0x00x02E0
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Widget | UWidgetComponent* | 6 flags | nullptr | |
| 0x08 | Icon | UBillboardComponent* | 6 flags | nullptr | |
| 0x08 | Box | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | BossID | int32 | 6 flags | 1 | |
| 0x01 | Hint | bool | 7 flags | false | |
| 0x01 | BossActive | bool | 7 flags | false | |
| 0x01 | test | bool | 6 flags | false | |
| 0x01 | Inside | bool | 7 flags | false |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
void StartHintPopUp(bool Start)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Start = Start;0x0012ExecuteUbergraph_BossHint(49);0x0021return;0x0023// end of script | 0x01 | ||
void HUD()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossHint(1200);0x000Freturn;0x0011// end of script | 0x00 | ||
void EndHUD()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossHint(2299);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveActorEndOverlap(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_BossHint(2496);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void StartHint()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossHint(2587);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossHint(2615);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void CustomEvent()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossHint(2840);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveActorBeginOverlap(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_BossHint(2895);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void CustomEvent_0()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BossHint(2991);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BossHint(int32 EntryPoint)Script106 statements · 3,009 bytes of bytecode0x0000PushFlow(Label_0BBE);0x0005goto [EntryPoint];0x000Fif (!(Inside)) PopFlow();0x0019StartHintPopUp(Inside);0x0030PopFlow();0x0031if (!(BossActive)) PopFlow();0x003BCallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0050K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0074K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0091if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x009Bif (!(K2Node_CustomEvent_Start)) goto Label_0133;0x00A9CallFunc_GetPlayerPawn_ReturnValue_2 = GetPlayerPawn(this, 0);0x00C3K2Node_DynamicCast_AsMain_Char_3 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_2);0x00E7K2Node_DynamicCast_bSuccess_7 = Cast<1>(K2Node_DynamicCast_AsMain_Char_3);0x0104if (!(K2Node_DynamicCast_bSuccess_7)) PopFlow();0x010Eif (!(K2Node_DynamicCast_AsMain_Char_3.NoHUD)) goto Label_0254;0x0132PopFlow();0x0133Label_0133:0x0133CallFunc_GetUserWidgetObject_ReturnValue = Widget.GetUserWidgetObject();0x015DK2Node_DynamicCast_AsAction_World_Button = Cast<ActionWorldButton_C>(CallFunc_GetUserWidgetObject_ReturnValue);0x0181K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsAction_World_Button);0x019Eif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x01A8K2Node_DynamicCast_AsAction_World_Button.StartIcon(false, FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "BossHint"), Widget);0x0213K2Node_CreateDelegate_OutputDelegate_3.Bind(this, HUD);0x022AK2Node_DynamicCast_AsMy_Game_Mode.HackPress -= K2Node_CreateDelegate_OutputDelegate_3;0x0253PopFlow();0x0254Label_0254:0x0254CallFunc_K2_GetComponentLocation_ReturnValue = Icon.K2_GetComponentLocation();0x0286K2Node_DynamicCast_AsMain_Char_3.HUD.AddText(1, FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "OrbieMessage"), 1, 10, 0.5, 20, LinearColor{1f, 1f, 0.75f, 1f}, 0.5, /Game/Blueprints/HUD/Icons/Game/SquareText.SquareText, 2f, false, CallFunc_K2_GetComponentLocation_ReturnValue, 19f);0x036FCallFunc_GetUserWidgetObject_ReturnValue_1 = Widget.GetUserWidgetObject();0x0399K2Node_DynamicCast_AsAction_World_Button_1 = Cast<ActionWorldButton_C>(CallFunc_GetUserWidgetObject_ReturnValue_1);0x03BDK2Node_DynamicCast_bSuccess_6 = Cast<1>(K2Node_DynamicCast_AsAction_World_Button_1);0x03DAif (!(K2Node_DynamicCast_bSuccess_6)) PopFlow();0x03E4K2Node_DynamicCast_AsAction_World_Button_1.StartIcon(true, FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "BossHint"), Widget);0x044FK2Node_CreateDelegate_OutputDelegate_4.Bind(this, HUD);0x0466K2Node_DynamicCast_AsMy_Game_Mode.HackPress += K2Node_CreateDelegate_OutputDelegate_4;0x048FPopFlow();0x0490Label_0490:0x0490StartHintPopUp(false);0x049FPopFlow();0x04A0Label_04A0:0x04A0StartHintPopUp(true);0x04AFPopFlow();0x04B0CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x04CACallFunc_K2_GetComponentLocation_ReturnValue_1 = Widget.K2_GetComponentLocation();0x04FCCallFunc_ProjectWorldLocationToWidgetPosition_ReturnValue = /Script/UMG.Default__WidgetLayoutLibrary.ProjectWorldLocationToWidgetPosition(CallFunc_GetPlayerController_ReturnValue, CallFunc_K2_GetComponentLocation_ReturnValue_1, CallFunc_ProjectWorldLocationToWidgetPosition_ScreenPosition, false);0x0542if (!(CallFunc_ProjectWorldLocationToWidgetPosition_ReturnValue)) PopFlow();0x054Cif (!(Hint)) goto Label_055B;0x055APopFlow();0x055BLabel_055B:0x055BHint = true;0x0566CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0580K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x05A4K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x05C1if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x05CBK2Node_DynamicCast_AsMain_Char.StartEvent(true, 0.2f);0x05F5K2Node_DynamicCast_AsMain_Char.StartCameraEvent(true, 0.2f);0x061FCallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Blueprints/Boss/BossHintWidget.BossHintWidget_C, nullptr);0x0654K2Node_MakeArray_Array = {FText(), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss1"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss2"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss3"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss4"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss5"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss6"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss7"), FText::FromStringTable("/Game/Dialogue/System/BossHint.BossHint", "Boss8")};0x0831/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_MakeArray_Array, BossID, CallFunc_Array_Get_Item);0x086CSetTextPropertyByName(CallFunc_Create_ReturnValue, FName(In Text), CallFunc_Array_Get_Item);0x0895CallFunc_Create_ReturnValue.AddToViewport(0);0x08BAK2Node_CreateDelegate_OutputDelegate.Bind(this, EndHUD);0x08D1CallFunc_Create_ReturnValue.EndDispatch += K2Node_CreateDelegate_OutputDelegate;0x08FAPopFlow();0x08FBHint = false;0x0906CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x0920K2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x0944K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x0961if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x096BK2Node_DynamicCast_AsMain_Char_1.StartEvent(false, 0.2f);0x0995K2Node_DynamicCast_AsMain_Char_1.StartCameraEvent(false, 0.2f);0x09BFPopFlow();0x09C0K2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(K2Node_Event_OtherActor_1);0x09E4K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x0A01if (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x0A0BInside = false;0x0A16goto Label_0490;0x0A1BBossActive = true;0x0A26PopFlow();0x0A27Label_0A27:0x0A27Inside = true;0x0A32goto Label_04A0;0x0A37CallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x0A4CK2Node_DynamicCast_AsMy_Game_Mode_1 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_1);0x0A70K2Node_DynamicCast_bSuccess_5 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_1);0x0A8Dif (!(K2Node_DynamicCast_bSuccess_5)) PopFlow();0x0A97K2Node_CreateDelegate_OutputDelegate_1.Bind(this, CustomEvent);0x0AAEK2Node_DynamicCast_AsMy_Game_Mode_1.AfterRestartPlayer += K2Node_CreateDelegate_OutputDelegate_1;0x0AD7K2Node_CreateDelegate_OutputDelegate_2.Bind(this, CustomEvent_0);0x0AEEK2Node_DynamicCast_AsMy_Game_Mode_1.InstantDeath += K2Node_CreateDelegate_OutputDelegate_2;0x0B17PopFlow();0x0B18RetriggerableDelay(this, 0.2f, LatentActionInfo{0xF, -533599605, FName(ExecuteUbergraph_BossHint), this});0x0B4EPopFlow();0x0B4FK2Node_DynamicCast_AsMain_Char_4 = Cast<MainChar_C>(K2Node_Event_OtherActor);0x0B73K2Node_DynamicCast_bSuccess_8 = Cast<1>(K2Node_DynamicCast_AsMain_Char_4);0x0B90if (!(K2Node_DynamicCast_bSuccess_8)) PopFlow();0x0B9Agoto Label_0A27;0x0B9FLabel_0B9F:0x0B9FStartHintPopUp(false);0x0BAEPopFlow();0x0BAFif (!(Inside)) PopFlow();0x0BB9goto Label_0B9F;0x0BBELabel_0BBE:0x0BBEreturn;0x0BC0// end of script | Final | 0x04 |