Zdexby TheHolyOneZ
4,841 classes
Class

ABossHint_C

: AActor : UObject
/Game/Blueprints/Boss/BossHint.BossHint_C 0x02E0 (736 B) align 8 inherited 0x02B0 10 scripted vtable /Game/Blueprints/Boss/BossHint
0x00x02E0

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08WidgetUWidgetComponent*6 flagsnullptr
0x08IconUBillboardComponent*6 flagsnullptr
0x08BoxUBoxComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04BossIDint326 flags1
0x01Hintbool7 flagsfalse
0x01BossActivebool7 flagsfalse
0x01testbool6 flagsfalse
0x01Insidebool7 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 10

SignatureFlagsNativeParams
void StartHintPopUp(bool Start)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Start = Start;0x0012ExecuteUbergraph_BossHint(49);0x0021return;0x0023// end of script
0x01
void HUD()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BossHint(1200);0x000Freturn;0x0011// end of script
0x00
void EndHUD()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BossHint(2299);0x000Freturn;0x0011// end of script
0x00
void ReceiveActorEndOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_BossHint(2496);0x0021return;0x0023// end of script
EventPublic0x08
void StartHint()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BossHint(2587);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BossHint(2615);0x000Freturn;0x0011// end of script
EventProtected0x00
void CustomEvent()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BossHint(2840);0x000Freturn;0x0011// end of script
0x00
void ReceiveActorBeginOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_BossHint(2895);0x0021return;0x0023// end of script
EventPublic0x08
void CustomEvent_0()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BossHint(2991);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BossHint(int32 EntryPoint)
Script106 statements · 3,009 bytes of bytecode
0x0000PushFlow(Label_0BBE);0x0005goto [EntryPoint];0x000Fif (!(Inside)) PopFlow();0x0019StartHintPopUp(Inside);0x0030PopFlow();0x0031if (!(BossActive)) PopFlow();0x003BCallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0050K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0074K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0091if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x009Bif (!(K2Node_CustomEvent_Start)) goto Label_0133;0x00A9CallFunc_GetPlayerPawn_ReturnValue_2 = GetPlayerPawn(this, 0);0x00C3K2Node_DynamicCast_AsMain_Char_3 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_2);0x00E7K2Node_DynamicCast_bSuccess_7 = Cast<1>(K2Node_DynamicCast_AsMain_Char_3);0x0104if (!(K2Node_DynamicCast_bSuccess_7)) PopFlow();0x010Eif (!(K2Node_DynamicCast_AsMain_Char_3.NoHUD)) goto Label_0254;0x0132PopFlow();0x0133Label_0133:0x0133CallFunc_GetUserWidgetObject_ReturnValue = Widget.GetUserWidgetObject();0x015DK2Node_DynamicCast_AsAction_World_Button = Cast<ActionWorldButton_C>(CallFunc_GetUserWidgetObject_ReturnValue);0x0181K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsAction_World_Button);0x019Eif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x01A8K2Node_DynamicCast_AsAction_World_Button.StartIcon(false, FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "BossHint"), Widget);0x0213K2Node_CreateDelegate_OutputDelegate_3.Bind(this, HUD);0x022AK2Node_DynamicCast_AsMy_Game_Mode.HackPress -= K2Node_CreateDelegate_OutputDelegate_3;0x0253PopFlow();0x0254Label_0254:0x0254CallFunc_K2_GetComponentLocation_ReturnValue = Icon.K2_GetComponentLocation();0x0286K2Node_DynamicCast_AsMain_Char_3.HUD.AddText(1, FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "OrbieMessage"), 1, 10, 0.5, 20, LinearColor{1f, 1f, 0.75f, 1f}, 0.5, /Game/Blueprints/HUD/Icons/Game/SquareText.SquareText, 2f, false, CallFunc_K2_GetComponentLocation_ReturnValue, 19f);0x036FCallFunc_GetUserWidgetObject_ReturnValue_1 = Widget.GetUserWidgetObject();0x0399K2Node_DynamicCast_AsAction_World_Button_1 = Cast<ActionWorldButton_C>(CallFunc_GetUserWidgetObject_ReturnValue_1);0x03BDK2Node_DynamicCast_bSuccess_6 = Cast<1>(K2Node_DynamicCast_AsAction_World_Button_1);0x03DAif (!(K2Node_DynamicCast_bSuccess_6)) PopFlow();0x03E4K2Node_DynamicCast_AsAction_World_Button_1.StartIcon(true, FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "BossHint"), Widget);0x044FK2Node_CreateDelegate_OutputDelegate_4.Bind(this, HUD);0x0466K2Node_DynamicCast_AsMy_Game_Mode.HackPress += K2Node_CreateDelegate_OutputDelegate_4;0x048FPopFlow();0x0490Label_0490:0x0490StartHintPopUp(false);0x049FPopFlow();0x04A0Label_04A0:0x04A0StartHintPopUp(true);0x04AFPopFlow();0x04B0CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x04CACallFunc_K2_GetComponentLocation_ReturnValue_1 = Widget.K2_GetComponentLocation();0x04FCCallFunc_ProjectWorldLocationToWidgetPosition_ReturnValue = /Script/UMG.Default__WidgetLayoutLibrary.ProjectWorldLocationToWidgetPosition(CallFunc_GetPlayerController_ReturnValue, CallFunc_K2_GetComponentLocation_ReturnValue_1, CallFunc_ProjectWorldLocationToWidgetPosition_ScreenPosition, false);0x0542if (!(CallFunc_ProjectWorldLocationToWidgetPosition_ReturnValue)) PopFlow();0x054Cif (!(Hint)) goto Label_055B;0x055APopFlow();0x055BLabel_055B:0x055BHint = true;0x0566CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0580K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x05A4K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x05C1if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x05CBK2Node_DynamicCast_AsMain_Char.StartEvent(true, 0.2f);0x05F5K2Node_DynamicCast_AsMain_Char.StartCameraEvent(true, 0.2f);0x061FCallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Blueprints/Boss/BossHintWidget.BossHintWidget_C, nullptr);0x0654K2Node_MakeArray_Array = {FText(), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss1"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss2"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss3"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss4"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss5"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss6"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss7"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss8")};0x0831/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, BossID, CallFunc_Array_Get_Item);0x086CSetTextPropertyByName(CallFunc_Create_ReturnValue, FName(In Text), CallFunc_Array_Get_Item);0x0895CallFunc_Create_ReturnValue.AddToViewport(0);0x08BAK2Node_CreateDelegate_OutputDelegate.Bind(this, EndHUD);0x08D1CallFunc_Create_ReturnValue.EndDispatch += K2Node_CreateDelegate_OutputDelegate;0x08FAPopFlow();0x08FBHint = false;0x0906CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x0920K2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x0944K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x0961if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x096BK2Node_DynamicCast_AsMain_Char_1.StartEvent(false, 0.2f);0x0995K2Node_DynamicCast_AsMain_Char_1.StartCameraEvent(false, 0.2f);0x09BFPopFlow();0x09C0K2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(K2Node_Event_OtherActor_1);0x09E4K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x0A01if (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x0A0BInside = false;0x0A16goto Label_0490;0x0A1BBossActive = true;0x0A26PopFlow();0x0A27Label_0A27:0x0A27Inside = true;0x0A32goto Label_04A0;0x0A37CallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x0A4CK2Node_DynamicCast_AsMy_Game_Mode_1 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_1);0x0A70K2Node_DynamicCast_bSuccess_5 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_1);0x0A8Dif (!(K2Node_DynamicCast_bSuccess_5)) PopFlow();0x0A97K2Node_CreateDelegate_OutputDelegate_1.Bind(this, CustomEvent);0x0AAEK2Node_DynamicCast_AsMy_Game_Mode_1.AfterRestartPlayer += K2Node_CreateDelegate_OutputDelegate_1;0x0AD7K2Node_CreateDelegate_OutputDelegate_2.Bind(this, CustomEvent_0);0x0AEEK2Node_DynamicCast_AsMy_Game_Mode_1.InstantDeath += K2Node_CreateDelegate_OutputDelegate_2;0x0B17PopFlow();0x0B18RetriggerableDelay(this, 0.2f, LatentActionInfo{0xF, -533599605, FName(ExecuteUbergraph_BossHint), this});0x0B4EPopFlow();0x0B4FK2Node_DynamicCast_AsMain_Char_4 = Cast<MainChar_C>(K2Node_Event_OtherActor);0x0B73K2Node_DynamicCast_bSuccess_8 = Cast<1>(K2Node_DynamicCast_AsMain_Char_4);0x0B90if (!(K2Node_DynamicCast_bSuccess_8)) PopFlow();0x0B9Agoto Label_0A27;0x0B9FLabel_0B9F:0x0B9FStartHintPopUp(false);0x0BAEPopFlow();0x0BAFif (!(Inside)) PopFlow();0x0BB9goto Label_0B9F;0x0BBELabel_0BBE:0x0BBEreturn;0x0BC0// end of script
Final0x04