Zdexby TheHolyOneZ
4,841 classes
Class

UParryEndBack_C

: UAnimNotify : UObject
/Game/Blueprints/Boss/Parry/ParryEndBack.ParryEndBack_C 0x0038 (56 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/Boss/Parry/ParryEndBack
0x00x0038

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 163 bytes of bytecode
0x0000CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0015K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_0098;0x0064K2Node_DynamicCast_AsMy_Game_Mode.ParryEndBack.Broadcast();0x008DReturnValue = false;0x0098Label_0098:0x0098return ReturnValue;0x00A2// end of script
EventPublic0x41