Zdexby TheHolyOneZ
4,841 classes
Class

ACameraDeathSpline_C

: AActor : UObject
/Game/Blueprints/Cameras/CameraDeathSpline.CameraDeathSpline_C 0x0308 (776 B) align 8 inherited 0x02B0 3 scripted vtable /Game/Blueprints/Cameras/CameraDeathSpline
0x00x0308

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SphereUSphereComponent*6 flagsnullptr
0x08SpringArmUSpringArmComponent*6 flagsnullptr
0x08BoxUBoxComponent*6 flagsnullptr
0x08CameraUCameraComponent*6 flagsnullptr
0x08SplineUSplineComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08Radiusdouble6 flags100
0x04Distancefloat6 flags0
0x02F40x04padding / unreflected
0x08Armdouble6 flags0
0x08Angledouble6 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 3

SignatureFlagsNativeParams
void UserConstructionScript()
Script19 statements · 725 bytes of bytecode
0x0000CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast = Cast<3>(Radius);0x001DSphere.SetSphereRadius(CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast, true);0x0047CallFunc_GetSplineLength_ReturnValue = Spline.GetSplineLength();0x0079CallFunc_FClamp_Value_ImplicitCast = Cast<4>(Distance);0x0096CallFunc_FClamp_Max_ImplicitCast = Cast<4>(CallFunc_GetSplineLength_ReturnValue);0x00B3CallFunc_FClamp_ReturnValue = FClamp(CallFunc_FClamp_Value_ImplicitCast, 0, CallFunc_FClamp_Max_ImplicitCast);0x00EAK2Node_VariableSet_Distance_ImplicitCast = Cast<3>(CallFunc_FClamp_ReturnValue);0x0107Distance = K2Node_VariableSet_Distance_ImplicitCast;0x0122CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = Spline.GetLocationAtDistanceAlongSpline(Distance, 1);0x015FSphere.K2_SetWorldLocation(CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, false, CallFunc_K2_SetWorldLocation_SweepHitResult_1, false);0x0193K2Node_VariableSet_TargetArmLength_ImplicitCast = Cast<3>(Arm);0x01B0SpringArm.TargetArmLength = K2Node_VariableSet_TargetArmLength_ImplicitCast;0x01E1CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue = Spline.GetLocationAtDistanceAlongSpline(Distance, 1);0x021ESpringArm.K2_SetWorldLocation(CallFunc_GetLocationAtDistanceAlongSpline_ReturnValue, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x0252CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(Angle);0x026FCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x029ESpringArm.K2_AddWorldRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_AddWorldRotation_SweepHitResult, false);0x02D2return;0x02D4// end of script
EventPublic0x00
void CameraLook(AMainChar_C* InputPin)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_InputPin = InputPin;0x0012ExecuteUbergraph_CameraDeathSpline(766);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_CameraDeathSpline(int32 EntryPoint)
Script40 statements · 1,259 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0024CallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(this, 0.2f, 0, 0f, false);0x0056goto Label_04E8;0x005BLabel_005B:0x005BSpringArm.K2_DetachFromComponent(1, 1, 1, true);0x0082CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_CustomEvent_InputPin.K2_GetActorLocation();0x00B4CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, FVector(0, 0, 50));0x00F2CallFunc_K2_GetComponentLocation_ReturnValue = K2Node_CustomEvent_InputPin.Camera.K2_GetComponentLocation();0x013ACallFunc_FindLocationClosestToWorldLocation_ReturnValue = Spline.FindLocationClosestToWorldLocation(CallFunc_K2_GetComponentLocation_ReturnValue, 1);0x0177CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_FindLocationClosestToWorldLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue);0x01A5SpringArm.K2_SetWorldLocationAndRotation(CallFunc_FindLocationClosestToWorldLocation_ReturnValue, CallFunc_FindLookAtRotation_ReturnValue, false, CallFunc_K2_SetWorldLocationAndRotation_SweepHitResult, false);0x01E2goto Label_000A;0x01E7Label_01E7:0x01E7CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0201CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x0233/Game/Blueprints/Functions/IsPointinBoxRelative.Default__IsPointinBoxRelative_C.Is Pointin Box Relative(CallFunc_K2_GetActorLocation_ReturnValue, Box, FVector(0, 0, 0), false, false, this, CallFunc_Is_Pointin_Box_Relative_Inside);0x028Eif (!(CallFunc_Is_Pointin_Box_Relative_Inside)) goto Label_04E8;0x029CLabel_029C:0x029CCamera.PostProcessSettings = K2Node_CustomEvent_InputPin.Camera.PostProcessSettings;0x02F9goto Label_005B;0x02FECallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(K2Node_CustomEvent_InputPin.DeathType, 0);0x0333if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_0346;0x0341goto Label_04E8;0x0346Label_0346:0x0346CallFunc_K2_GetComponentLocation_ReturnValue = K2Node_CustomEvent_InputPin.Camera.K2_GetComponentLocation();0x038E/Game/Blueprints/Functions/IsPointinBoxRelative.Default__IsPointinBoxRelative_C.Is Pointin Box Relative(CallFunc_K2_GetComponentLocation_ReturnValue, Box, FVector(0, 0, 0), false, false, this, CallFunc_Is_Pointin_Box_Relative_Inside_1);0x03E9if (!(CallFunc_Is_Pointin_Box_Relative_Inside_1)) goto Label_03FC;0x03F7goto Label_029C;0x03FCLabel_03FC:0x03FCCallFunc_K2_GetComponentLocation_ReturnValue = K2Node_CustomEvent_InputPin.Camera.K2_GetComponentLocation();0x0444CallFunc_FindLocationClosestToWorldLocation_ReturnValue = Spline.FindLocationClosestToWorldLocation(CallFunc_K2_GetComponentLocation_ReturnValue, 1);0x0481CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_FindLocationClosestToWorldLocation_ReturnValue);0x04AFCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, Radius);0x04D5if (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_01E7;0x04E3goto Label_029C;0x04E8Label_04E8:0x04E8return;0x04EA// end of script
Final0x04