Zdexby TheHolyOneZ
4,841 classes
Class

UPauseFreezeAnim_C

: UAnimNotify : UObject
/Game/Blueprints/Boss/PauseFreezeAnim.PauseFreezeAnim_C 0x0038 (56 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/Boss/PauseFreezeAnim
0x00x0038

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script10 statements · 232 bytes of bytecode
0x0000CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x002ACallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAnimInstance_ReturnValue);0x0047if (!(CallFunc_IsValid_ReturnValue)) goto Label_00DD;0x0055CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x007FCallFunc_GetCurrentActiveMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.GetCurrentActiveMontage();0x00A9CallFunc_GetAnimInstance_ReturnValue.Montage_Pause(CallFunc_GetCurrentActiveMontage_ReturnValue);0x00D2ReturnValue = false;0x00DDLabel_00DD:0x00DDreturn ReturnValue;0x00E7// end of script
EventPublic0x41