Zdexby TheHolyOneZ
4,841 classes
Class

ABossSaveLife_C

: AActor : UObject
/Game/Blueprints/Boss/BossSaveLife.BossSaveLife_C 0x0331 (817 B) align 8 inherited 0x02B0 4 scripted vtable /Game/Blueprints/Boss/BossSaveLife
0x00x0331

Members 15

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08BossAActor*7 flagsnullptr
0x10LifeOrderTArray<ULifeSystem_C*>4 flags[]
0x10CompletedTArray<bool>3 flags[]
0x08ClassTSubclassOf<AActor>6 flagsnullptr
0x04SaveIDint327 flags0
0x02F40x04padding / unreflected
0x10In StringFString5 flags"Hello"
0x08LifeAmountToSetdouble7 flags0
0x04NewVarint327 flags0
0x01Flaggedbool7 flagsfalse
0x03150x03padding / unreflected
0x08LifeSystemCheckpointULifeSystem_C*7 flagsnullptr
0x01StoreMethodbool7 flagsfalse
0x03210x07padding / unreflected
0x08Checkpoint ActorACheckpoint_C*7 flagsnullptr
0x01PIEplaybool7 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void StoreOrder()
Script87 statements · 2,353 bytes of bytecode
0x0000PushFlow(Label_092E);0x0005CallFunc_GetAllActorsOfClass_OutActors = {};0x0010GetAllActorsOfClass(this, Class, CallFunc_GetAllActorsOfClass_OutActors);0x002DTemp_int_Loop_Counter_Variable_2 = 0;0x0044Temp_int_Array_Index_Variable = 0;0x005BLabel_005B:0x005BCallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0096CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_2, CallFunc_Array_Length_ReturnValue_2);0x00BCif (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_0139;0x00CATemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_2;0x00E5PushFlow(Label_0756);0x00EA/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0125Boss = CallFunc_Array_Get_Item_1;0x0138PopFlow();0x0139Label_0139:0x0139Temp_int_Variable = 0;0x0150Label_0150:0x0150CallFunc_K2_GetComponentsByClass_ReturnValue = Boss.K2_GetComponentsByClass(/Game/Blueprints/Enemy/Systems/LifeSystem.LifeSystem_C);0x018BCallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x01C6CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Array_Length_ReturnValue_3, 1);0x01F0CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x0216if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_0494;0x0224PushFlow(Label_07A0);0x0229Temp_int_Loop_Counter_Variable = 0;0x0240Temp_int_Array_Index_Variable_1 = 0;0x0257Label_0257:0x0257CallFunc_K2_GetComponentsByClass_ReturnValue = Boss.K2_GetComponentsByClass(/Game/Blueprints/Enemy/Systems/LifeSystem.LifeSystem_C);0x0292CallFunc_Array_Length_ReturnValue_4 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x02CDCallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_4);0x02F3if (!(CallFunc_Less_IntInt_ReturnValue_2)) PopFlow();0x02FDTemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x0318PushFlow(Label_07EA);0x031DCallFunc_K2_GetComponentsByClass_ReturnValue = Boss.K2_GetComponentsByClass(/Game/Blueprints/Enemy/Systems/LifeSystem.LifeSystem_C);0x0358/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_2);0x0393CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(Temp_int_Variable, CallFunc_Array_Get_Item_2.ID);0x03CFif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x03D9CallFunc_K2_GetComponentsByClass_ReturnValue = Boss.K2_GetComponentsByClass(/Game/Blueprints/Enemy/Systems/LifeSystem.LifeSystem_C);0x0414/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_2);0x044FCallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(LifeOrder, CallFunc_Array_Get_Item_2);0x0493PopFlow();0x0494Label_0494:0x0494CallFunc_IsValid_ReturnValue = IsValid(LifeSystemCheckpoint);0x04B1if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x04BBCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(LifeSystemCheckpoint.LifeLinked);0x050CCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue_1, 0);0x052Eif (!(CallFunc_Greater_IntInt_ReturnValue)) PopFlow();0x0538Temp_int_Loop_Counter_Variable_1 = 0;0x054FTemp_int_Array_Index_Variable_2 = 0;0x0566Label_0566:0x0566CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(LifeSystemCheckpoint.LifeLinked);0x05B7CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x05DDif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x05E7Temp_int_Array_Index_Variable_2 = Temp_int_Loop_Counter_Variable_1;0x0602PushFlow(Label_070C);0x0607/Script/Engine.Default__KismetArrayLibrary.Array_Get(LifeSystemCheckpoint.LifeLinked, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item);0x0658CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item);0x0675if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x067F/Script/Engine.Default__KismetArrayLibrary.Array_Get(LifeSystemCheckpoint.LifeLinked, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item);0x06D0CallFunc_Array_Get_Item.CheckWasSliced(CallFunc_CheckWasSliced_NewParam);0x06FDif (!(CallFunc_CheckWasSliced_NewParam)) goto Label_0834;0x070BPopFlow();0x070CLabel_070C:0x070CCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0736Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0751goto Label_0566;0x0756Label_0756:0x0756CallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(Temp_int_Loop_Counter_Variable_2, 1);0x0780Temp_int_Loop_Counter_Variable_2 = CallFunc_Add_IntInt_ReturnValue_3;0x079Bgoto Label_005B;0x07A0Label_07A0:0x07A0CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Variable, 1);0x07CATemp_int_Variable = CallFunc_Add_IntInt_ReturnValue_2;0x07E5goto Label_0150;0x07EALabel_07EA:0x07EACallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0814Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x082Fgoto Label_0257;0x0834Label_0834:0x0834Flagged = true;0x083F/Script/Engine.Default__KismetArrayLibrary.Array_Get(LifeSystemCheckpoint.LifeLinked, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item);0x0890CallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_Array_Get_Item);0x08B5CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, "FLAGGED");0x08E3PrintString(this, CallFunc_Concat_StrStr_ReturnValue, false, false, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x092DPopFlow();0x092ELabel_092E:0x092Ereturn;0x0930// end of script
Public0x00
void StartEventStore(TSubclassOf<AActor> Class, AActor* Boss, int32 SaveID)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Class = Class;0x0012PersistentFrame.K2Node_CustomEvent_Boss = Boss;0x0024PersistentFrame.K2Node_CustomEvent_SaveID = SaveID;0x0036ExecuteUbergraph_BossSaveLife(2474);0x0045return;0x0047// end of script
0x14
void EndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Actor = Actor;0x0012PersistentFrame.K2Node_CustomEvent_EndPlayReason = EndPlayReason;0x0024ExecuteUbergraph_BossSaveLife(2971);0x0033return;0x0035// end of script
0x09
void ExecuteUbergraph_BossSaveLife(int32 EntryPoint)
Script129 statements · 2,975 bytes of bytecode
0x0000PushFlow(Label_0B9C);0x0005goto [EntryPoint];0x000FK2_DestroyActor();0x001DPopFlow();0x001ELabel_001E:0x001ECallFunc_IsValid_ReturnValue = IsValid(Checkpoint Actor);0x003Bif (!(CallFunc_IsValid_ReturnValue)) goto Label_00A9;0x0049CallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(SaveID, K2Node_DynamicCast_AsMy_Game_Mode.CheckpointActor.BossCheckpointID);0x009Bif (!(CallFunc_GreaterEqual_IntInt_ReturnValue)) goto Label_01E1;0x00A9Label_00A9:0x00A9CallFunc_GetAllActorsOfClass_OutActors = {};0x00B4GetAllActorsOfClass(this, /Game/Blueprints/Boss/BossStartArea.BossStartArea_C, CallFunc_GetAllActorsOfClass_OutActors);0x00D1Temp_int_Loop_Counter_Variable_1 = 0;0x00E8Temp_int_Array_Index_Variable_3 = 0;0x00FFLabel_00FF:0x00FFCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x013ACallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x0160if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_027F;0x016ETemp_int_Array_Index_Variable_3 = Temp_int_Loop_Counter_Variable_1;0x0189PushFlow(Label_08B6);0x018E/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_3, CallFunc_Array_Get_Item_3);0x01C9SetOwner(CallFunc_Array_Get_Item_3);0x01E0PopFlow();0x01E1Label_01E1:0x01E1CallFunc_MakeLiteralBool_ReturnValue = MakeLiteralBool(false);0x01F6PrintString(this, "saved33", CallFunc_MakeLiteralBool_ReturnValue, false, LinearColor{1f, 0f, 0.015066f, 1f}, 2f, FName(None));0x0248Label_0248:0x0248RetriggerableDelay(this, 0.2f, LatentActionInfo{0xF, 1453782141, FName(ExecuteUbergraph_BossSaveLife), this});0x027EPopFlow();0x027FLabel_027F:0x027FCallFunc_GetAllActorsOfClass_OutActors_1 = {};0x028AGetAllActorsOfClass(this, /Game/Blueprints/Boss/BossSaveLife.BossSaveLife_C, CallFunc_GetAllActorsOfClass_OutActors_1);0x02A7Temp_int_Loop_Counter_Variable_3 = 0;0x02BETemp_int_Array_Index_Variable = 0;0x02D5Label_02D5:0x02D5CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors_1);0x0310CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable_3, CallFunc_Array_Length_ReturnValue_2);0x0336if (!(CallFunc_Less_IntInt_ReturnValue_2)) goto Label_0476;0x0344Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_3;0x035FPushFlow(Label_042C);0x0364/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x039FCallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(CallFunc_Array_Get_Item, this);0x03BDif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_03CC;0x03CBPopFlow();0x03CCLabel_03CC:0x03CC/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0407CallFunc_Array_Get_Item.K2_DestroyActor();0x042BPopFlow();0x042CLabel_042C:0x042CCallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(Temp_int_Loop_Counter_Variable_3, 1);0x0456Temp_int_Loop_Counter_Variable_3 = CallFunc_Add_IntInt_ReturnValue_3;0x0471goto Label_02D5;0x0476Label_0476:0x0476StoreOrder();0x0484if (!(Flagged)) goto Label_0706;0x0492CallFunc_IsValid_ReturnValue_1 = IsValid(Checkpoint Actor);0x04AFif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_069A;0x04BDCheckpoint Actor.BossCheckpointRemoval();0x04E1CallFunc_GetAllActorsOfClass_OutActors_2 = {};0x04ECGetAllActorsOfClass(this, /Game/Blueprints/Boss/BossSaveLife.BossSaveLife_C, CallFunc_GetAllActorsOfClass_OutActors_2);0x0509Temp_int_Loop_Counter_Variable = 0;0x0520Temp_int_Array_Index_Variable_1 = 0;0x0537Label_0537:0x0537CallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors_2);0x0572CallFunc_Less_IntInt_ReturnValue_3 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_3);0x0598if (!(CallFunc_Less_IntInt_ReturnValue_3)) goto Label_062E;0x05A6Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x05C1PushFlow(Label_0900);0x05C6/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_2, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_2);0x0601CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(CallFunc_Array_Get_Item_2, this);0x061Fif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) goto Label_094A;0x062DPopFlow();0x062ELabel_062E:0x062ECallFunc_MakeLiteralBool_ReturnValue = MakeLiteralBool(false);0x0643PrintString(this, "saved11", CallFunc_MakeLiteralBool_ReturnValue, false, LinearColor{1f, 0f, 0.015209f, 1f}, 2f, FName(None));0x0695goto Label_0248;0x069ALabel_069A:0x069ACallFunc_MakeLiteralBool_ReturnValue = MakeLiteralBool(false);0x06AFPrintString(this, "saved22", CallFunc_MakeLiteralBool_ReturnValue, false, LinearColor{1f, 0f, 0.015209f, 1f}, 2f, FName(None));0x0701goto Label_0248;0x0706Label_0706:0x0706Temp_int_Loop_Counter_Variable_2 = 0;0x071DTemp_int_Array_Index_Variable_2 = 0;0x0734Label_0734:0x0734CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(LifeOrder);0x076FCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_2, CallFunc_Array_Length_ReturnValue_1);0x0795if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x079FTemp_int_Array_Index_Variable_2 = Temp_int_Loop_Counter_Variable_2;0x07BAPushFlow(Label_086C);0x07BF/Script/Engine.Default__KismetArrayLibrary.Array_Get(LifeOrder, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item_1);0x07FACallFunc_Array_Get_Item_1.CheckWasSliced(CallFunc_CheckWasSliced_NewParam);0x0827CallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Completed, CallFunc_CheckWasSliced_NewParam);0x086BPopFlow();0x086CLabel_086C:0x086CCallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable_2, 1);0x0896Temp_int_Loop_Counter_Variable_2 = CallFunc_Add_IntInt_ReturnValue_2;0x08B1goto Label_0734;0x08B6Label_08B6:0x08B6CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x08E0Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x08FBgoto Label_00FF;0x0900Label_0900:0x0900CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x092ATemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0945goto Label_0537;0x094ALabel_094A:0x094A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_2, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_2);0x0985CallFunc_Array_Get_Item_2.K2_DestroyActor();0x09A9PopFlow();0x09AAClass = K2Node_CustomEvent_Class;0x09BDBoss = K2Node_CustomEvent_Boss;0x09D0K2Node_CreateDelegate_OutputDelegate.Bind(this, EndPlay);0x09E7Boss.OnEndPlay += K2Node_CreateDelegate_OutputDelegate;0x0A10SaveID = K2Node_CustomEvent_SaveID;0x0A2BCallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(SaveID);0x0A50CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("Save", CallFunc_Conv_IntToString_ReturnValue);0x0A7BCallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_Concat_StrStr_ReturnValue);0x0AA0CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Tags, CallFunc_Conv_StringToName_ReturnValue);0x0AE4CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0AF9K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0B1DK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0B3Aif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0B44PIEplay = K2Node_DynamicCast_AsMy_Game_Mode.PIEplay;0x0B6DCheckpoint Actor = K2Node_DynamicCast_AsMy_Game_Mode.CheckpointActor;0x0B96goto Label_001E;0x0B9BPopFlow();0x0B9CLabel_0B9C:0x0B9Creturn;0x0B9E// end of script
Final0x04