Zdexby TheHolyOneZ
4,841 classes
Class

ABossOptimizationArea_C

: AActor : UObject
/Game/Blueprints/Boss/BossOptimizationArea.BossOptimizationArea_C 0x02D9 (729 B) align 8 inherited 0x02B0 3 scripted vtable /Game/Blueprints/Boss/BossOptimizationArea
0x00x02D9

Members 6

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BoxUBoxComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01Insidebool7 flagsfalse
0x02C90x07padding / unreflected
0x08BossOptimizationUBossOptimization_C*7 flagsnullptr
0x01Onbool7 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 3

SignatureFlagsNativeParams
void CheckInnerBounds()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BossOptimizationArea(960);0x000Freturn;0x0011// end of script
0x00
void CheckOpt(bool On, UBossOptimization_C* BossOpt)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_On = On;0x0012PersistentFrame.K2Node_CustomEvent_BossOpt = BossOpt;0x0024ExecuteUbergraph_BossOptimizationArea(1015);0x0033return;0x0035// end of script
0x10
void ExecuteUbergraph_BossOptimizationArea(int32 EntryPoint)
Script57 statements · 1,061 bytes of bytecode
0x0000PushFlow(Label_0422);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPrintString(this, "FORCE REMOVE BOSS OPTIMIZATION", true, true, LinearColor{1f, 0f, 0.078977f, 1f}, 20f, FName(None));0x0070PopFlow();0x0071PushFlow(Label_0280);0x0076Inside = false;0x0081Temp_int_Loop_Counter_Variable = 0;0x0098Temp_int_Array_Index_Variable = 0;0x00AFLabel_00AF:0x00AFCallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.BoxComponent);0x00D4CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x010FCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0135if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0299;0x0143Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x015EPushFlow(Label_035D);0x0163CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.BoxComponent);0x0188/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01C3CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x01DDCallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x020F/Game/Blueprints/Functions/IsPointinBoxRelative.Default__IsPointinBoxRelative_C.Is Pointin Box Relative(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Array_Get_Item, FVector(0, 0, 0), false, false, this, CallFunc_Is_Pointin_Box_Relative_Inside);0x026Aif (!(CallFunc_Is_Pointin_Box_Relative_Inside)) PopFlow();0x0274Inside = true;0x027FPopFlow();0x0280Label_0280:0x0280if (!(On)) PopFlow();0x028ACheckInnerBounds();0x0298PopFlow();0x0299Label_0299:0x0299if (!(Inside)) goto Label_02A8;0x02A7PopFlow();0x02A8Label_02A8:0x02A8CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x02C2K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x02E6K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0303if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x030Dif (!(K2Node_DynamicCast_AsMain_Char.WalkingBoss)) goto Label_0332;0x0331PopFlow();0x0332Label_0332:0x0332BossOptimization.ChangeActors(false, true);0x0358goto Label_000F;0x035DLabel_035D:0x035DCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0387Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x03A2goto Label_00AF;0x03A7Label_03A7:0x03A7if (!(On)) PopFlow();0x03B1CheckInnerBounds();0x03BFPopFlow();0x03C0Delay(this, 1f, LatentActionInfo{0x71, 1605921691, FName(ExecuteUbergraph_BossOptimizationArea), this});0x03F6PopFlow();0x03F7On = K2Node_CustomEvent_On;0x040ABossOptimization = K2Node_CustomEvent_BossOpt;0x041Dgoto Label_03A7;0x0422Label_0422:0x0422return;0x0424// end of script
Final0x04