01B0SpringArm.TargetArmLength = K2Node_VariableSet_TargetArmLength_ImplicitCast;0x01E1CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = Spline.GetLocationAtDistanceAlongSpline(Distance, 1);0x021ESpringArm.K2_SetWorldLocation(CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x0252CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(Angle);0x026FCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x029ESpringArm.K2_AddWorldRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_AddWorldRotation_SweepHitResult, false);0x02D2return;0x02D4// end of script | EventPublic | 0x00 | |
void CameraLook(AMainChar_C* InputPin)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_InputPin = InputPin;0x0012ExecuteUbergraph_CameraDeathSpline(766);0x0021return;0x0023// end of script | 0x08 | ||
void ExecuteUbergraph_CameraDeathSpline(int32 EntryPoint)Script40 statements · 1,259 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0024CallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(this, 0.2f, 0, 0f, false);0x0056goto Label_04E8;0x005BLabel_005B:0x005BSpringArm.K2_DetachFromComponent(1, 1, 1, true);0x0082CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_CustomEvent_InputPin.K2_GetActorLocation();0x00B4CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(0, 0, 50));0x00F2CallFunc_K2_GetComponentLocation_ReturnValue = K2Node_CustomEvent_InputPin.Camera.K2_GetComponentLocation();0x013ACallFunc_FindLocationClosestToWorldLocation_ReturnValue = Spline.FindLocationClosestToWorldLocation(CallFunc_K2_GetComponentLocation_ReturnValue, 1);0x0177CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_FindLocationClosestToWorldLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue);0x01A5SpringArm.K2_SetWorldLocationAndRotation(CallFunc_FindLocationClosestToWorldLocation_ReturnValue, CallFunc_FindLookAtRotation_ReturnValue, false, CallFunc_K2_SetWorldLocationAndRotation_SweepHitResult, false);0x01E2goto Label_000A;0x01E7Label_01E7:0x01E7CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0201CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x0233/Game/Blueprints/Functions/IsPointinBoxRelative.Default__IsPointinBoxRelative_C.Is Pointin Box Relative(CallFunc_K2_GetActorLocation_ReturnValue, Box, FVector(0, 0, 0), false, false, this, CallFunc_Is_Pointin_Box_Relative_Inside);0x028Eif (!(CallFunc_Is_Pointin_Box_Relative_Inside)) goto Label_04E8;0x029CLabel_029C:0x029CCamera.PostProcessSettings = K2Node_CustomEvent_InputPin.Camera.PostProcessSettings;0x02F9goto Label_005B;0x02FECallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(K2Node_CustomEvent_InputPin.DeathType, 0);0x0333if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_0346;0x0341goto Label_04E8;0x0346Label_0346:0x0346CallFunc_K2_GetComponentLocation_ReturnValue = K2Node_CustomEvent_InputPin.Camera.K2_GetComponentLocation();0x038E/Game/Blueprints/Functions/IsPointinBoxRelative.Default__IsPointinBoxRelative_C.Is Pointin Box Relative(CallFunc_K2_GetComponentLocation_ReturnValue, Box, FVector(0, 0, 0), false, false, this, CallFunc_Is_Pointin_Box_Relative_Inside_1);0x03E9if (!(CallFunc_Is_Pointin_Box_Relative_Inside_1)) goto Label_03FC;0x03F7goto Label_029C;0x03FCLabel_03FC:0x03FCCallFunc_K2_GetComponentLocation_ReturnValue = K2Node_CustomEvent_InputPin.Camera.K2_GetComponentLocation();0x0444CallFunc_FindLocationClosestToWorldLocation_ReturnValue = Spline.FindLocationClosestToWorldLocation(CallFunc_K2_GetComponentLocation_ReturnValue, 1);0x0481CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_FindLocationClosestToWorldLocation_ReturnValue);0x04AFCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, Radius);0x04D5if (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_01E7;0x04E3goto Label_029C;0x04E8Label_04E8:0x04E8return;0x04EA// end of script | Final | 0x04 |