implements IBossInterface_C
0x00x03A3
Members 40
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | TargetBossStarted | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Capsule | UCapsuleComponent* | 6 flags | nullptr | |
| 0x08 | TargetBoss | USceneComponent* | 6 flags | nullptr | |
| 0x08 | SceneWalk | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Box | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | JumpToTL_NewTrack_0_5E63114E463CFBAD1FF1EA94B133215B | float | 4 flags | 0 | |
| 0x01 | JumpToTL__Direction_5E63114E463CFBAD1FF1EA94B133215B | ETimelineDirection | 4 flags | Forward | |
| 0x02ED | 0x03 | padding / unreflected | |||
| 0x08 | JumpToTL | UTimelineComponent* | 5 flags | nullptr | |
| 0x04 | rADIUStl_NewTrack_0_EE65A4E148A59D1E0EAD2DB4CE66FE3F | float | 4 flags | 0 | |
| 0x01 | rADIUStl__Direction_EE65A4E148A59D1E0EAD2DB4CE66FE3F | ETimelineDirection | 4 flags | Forward | |
| 0x02FD | 0x03 | padding / unreflected | |||
| 0x08 | rADIUStl | UTimelineComponent* | 5 flags | nullptr | |
| 0x04 | ResetRadiusTL_NewTrack_0_016D77AA4CBCD05973BF158ED987DD90 | float | 4 flags | 0 | |
| 0x01 | ResetRadiusTL__Direction_016D77AA4CBCD05973BF158ED987DD90 | ETimelineDirection | 4 flags | Forward | |
| 0x030D | 0x03 | padding / unreflected | |||
| 0x08 | ResetRadiusTL | UTimelineComponent* | 5 flags | nullptr | |
| 0x01 | Deactivate | bool | 6 flags | false | |
| 0x0319 | 0x03 | padding / unreflected | |||
| 0x04 | BossID | int32 | 6 flags | 0 | |
| 0x04 | LevelID | int32 | 6 flags | 0 | |
| 0x01 | Inside | bool | 7 flags | false | |
| 0x0325 | 0x03 | padding / unreflected | |||
| 0x08 | As Main Char | AMainChar_C* | 7 flags | nullptr | |
| 0x01 | StartFight | bool | 7 flags | false | |
| 0x0331 | 0x07 | padding / unreflected | |||
| 0x08 | Boss | AActor* | 7 flags | nullptr | |
| 0x08 | LevelSequencer | ALevelSequenceActor* | 7 flags | nullptr | |
| 0x01 | FirstCutscene | bool | 7 flags | false | |
| 0x0349 | 0x03 | padding / unreflected | |||
| 0x04 | test | int32 | 6 flags | 0 | |
| 0x01 | AdaptRelativeStartWalk | bool | 6 flags | true | |
| 0x01 | Music | MusicList | 6 flags | NewEnumerator2 | |
| 0x01 | NoMusic | bool | 6 flags | false | |
| 0x0353 | 0x05 | padding / unreflected | |||
| 0x08 | RadiusMusic | double | 6 flags | 4800 | |
| 0x08 | MusicPlayer | AMusicPlayer_C* | 7 flags | nullptr | |
| 0x08 | EventVolumeMultiply | double | 7 flags | 1 | |
| 0x08 | EventExtraRadiusAdd | double | 7 flags | 0 | |
| 0x01 | PlayedOnce | bool | 7 flags | false | |
| 0x0379 | 0x07 | padding / unreflected | |||
| 0x08 | CurrentDynamic | double | 7 flags | 0 | |
| 0x01 | Do Not Jump | bool | 7 flags | false | |
| 0x0389 | 0x07 | padding / unreflected | |||
| 0x10 | BossStartPursue | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x01 | StartConditionForTest | bool | 7 flags | false | |
| 0x01 | StartedBossDispatch | bool | 7 flags | false | |
| 0x01 | OoB | bool | 7 flags | false | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 34
| Signature | Flags | Native | Params |
|---|---|---|---|
void Look to Boss(bool Long, bool CanLootAtBoss)Script35 statements · 1,227 bytes of bytecode0x0000NewLocalVar_0 = FVector(0, 0, 0);0x002Bif (!(CanLootAtBoss)) goto Label_0437;0x0039CallFunc_FindComponentByTag_ReturnValue = Boss.FindComponentByTag(/Script/Engine.ActorComponent, FName(LockOn));0x0079K2Node_DynamicCast_AsScene_Component = Cast<SceneComponent>(CallFunc_FindComponentByTag_ReturnValue);0x009DK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsScene_Component);0x00BAif (!(K2Node_DynamicCast_bSuccess)) goto Label_0437;0x00C8CallFunc_K2_GetComponentLocation_ReturnValue = K2Node_DynamicCast_AsScene_Component.K2_GetComponentLocation();0x00FANewLocalVar_0 = CallFunc_K2_GetComponentLocation_ReturnValue;0x0115Label_0115:0x0115CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x012FCallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x0161CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_K2_GetActorLocation_ReturnValue, NewLocalVar_0);0x018FBreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x01BDCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x01ECCallFunc_RLerp_ReturnValue = RLerp(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_MakeRotator_ReturnValue, 0.75f, true);0x0220CallFunc_GetSequencePlayer_ReturnValue = LevelSequencer.GetSequencePlayer();0x024ACallFunc_GetDuration_ReturnValue = CallFunc_GetSequencePlayer_ReturnValue.GetDuration();0x027CCallFunc_GetFrameRate_ReturnValue = CallFunc_GetSequencePlayer_ReturnValue.GetFrameRate();0x02AEBreakQualifiedFrameTime(CallFunc_GetDuration_ReturnValue, CallFunc_BreakQualifiedFrameTime_Frame, CallFunc_BreakQualifiedFrameTime_FrameRate, CallFunc_BreakQualifiedFrameTime_SubFrame);0x02DCBreakFrameRate(CallFunc_GetFrameRate_ReturnValue, CallFunc_BreakFrameRate_Numerator, CallFunc_BreakFrameRate_Denominator);0x0301CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(CallFunc_BreakFrameRate_Numerator);0x0326CallFunc_Conv_IntToDouble_ReturnValue_1 = Conv_IntToDouble(CallFunc_BreakQualifiedFrameTime_Frame.Value);0x0354CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue_1, CallFunc_Conv_IntToDouble_ReturnValue);0x0382CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Divide_DoubleDouble_ReturnValue, 0.2);0x03B0CallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_Subtract_DoubleDouble_ReturnValue, 0, Long);0x03E7As Main Char.CameraFocus(CallFunc_RLerp_ReturnValue, 1, 0.5, true, true, true, CallFunc_SelectFloat_ReturnValue);0x0432goto Label_04C8;0x0437Label_0437:0x0437Temp_bool_Variable = FirstCutscene;0x044ACallFunc_K2_GetComponentLocation_ReturnValue_1 = Switch(Temp_bool_Variable, false => TargetBossStarted, true => TargetBoss, default => K2Node_Select_Default).K2_GetComponentLocation();0x04A8NewLocalVar_0 = CallFunc_K2_GetComponentLocation_ReturnValue_1;0x04C3goto Label_0115;0x04C8Label_04C8:0x04C8return;0x04CA// end of script | Public | 0x02 | |
void StoreBoss(AActor* Boss)Script3 statements · 22 bytes of bytecode0x0000Boss = Boss;0x0013return;0x0015// end of script | Public | 0x08 | |
void DistanceMusic(double VolumeMultiply, bool TickMode)Script67 statements · 2,336 bytes of bytecode0x0000VolumeMaster = 1;0x001BCanActiveLayer = false;0x0026VolumeMaster = VolumeMultiply;0x0041NewLocalVar = TickMode;0x0054CallFunc_IsValid_ReturnValue = IsValid(Boss);0x0071if (!(CallFunc_IsValid_ReturnValue)) goto Label_073D;0x007FCallFunc_IsValid_ReturnValue_1 = IsValid(MusicPlayer);0x009Cif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_091D;0x00AACallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x00C4K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x00E8K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0105if (!(K2Node_DynamicCast_bSuccess)) goto Label_091D;0x0113CallFunc_BooleanOR_ReturnValue = BooleanOR(K2Node_DynamicCast_AsMain_Char.SlicingBoss, K2Node_DynamicCast_AsMain_Char.WalkingBoss);0x0165CanActiveLayer = CallFunc_BooleanOR_ReturnValue;0x0178if (!(NewLocalVar)) goto Label_0750;0x0186CallFunc_SelectFloat_ReturnValue = SelectFloat(5, 0.2, CanActiveLayer);0x01BDCallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x01DACallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x01F4CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x0226CallFunc_K2_GetActorLocation_ReturnValue_1 = Boss.K2_GetActorLocation();0x0258CallFunc_Vector_Distance2D_ReturnValue = Vector_Distance2D(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue_1);0x0286CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Vector_Distance2D_ReturnValue, RadiusMusic);0x02B4CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue, RadiusMusic);0x02E2CallFunc_FClamp_ReturnValue_2 = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue, 0, 1);0x0319CallFunc_Lerp_ReturnValue = Lerp(1, 0, CallFunc_FClamp_ReturnValue_2);0x0350CallFunc_SelectFloat_ReturnValue_1 = SelectFloat(1, CallFunc_Lerp_ReturnValue, CanActiveLayer);0x0387CallFunc_FInterpTo_Constant_ReturnValue = FInterpTo_Constant(CurrentDynamic, CallFunc_SelectFloat_ReturnValue_1, CallFunc_GetWorldDeltaSeconds_ReturnValue, CallFunc_SelectFloat_ReturnValue);0x03C7CurrentDynamic = CallFunc_FInterpTo_Constant_ReturnValue;0x03E2Label_03E2:0x03E2CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CurrentDynamic, EventExtraRadiusAdd);0x0410CallFunc_FClamp_ReturnValue = FClamp(EventVolumeMultiply, 0, 1);0x0447CallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_Add_DoubleDouble_ReturnValue, 0, 1);0x047ECallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(VolumeMaster, CallFunc_FClamp_ReturnValue_1);0x04ACCallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, CallFunc_FClamp_ReturnValue);0x04DACallFunc_LayerActionVolume_VolumeAction_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x04F7MusicPlayer.LayerActionVolume(CallFunc_LayerActionVolume_VolumeAction_ImplicitCast, CallFunc_FClamp_ReturnValue);0x052DCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CurrentDynamic, EventExtraRadiusAdd);0x055BCallFunc_FClamp_ReturnValue = FClamp(EventVolumeMultiply, 0, 1);0x0592CallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_Add_DoubleDouble_ReturnValue, 0, 1);0x05C9CallFunc_Conv_DoubleToString_ReturnValue = Conv_DoubleToString(CallFunc_FClamp_ReturnValue);0x05EECallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(VolumeMaster, CallFunc_FClamp_ReturnValue_1);0x061CCallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, CallFunc_FClamp_ReturnValue);0x064ACallFunc_Conv_DoubleToString_ReturnValue_1 = Conv_DoubleToString(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x066FCallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_Conv_DoubleToString_ReturnValue_1, "/");0x0697CallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, CallFunc_Conv_DoubleToString_ReturnValue);0x06C5PrintString(this, CallFunc_Concat_StrStr_ReturnValue_1, false, false, LinearColor{0.000306f, 1f, 0f, 1f}, 0.1f, FName(None));0x070Fif (!(CanActiveLayer)) goto Label_091D;0x071DEventExtraRadiusAdd = 0;0x0738goto Label_091D;0x073DLabel_073D:0x073DStoreActors();0x074Bgoto Label_091D;0x0750Label_0750:0x0750CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x076ACallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x079CCallFunc_K2_GetActorLocation_ReturnValue_1 = Boss.K2_GetActorLocation();0x07CECallFunc_Vector_Distance2D_ReturnValue = Vector_Distance2D(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue_1);0x07FCCallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Vector_Distance2D_ReturnValue, RadiusMusic);0x082ACallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue, RadiusMusic);0x0858CallFunc_FClamp_ReturnValue_2 = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue, 0, 1);0x088FCallFunc_Lerp_ReturnValue = Lerp(1, 0, CallFunc_FClamp_ReturnValue_2);0x08C6CallFunc_SelectFloat_ReturnValue_1 = SelectFloat(1, CallFunc_Lerp_ReturnValue, CanActiveLayer);0x08FDCurrentDynamic = CallFunc_SelectFloat_ReturnValue_1;0x0918goto Label_03E2;0x091DLabel_091D:0x091Dreturn;0x091F// end of script | Public | 0x09 | |
void StoreActors()Script70 statements · 1,534 bytes of bytecode0x0000PushFlow(Label_05FB);0x0005CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x001FK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0043K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0060if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x006AAs Main Char = K2Node_DynamicCast_AsMain_Char;0x007DCallFunc_GetAllActorsOfClass_OutActors = {};0x0088GetAllActorsOfClass(this, /Game/Sound/Music/MusicPlayer.MusicPlayer_C, CallFunc_GetAllActorsOfClass_OutActors);0x00A5Temp_int_Loop_Counter_Variable = 0;0x00BCTemp_int_Array_Index_Variable = 0;0x00D3Label_00D3:0x00D3CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x010ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0134if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01B1;0x0142Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x015DPushFlow(Label_0518);0x0162/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x019DMusicPlayer = CallFunc_Array_Get_Item;0x01B0PopFlow();0x01B1Label_01B1:0x01B1CallFunc_GetAllActorsOfClassWithTag_OutActors = {};0x01BCGetAllActorsOfClassWithTag(this, /Script/LevelSequence.LevelSequenceActor, FName(CutsceneStart), CallFunc_GetAllActorsOfClassWithTag_OutActors);0x01E6Temp_int_Loop_Counter_Variable_1 = 0;0x01FDTemp_int_Array_Index_Variable_2 = 0;0x0214Label_0214:0x0214CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClassWithTag_OutActors);0x024FCallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_2);0x0275if (!(CallFunc_Less_IntInt_ReturnValue_2)) goto Label_02F2;0x0283Temp_int_Array_Index_Variable_2 = Temp_int_Loop_Counter_Variable_1;0x029EPushFlow(Label_0562);0x02A3/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClassWithTag_OutActors, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item_2);0x02DELevelSequencer = CallFunc_Array_Get_Item_2;0x02F1PopFlow();0x02F2Label_02F2:0x02F2CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(BossID);0x0317CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("BossActor", CallFunc_Conv_IntToString_ReturnValue);0x0347CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_Concat_StrStr_ReturnValue);0x036CCallFunc_GetAllActorsWithTag_OutActors = {};0x0377GetAllActorsWithTag(this, CallFunc_Conv_StringToName_ReturnValue, CallFunc_GetAllActorsWithTag_OutActors);0x0394Temp_int_Loop_Counter_Variable_2 = 0;0x03ABTemp_int_Array_Index_Variable_1 = 0;0x03C2Label_03C2:0x03C2CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsWithTag_OutActors);0x03FDCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_2, CallFunc_Array_Length_ReturnValue);0x0423if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x042DTemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_2;0x0448PushFlow(Label_04CE);0x044D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsWithTag_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0488CallFunc_ActorHasTag_ReturnValue = CallFunc_Array_Get_Item_1.ActorHasTag(FName(Dead));0x04BFif (!(CallFunc_ActorHasTag_ReturnValue)) goto Label_05AC;0x04CDPopFlow();0x04CELabel_04CE:0x04CECallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable_2, 1);0x04F8Temp_int_Loop_Counter_Variable_2 = CallFunc_Add_IntInt_ReturnValue_2;0x0513goto Label_03C2;0x0518Label_0518:0x0518CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0542Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x055Dgoto Label_00D3;0x0562Label_0562:0x0562CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x058CTemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x05A7goto Label_0214;0x05ACLabel_05AC:0x05AC/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsWithTag_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x05E7Boss = CallFunc_Array_Get_Item_1;0x05FAPopFlow();0x05FBLabel_05FB:0x05FBreturn;0x05FD// end of script | Public | 0x00 | |
void rADIUStl__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(9964);0x000Freturn;0x0011// end of script | 0x00 | ||
void rADIUStl__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(9954);0x000Freturn;0x0011// end of script | 0x00 | ||
void ResetRadiusTL__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(8422);0x000Freturn;0x0011// end of script | 0x00 | ||
void ResetRadiusTL__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(7805);0x000Freturn;0x0011// end of script | 0x00 | ||
void JumpToTL__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(2393);0x000Freturn;0x0011// end of script | 0x00 | ||
void JumpToTL__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(9959);0x000Freturn;0x0011// end of script | 0x00 | ||
void BossStartPursueCall(AActor* Boss)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Boss = Boss;0x0012ExecuteUbergraph_BossStartArea(2476);0x0021return;0x0023// end of script | Public | 0x08 | |
void BossCheckpoint(ACheckpoint_C* Checkpoint, int32 ID)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Checkpoint = Checkpoint;0x0012PersistentFrame.K2Node_Event_ID = ID;0x0024ExecuteUbergraph_BossStartArea(2477);0x0033return;0x0035// end of script | Public | 0x0C | |
void BossOptimizationCall(bool On, UBossOptimization_C* BossOptmizationComponment)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_On = On;0x0012PersistentFrame.K2Node_Event_BossOptmizationComponment = BossOptmizationComponment;0x0024ExecuteUbergraph_BossStartArea(2478);0x0033return;0x0035// end of script | Public | 0x10 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(2479);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ReceiveActorBeginOverlap(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_BossStartArea(2964);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void ReceiveActorEndOverlap(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_BossStartArea(3123);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void LandDispatcher(AActor* Actor, USceneComponent* Comp)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Actor = Actor;0x0012PersistentFrame.K2Node_CustomEvent_Comp = Comp;0x0024ExecuteUbergraph_BossStartArea(3210);0x0033return;0x0035// end of script | 0x10 | ||
void EventStart()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(4814);0x000Freturn;0x0011// end of script | 0x00 | ||
void EndSecondary()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(6139);0x000Freturn;0x0011// end of script | 0x00 | ||
void DestroyLoad()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(6618);0x000Freturn;0x0011// end of script | 0x00 | ||
void EndSequencer()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(6656);0x000Freturn;0x0011// end of script | 0x00 | ||
void StartBoss()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(6671);0x000Freturn;0x0011// end of script | 0x00 | ||
void ResetDeath()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(6926);0x000Freturn;0x0011// end of script | 0x00 | ||
void MusicRadius(bool Start)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Start = Start;0x0012ExecuteUbergraph_BossStartArea(7215);0x0021return;0x0023// end of script | 0x01 | ||
void InstaDeath()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(7628);0x000Freturn;0x0011// end of script | 0x00 | ||
void UnhideP()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(7897);0x000Freturn;0x0011// end of script | 0x00 | ||
void MontagePlay(UAnimMontage* MontageToPlay)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_MontageToPlay = MontageToPlay;0x0012ExecuteUbergraph_BossStartArea(7935);0x0021return;0x0023// end of script | 0x08 | ||
void HideP()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(8329);0x000Freturn;0x0011// end of script | 0x00 | ||
void MontageEnd()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(8334);0x000Freturn;0x0011// end of script | 0x00 | ||
void JumpToEpic(bool DoNotJump)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_DoNotJump = DoNotJump;0x0012ExecuteUbergraph_BossStartArea(8423);0x0021return;0x0023// end of script | 0x01 | ||
void StartedBoss(bool Started)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Started = Started;0x0012ExecuteUbergraph_BossStartArea(8567);0x0021return;0x0023// end of script | 0x01 | ||
void StartBossOutOfBounds()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossStartArea(8673);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BossStartArea(int32 EntryPoint)Script474 statements · 9,968 bytes of bytecode0x0000PushFlow(Label_26ED);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelay(this, 0.2f, LatentActionInfo{0x46, -1494410009, FName(ExecuteUbergraph_BossStartArea), this});0x0045PopFlow();0x0046Inside = false;0x0051PopFlow();0x0052CallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(0.5);0x0077As Main Char.HUD.BarBorderStartEvent(FText(), false, CallFunc_MakeLiteralDouble_ReturnValue_1);0x00BDPopFlow();0x00BEif (!(NoMusic)) goto Label_00CD;0x00CCPopFlow();0x00CDLabel_00CD:0x00CDMusicRadius(true);0x00DCDistanceMusic(1, false);0x00F4PopFlow();0x00F5Label_00F5:0x00F5if (!(K2Node_DynamicCast_AsMy_Game_Mode.Loading)) goto Label_0150;0x0119Delay(this, 0.2f, LatentActionInfo{0x604, -945124073, FName(ExecuteUbergraph_BossStartArea), this});0x014FPopFlow();0x0150Label_0150:0x0150CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(test, 1);0x0172FirstCutscene = CallFunc_EqualEqual_IntInt_ReturnValue;0x0185CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x019FCallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue_1.K2_GetActorLocation();0x01D1/Game/Blueprints/Functions/IsPointinBoxRelative.Default__IsPointinBoxRelative_C.Is Pointin Box Relative(CallFunc_K2_GetActorLocation_ReturnValue, Box, FVector(0, 0, 0), false, false, this, CallFunc_Is_Pointin_Box_Relative_Inside);0x022CInside = CallFunc_Is_Pointin_Box_Relative_Inside;0x023Fif (!(Inside)) goto Label_02C4;0x024DCallFunc_MakeLiteralBool_ReturnValue_1 = MakeLiteralBool(true);0x0262PrintString(this, "SB1", CallFunc_MakeLiteralBool_ReturnValue_1, false, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x02B0Label_02B0:0x02B0PushFlow(Label_0609);0x02B5if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0632;0x02C3PopFlow();0x02C4Label_02C4:0x02C4CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x02DEK2Node_DynamicCast_AsMain_Char_3 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x0302K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsMain_Char_3);0x031Fif (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x0329if (!(K2Node_DynamicCast_AsMain_Char_3.WalkingBoss)) goto Label_03B5;0x034DCallFunc_MakeLiteralBool_ReturnValue_1 = MakeLiteralBool(true);0x0362PrintString(this, "SB2", CallFunc_MakeLiteralBool_ReturnValue_1, false, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x03B0goto Label_02B0;0x03B5Label_03B5:0x03B5CallFunc_IsValid_ReturnValue = IsValid(K2Node_DynamicCast_AsMain_Char_3.HitGroundActor);0x03E8if (!(CallFunc_IsValid_ReturnValue)) goto Label_04B9;0x03F6CallFunc_ActorHasTag_ReturnValue = K2Node_DynamicCast_AsMain_Char_3.HitGroundActor.ActorHasTag(FName(Boss));0x0443if (!(CallFunc_ActorHasTag_ReturnValue)) goto Label_051C;0x0451CallFunc_MakeLiteralBool_ReturnValue_1 = MakeLiteralBool(true);0x0466PrintString(this, "SB3", CallFunc_MakeLiteralBool_ReturnValue_1, false, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x04B4goto Label_02B0;0x04B9Label_04B9:0x04B9CallFunc_MakeLiteralBool_ReturnValue_1 = MakeLiteralBool(true);0x04CEPrintString(this, "SB6", CallFunc_MakeLiteralBool_ReturnValue_1, false, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x051CLabel_051C:0x051CStoreActors();0x052Aif (!(StartConditionForTest)) goto Label_05A0;0x0538CallFunc_MakeLiteralBool_ReturnValue_1 = MakeLiteralBool(true);0x054DPrintString(this, "SB4", CallFunc_MakeLiteralBool_ReturnValue_1, false, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x059Bgoto Label_02B0;0x05A0Label_05A0:0x05A0CallFunc_MakeLiteralBool_ReturnValue_1 = MakeLiteralBool(true);0x05B5PrintString(this, "SB5", CallFunc_MakeLiteralBool_ReturnValue_1, false, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0603PopFlow();0x0604goto Label_00F5;0x0609Label_0609:0x0609if (!(Temp_bool_IsClosed_Variable)) goto Label_0618;0x0617PopFlow();0x0618Label_0618:0x0618Temp_bool_IsClosed_Variable = true;0x0623StartBoss();0x0631PopFlow();0x0632Label_0632:0x0632Temp_bool_Has_Been_Initd_Variable = true;0x063Dif (!(false)) PopFlow();0x063FTemp_bool_IsClosed_Variable = true;0x064APopFlow();0x064BEndSecondary();0x0659PopFlow();0x065ACallFunc_Not_PreBool_ReturnValue = Not_PreBool(FirstCutscene);0x0677Look to Boss(FirstCutscene, CallFunc_Not_PreBool_ReturnValue);0x0697PopFlow();0x0698PushFlow(Label_06D4);0x069DDelay(this, 1f, LatentActionInfo{0x64B, -1561519480, FName(ExecuteUbergraph_BossStartArea), this});0x06D3PopFlow();0x06D4Label_06D4:0x06D4As Main Char.StartEvent(true, 0.2f);0x06FECallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(0.5);0x0723As Main Char.HUD.BarBorderStartEvent(FText(), true, CallFunc_MakeLiteralDouble_ReturnValue);0x0769As Main Char.CutsceneMode(true, false, false);0x0790CallFunc_GetSequencePlayer_ReturnValue = LevelSequencer.GetSequencePlayer();0x07BACallFunc_GetSequencePlayer_ReturnValue.Play();0x07DADelay(this, 0.2f, LatentActionInfo{-1, 1978327146, FName(ExecuteUbergraph_BossStartArea), this});0x0810PopFlow();0x0811Label_0811:0x0811PushFlow(Label_0876);0x0816/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClassWithTag_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0851CallFunc_Array_Get_Item_1.TriggerCheckpoint();0x0875PopFlow();0x0876Label_0876:0x0876CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x08A0Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x08BBLabel_08BB:0x08BBCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClassWithTag_OutActors);0x08F6CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x091Cif (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_094A;0x092ATemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0945goto Label_0811;0x094ALabel_094A:0x094AStartBoss();0x0958PopFlow();0x0959EventVolumeMultiply = 1;0x0974EventExtraRadiusAdd = 1;0x098FPopFlow();0x0990Label_0990:0x0990Temp_int_Array_Index_Variable = 0;0x09A7goto Label_08BB;0x09ACPopFlow();0x09ADPopFlow();0x09AEPopFlow();0x09AFDestroyLoad();0x09BDCallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x09D2K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x09F6K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0A13if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0A1DK2Node_CreateDelegate_OutputDelegate_1.Bind(this, DestroyLoad);0x0A34K2Node_DynamicCast_AsMy_Game_Mode.FinishLoadArea += K2Node_CreateDelegate_OutputDelegate_1;0x0A5DK2Node_CreateDelegate_OutputDelegate_4.Bind(this, StartedBoss);0x0A74K2Node_DynamicCast_AsMy_Game_Mode.StartedBoss += K2Node_CreateDelegate_OutputDelegate_4;0x0A9DK2Node_CreateDelegate_OutputDelegate_2.Bind(this, ResetDeath);0x0AB4K2Node_DynamicCast_AsMy_Game_Mode.ForceEnd += K2Node_CreateDelegate_OutputDelegate_2;0x0ADDK2Node_CreateDelegate_OutputDelegate_3.Bind(this, InstaDeath);0x0AF4K2Node_DynamicCast_AsMy_Game_Mode.InstantDeath += K2Node_CreateDelegate_OutputDelegate_3;0x0B1DK2Node_CreateDelegate_OutputDelegate.Bind(this, LandDispatcher);0x0B34K2Node_DynamicCast_AsMy_Game_Mode.Land += K2Node_CreateDelegate_OutputDelegate;0x0B5DDelay(this, 2f, LatentActionInfo{0xF5, 1494775812, FName(ExecuteUbergraph_BossStartArea), this});0x0B93PopFlow();0x0B94K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(K2Node_Event_OtherActor_1);0x0BB8K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0BD5if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0BDFAs Main Char = K2Node_DynamicCast_AsMain_Char;0x0BF2Inside = true;0x0BFDif (!(K2Node_DynamicCast_AsMain_Char.NotInGround)) goto Label_0C22;0x0C21PopFlow();0x0C22Label_0C22:0x0C22LandDispatcher(nullptr, nullptr);0x0C32PopFlow();0x0C33K2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(K2Node_Event_OtherActor);0x0C57K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x0C74if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0C7EInside = false;0x0C89PopFlow();0x0C8Aif (!(Deactivate)) goto Label_0D47;0x0C98CallFunc_MakeLiteralBool_ReturnValue = MakeLiteralBool(true);0x0CADCallFunc_SelectColor_ReturnValue = SelectColor(LinearColor{0.784181f, 0.388603f, 1f, 1f}, LinearColor{0f, 0f, 0f, 0f}, true);0x0D0EPrintString(this, "boss11", CallFunc_MakeLiteralBool_ReturnValue, false, CallFunc_SelectColor_ReturnValue, 2f, FName(None));0x0D46PopFlow();0x0D47Label_0D47:0x0D47if (!(Inside)) goto Label_121F;0x0D55if (!(StartFight)) goto Label_0E12;0x0D63CallFunc_MakeLiteralBool_ReturnValue = MakeLiteralBool(true);0x0D78CallFunc_SelectColor_ReturnValue = SelectColor(LinearColor{0.784181f, 0.388603f, 1f, 1f}, LinearColor{0f, 0f, 0f, 0f}, true);0x0DD9PrintString(this, "boss33", CallFunc_MakeLiteralBool_ReturnValue, false, CallFunc_SelectColor_ReturnValue, 2f, FName(None));0x0E11PopFlow();0x0E12Label_0E12:0x0E12StoreActors();0x0E20if (!(StartConditionForTest)) goto Label_0EDD;0x0E2ECallFunc_MakeLiteralBool_ReturnValue = MakeLiteralBool(true);0x0E43CallFunc_SelectColor_ReturnValue = SelectColor(LinearColor{0.784181f, 0.388603f, 1f, 1f}, LinearColor{0f, 0f, 0f, 0f}, true);0x0EA4PrintString(this, "boss44", CallFunc_MakeLiteralBool_ReturnValue, false, CallFunc_SelectColor_ReturnValue, 2f, FName(None));0x0EDCPopFlow();0x0EDDLabel_0EDD:0x0EDDCallFunc_IsValid_ReturnValue_1 = IsValid(Boss);0x0EFAif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_1170;0x0F08CallFunc_MakeLiteralBool_ReturnValue = MakeLiteralBool(true);0x0F1DCallFunc_SelectColor_ReturnValue = SelectColor(LinearColor{0.784181f, 0.388603f, 1f, 1f}, LinearColor{0f, 0f, 0f, 0f}, true);0x0F7EPrintString(this, "land start", CallFunc_MakeLiteralBool_ReturnValue, true, CallFunc_SelectColor_ReturnValue, 2f, FName(None));0x0FBACallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0FD4K2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0FF8K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x1015if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x101FAs Main Char = K2Node_DynamicCast_AsMain_Char_2;0x1032CallFunc_IsPackagedForDistribution_ReturnValue = IsPackagedForDistribution();0x1046if (!(CallFunc_IsPackagedForDistribution_ReturnValue)) goto Label_10BF;0x1054Label_1054:0x1054if (!(PlayedOnce)) goto Label_10AF;0x1062FirstCutscene = false;0x106DLabel_106D:0x106DStartFight = true;0x1078PlayedOnce = true;0x1083if (!(FirstCutscene)) goto Label_10A0;0x1091if (!(StartedBossDispatch)) goto Label_10A0;0x109FPopFlow();0x10A0Label_10A0:0x10A0EventStart();0x10AEPopFlow();0x10AFLabel_10AF:0x10AFFirstCutscene = true;0x10BAgoto Label_106D;0x10BFLabel_10BF:0x10BFK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(test, 0);0x10E1if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_1054;0x10EFK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(test, 1);0x1111if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_1160;0x111FK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(test, 2);0x1141if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_1150;0x114FPopFlow();0x1150Label_1150:0x1150FirstCutscene = false;0x115Bgoto Label_106D;0x1160Label_1160:0x1160FirstCutscene = true;0x116Bgoto Label_106D;0x1170Label_1170:0x1170CallFunc_MakeLiteralBool_ReturnValue = MakeLiteralBool(true);0x1185CallFunc_SelectColor_ReturnValue = SelectColor(LinearColor{0.784181f, 0.388603f, 1f, 1f}, LinearColor{0f, 0f, 0f, 0f}, true);0x11E6PrintString(this, "boss55", CallFunc_MakeLiteralBool_ReturnValue, false, CallFunc_SelectColor_ReturnValue, 2f, FName(None));0x121EPopFlow();0x121FLabel_121F:0x121FCallFunc_MakeLiteralBool_ReturnValue = MakeLiteralBool(true);0x1234CallFunc_SelectColor_ReturnValue = SelectColor(LinearColor{0.784181f, 0.388603f, 1f, 1f}, LinearColor{0f, 0f, 0f, 0f}, true);0x1295PrintString(this, "boss22", CallFunc_MakeLiteralBool_ReturnValue, false, CallFunc_SelectColor_ReturnValue, 2f, FName(None));0x12CDPopFlow();0x12CEStoreActors();0x12DCAs Main Char.LandHeightFall = 0;0x130Dif (!(AdaptRelativeStartWalk)) goto Label_148E;0x131BCallFunc_GetPlayerPawn_ReturnValue_2 = GetPlayerPawn(this, 0);0x1335CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_GetPlayerPawn_ReturnValue_2.K2_GetActorLocation();0x1367CallFunc_GetTransform_ReturnValue = GetTransform();0x1383BreakVector(SceneWalk.RelativeLocation, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x13C7CallFunc_InverseTransformLocation_ReturnValue = InverseTransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue_1);0x13F5BreakVector(CallFunc_InverseTransformLocation_ReturnValue, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x1423CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z);0x145ASceneWalk.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x148ELabel_148E:0x148EPushFlow(Label_1639);0x1493PushFlow(Label_17C4);0x1498As Main Char.InstantCollectOrbs();0x14BCif (!(FirstCutscene)) goto Label_162A;0x14CACallFunc_K2_GetComponentToWorld_ReturnValue = SceneWalk.K2_GetComponentToWorld();0x14FCBreakTransform(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x152ACallFunc_K2_TeleportTo_ReturnValue = As Main Char.K2_TeleportTo(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation);0x1566As Main Char.CancelAnim(0f);0x158FAs Main Char.AutoActivateFlashlight(false, false);0x15B5CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x15D2CallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_GetWorldDeltaSeconds_ReturnValue);0x15EFDelay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0x698, -396355128, FName(ExecuteUbergraph_BossStartArea), this});0x1629PopFlow();0x162ALabel_162A:0x162AEndSecondary();0x1638PopFlow();0x1639Label_1639:0x1639CallFunc_GetAllActorsOfClass_OutActors = {};0x1644GetAllActorsOfClass(this, /Game/Blueprints/Boss/BossHint.BossHint_C, CallFunc_GetAllActorsOfClass_OutActors);0x1661Temp_int_Loop_Counter_Variable_1 = 0;0x1678Temp_int_Array_Index_Variable_1 = 0;0x168FLabel_168F:0x168FCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x16CACallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x16F0if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x16FATemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x1715PushFlow(Label_177A);0x171A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x1755CallFunc_Array_Get_Item.StartHint();0x1779PopFlow();0x177ALabel_177A:0x177ACallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x17A4Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x17BFgoto Label_168F;0x17C4Label_17C4:0x17C4Delay(this, 0.1f, LatentActionInfo{0x65A, 1731317801, FName(ExecuteUbergraph_BossStartArea), this});0x17FAPopFlow();0x17FBif (!(FirstCutscene)) goto Label_180A;0x1809PopFlow();0x180ALabel_180A:0x180AStartBoss();0x1818As Main Char.ProceduralDangerAnimation(true);0x183DAs Main Char.CutsceneMode(false, true, false);0x1864PushFlow(Label_18B0);0x1869Look to Boss(false, true);0x1879RetriggerableDelay(this, 1f, LatentActionInfo{0x52, -1576181128, FName(ExecuteUbergraph_BossStartArea), this});0x18AFPopFlow();0x18B0Label_18B0:0x18B0if (!(As Main Char.Event)) PopFlow();0x18D0As Main Char.StartEvent(false, 0.2f);0x18FAPopFlow();0x18FBLabel_18FB:0x18FBCallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x1910K2Node_DynamicCast_AsMy_Game_Mode_1 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_1);0x1934K2Node_DynamicCast_bSuccess_5 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_1);0x1951if (!(K2Node_DynamicCast_bSuccess_5)) PopFlow();0x195BK2Node_DynamicCast_AsMy_Game_Mode_1.Checkpoint Level IDChecker(LevelID, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_LESS_ThanSelf, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_EQUAL_ThanSelf, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_GREATER_ThanSelf);0x19A3if (!(CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_GREATER_ThanSelf)) PopFlow();0x19ADStartFight = false;0x19B8Box.SetGenerateOverlapEvents(false);0x19D9PopFlow();0x19DAgoto Label_18FB;0x19DFLabel_19DF:0x19DFResetRadiusTL.PlayFromStart();0x19FFPopFlow();0x1A00if (!(FirstCutscene)) PopFlow();0x1A0Agoto Label_180A;0x1A0FBox.SetGenerateOverlapEvents(false);0x1A30StoreActors();0x1A3EPushFlow(Label_1AD7);0x1A43K2Node_DynamicCast_AsBoss_Interface = Cast<BossInterface_C>(Boss);0x1A67K2Node_DynamicCast_bSuccess_7 = Cast<2>(K2Node_DynamicCast_AsBoss_Interface);0x1A84if (!(K2Node_DynamicCast_bSuccess_7)) goto Label_1AC0;0x1A92K2Node_DynamicCast_AsBoss_Interface.BossStartPursueCall(Boss);0x1AC0Label_1AC0:0x1AC0StartFight = true;0x1ACBStartedBossDispatch = true;0x1AD6PopFlow();0x1AD7Label_1AD7:0x1AD7Delay(this, 0.2f, LatentActionInfo{0xBE, -1800604426, FName(ExecuteUbergraph_BossStartArea), this});0x1B0DPopFlow();0x1B0ECallFunc_GetGameMode_ReturnValue_2 = GetGameMode(this);0x1B23K2Node_DynamicCast_AsMy_Game_Mode_2 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_2);0x1B47K2Node_DynamicCast_bSuccess_6 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_2);0x1B64if (!(K2Node_DynamicCast_bSuccess_6)) PopFlow();0x1B6EK2Node_DynamicCast_AsMy_Game_Mode_2.Checkpoint Level IDChecker(LevelID, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_LESS_ThanSelf_1, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_EQUAL_ThanSelf_1, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_GREATER_ThanSelf_1);0x1BB6if (!(CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_GREATER_ThanSelf_1)) goto Label_1BD0;0x1BC4StartConditionForTest = true;0x1BCFPopFlow();0x1BD0Label_1BD0:0x1BD0StartFight = false;0x1BDBBox.SetGenerateOverlapEvents(true);0x1BFCInside = false;0x1C07StartConditionForTest = false;0x1C12PopFlow();0x1C13Label_1C13:0x1C13Temp_int_Loop_Counter_Variable = 0;0x1C2Agoto Label_0990;0x1C2Fif (!(K2Node_CustomEvent_Start)) goto Label_1CF9;0x1C3DK2Node_MakeStruct_MusicLayers.Background_4_E290215F479AE7DF53F4318F321B26FD = true;0x1C51K2Node_MakeStruct_MusicLayers.Drums_5_EB89220146EEA4E2C95D88A876E92697 = true;0x1C65K2Node_MakeStruct_MusicLayers.AlternativeBG_10_952C0CFE4527DDD0685C9593FD4B9C5C = false;0x1C79K2Node_MakeStruct_MusicLayers.AlternativeDrums_8_A449282F453DAC6C3A17398523C4711F = false;0x1C8DMusicPlayer.StartMusic(1f, 0, Music, false, K2Node_MakeStruct_MusicLayers, 1, nullptr);0x1CD8rADIUStl.PlayFromStart();0x1CF8PopFlow();0x1CF9Label_1CF9:0x1CF9PushFlow(Label_1D24);0x1CFEPushFlow(Label_19DF);0x1D03rADIUStl.Stop();0x1D23PopFlow();0x1D24Label_1D24:0x1D24EventVolumeMultiply = 1;0x1D3FEventExtraRadiusAdd = 0;0x1D5AMusicPlayer.RemoveAllBinds();0x1D7EPopFlow();0x1D7FLabel_1D7F:0x1D7FCallFunc_IsPlaying_ReturnValue = rADIUStl.IsPlaying();0x1DA9if (!(CallFunc_IsPlaying_ReturnValue)) PopFlow();0x1DB3DistanceMusic(1, true);0x1DCBPopFlow();0x1DCCCallFunc_IsPlaying_ReturnValue_1 = rADIUStl.IsPlaying();0x1DF6if (!(CallFunc_IsPlaying_ReturnValue_1)) PopFlow();0x1E00MusicRadius(false);0x1E0FPopFlow();0x1E10Label_1E10:0x1E10CallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(JumpToTL_NewTrack_0_5E63114E463CFBAD1FF1EA94B133215B);0x1E2DCallFunc_Lerp_ReturnValue = Lerp(1, 0, CallFunc_Lerp_Alpha_ImplicitCast);0x1E64DistanceMusic(CallFunc_Lerp_ReturnValue, true);0x1E7CPopFlow();0x1E7DCallFunc_DistanceMusic_VolumeMultiply_ImplicitCast = Cast<4>(ResetRadiusTL_NewTrack_0_016D77AA4CBCD05973BF158ED987DD90);0x1E9ADistanceMusic(CallFunc_DistanceMusic_VolumeMultiply_ImplicitCast, true);0x1EB2PopFlow();0x1EB3Label_1EB3:0x1EB3As Main Char.SetActorHiddenInGame(true);0x1ED8PopFlow();0x1ED9As Main Char.SetActorHiddenInGame(false);0x1EFEPopFlow();0x1EFFAs Main Char.CancelAnim(0f);0x1F28CallFunc_GetAllActorsWithTag_OutActors = {};0x1F33GetAllActorsWithTag(this, FName(PCutscene), CallFunc_GetAllActorsWithTag_OutActors);0x1F54As Main Char.MirrorMode(false, 0);0x1F82CallFunc_K2_GetActorLocation_ReturnValue_2 = As Main Char.K2_GetActorLocation();0x1FB4CallFunc_FindNearestActor_ReturnValue = FindNearestActor(CallFunc_K2_GetActorLocation_ReturnValue_2, CallFunc_GetAllActorsWithTag_OutActors, CallFunc_FindNearestActor_Distance);0x1FE3CallFunc_GetTransform_ReturnValue_1 = CallFunc_FindNearestActor_ReturnValue.GetTransform();0x2015As Main Char.Detach Cutscene(CallFunc_GetTransform_ReturnValue_1, false);0x2043As Main Char.MontagePlay(K2Node_CustomEvent_MontageToPlay, 1f, 0f, FName(Default), false);0x2088PopFlow();0x2089goto Label_1EB3;0x208EAs Main Char.Detach Cutscene(Temp_struct_Variable, true);0x20BCAs Main Char.CancelAnim(0.25f);0x20E5PopFlow();0x20E6PopFlow();0x20E7Do Not Jump = K2Node_CustomEvent_DoNotJump;0x20FAStoreActors();0x2108PushFlow(Label_2156);0x210DCallFunc_IsPlaying_ReturnValue_2 = rADIUStl.IsPlaying();0x2137if (!(CallFunc_IsPlaying_ReturnValue_2)) goto Label_2146;0x2145PopFlow();0x2146Label_2146:0x2146MusicRadius(true);0x2155PopFlow();0x2156Label_2156:0x2156JumpToTL.PlayFromStart();0x2176PopFlow();0x2177StartedBossDispatch = K2Node_CustomEvent_Started;0x218APrintString(this, "STARTED BOSS START", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x21E0PopFlow();0x21E1if (!(OoB)) goto Label_21F0;0x21EFPopFlow();0x21F0Label_21F0:0x21F0if (!(Inside)) goto Label_21FF;0x21FEPopFlow();0x21FFLabel_21FF:0x21FFif (!(StartFight)) goto Label_220E;0x220DPopFlow();0x220ELabel_220E:0x220ECallFunc_GetPlayerPawn_ReturnValue_3 = GetPlayerPawn(this, 0);0x2228K2Node_DynamicCast_AsMain_Char_4 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_3);0x224CK2Node_DynamicCast_bSuccess_9 = Cast<1>(K2Node_DynamicCast_AsMain_Char_4);0x2269if (!(K2Node_DynamicCast_bSuccess_9)) PopFlow();0x2273CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(K2Node_DynamicCast_AsMain_Char_4.StartDelay);0x22A6CallFunc_BooleanOR_ReturnValue = BooleanOR(K2Node_DynamicCast_AsMain_Char_4.Event, K2Node_DynamicCast_AsMain_Char_4.isCutsceneMode);0x22F8CallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, CallFunc_Not_PreBool_ReturnValue_1);0x231Eif (!(CallFunc_BooleanOR_ReturnValue_1)) goto Label_232D;0x232CPopFlow();0x232DLabel_232D:0x232DStoreActors();0x233BCallFunc_IsValid_ReturnValue_2 = IsValid(Boss);0x2358if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x2362OoB = true;0x236DPrintString(this, "oob boss", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 5f, FName(None));0x23B8Inside = true;0x23C3CallFunc_GetGameMode_ReturnValue_3 = GetGameMode(this);0x23D8K2Node_DynamicCast_AsMy_Game_Mode_3 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_3);0x23FCK2Node_DynamicCast_bSuccess_8 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_3);0x2419if (!(K2Node_DynamicCast_bSuccess_8)) PopFlow();0x2423K2Node_DynamicCast_AsMy_Game_Mode_3.Checkpoint Level IDChecker(LevelID, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_LESS_ThanSelf_2, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_EQUAL_ThanSelf_2, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_GREATER_ThanSelf_2);0x246Bif (!(CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_GREATER_ThanSelf_2)) goto Label_24C6;0x2479PrintString(this, "oobfailed", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x24C5PopFlow();0x24C6Label_24C6:0x24C6PushFlow(Label_26C7);0x24CBK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(BossID, 0);0x24EDif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_268D;0x24FBK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(BossID, 1);0x251Dif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_268D;0x252BK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(BossID, 2);0x254Dif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_267C;0x255BK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(BossID, 3);0x257Dif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_268D;0x258BK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(BossID, 4);0x25ADif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_268D;0x25BBK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(BossID, 5);0x25DDif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_268D;0x25EBK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(BossID, 6);0x260Dif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_268D;0x261BK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(BossID, 7);0x263Dif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_268D;0x264BK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(BossID, 8);0x266Dif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_268D;0x267BPopFlow();0x267CLabel_267C:0x267CLandDispatcher(nullptr, nullptr);0x268CPopFlow();0x268DLabel_268D:0x268DCallFunc_GetAllActorsOfClassWithTag_OutActors = {};0x2698GetAllActorsOfClassWithTag(this, /Game/Blueprints/Checkpoint/Checkpoint.Checkpoint_C, FName(CheckpointBoss), CallFunc_GetAllActorsOfClassWithTag_OutActors);0x26C2goto Label_1C13;0x26C7Label_26C7:0x26C7StartFight = true;0x26D2PlayedOnce = true;0x26DDgoto Label_000F;0x26E2goto Label_1D7F;0x26E7goto Label_1E10;0x26ECPopFlow();0x26EDLabel_26ED:0x26EDreturn;0x26EF// end of script | Final | 0x04 | |
void BossStartPursue__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |