Zdexby TheHolyOneZ
4,841 classes
Class

ABoss04ParryEvent_C

: AActor : UObject
/Game/Blueprints/Boss/Boss04/Parry/Boss04ParryEvent.Boss04ParryEvent_C 0x03F8 (1,016 B) align 16 inherited 0x02B0 8 scripted vtable /Game/Blueprints/Boss/Boss04/Parry/Boss04ParryEvent
0x00x03F8

Members 20

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ParryWeldUNiagaraComponent*6 flagsnullptr
0x08PointLightUPointLightComponent*6 flagsnullptr
0x08ChainsawAUStaticMeshComponent*6 flagsnullptr
0x08SceneUSceneComponent*6 flagsnullptr
0x08SkeletalMeshUSkeletalMeshComponent*6 flagsnullptr
0x08ParryCamUCineCameraComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Timeline_0_NewTrack_0_39CBB3324D354101910B509EF98C88C9float4 flags0
0x01Timeline_0__Direction_39CBB3324D354101910B509EF98C88C9ETimelineDirection4 flagsForward
0x02F50x03padding / unreflected
0x08Timeline_0UTimelineComponent*5 flagsnullptr
0x08As Main CharAMainChar_C*7 flagsnullptr
0x01Environmentalbool6 flagsfalse
0x03090x03padding / unreflected
0x04Current Focal Lengthfloat7 flags0
0x08Montage to PlayUAnimMontage*6 flags/Game/Blueprints/Boss/Boss04/Parry/P_Parry04_Montage.P_Parr…
0x01Endbool7 flagsfalse
0x03190x07padding / unreflected
0x08StoreFOVdouble7 flags0
0x03280x08padding / unreflected
0x60TransAFTransform6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x60TransBFTransform6 flags{Rotation={X=0.1414554407269757, Y=0.034047904744091965, Z=…
0x08Boss04ABoss04_C*7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 8

SignatureFlagsNativeParams
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Boss04ParryEvent(5288);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Boss04ParryEvent(2434);0x000Freturn;0x0011// end of script
0x00
void Lerp(double Value, double ClickLerp)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Value = Value;0x0012PersistentFrame.K2Node_CustomEvent_ClickLerp = ClickLerp;0x0024ExecuteUbergraph_Boss04ParryEvent(3030);0x0033return;0x0035// end of script
0x10
void Win()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Boss04ParryEvent(4390);0x000Freturn;0x0011// end of script
0x00
void Fail()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Boss04ParryEvent(5025);0x000Freturn;0x0011// end of script
0x00
void ParryEnd()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Boss04ParryEvent(5218);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Boss04ParryEvent(5283);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_Boss04ParryEvent(int32 EntryPoint)
Script169 statements · 5,292 bytes of bytecode
0x0000PushFlow(Label_14A9);0x0005goto [EntryPoint];0x000FK2_DestroyActor();0x001DPopFlow();0x001ELabel_001E:0x001EParryWeld.Deactivate();0x0042CallFunc_IsValid_ReturnValue = IsValid(As Main Char);0x005Fif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0069As Main Char.StartEvent(false, 0.25f);0x0093As Main Char.DirtCloth();0x00B7PopFlow();0x00B8K2_DestroyActor();0x00C6PopFlow();0x00C7As Main Char.AttackAorB = true;0x00E8As Main Char.MirrorMode(false, 0);0x0116As Main Char.MontagePlay(Montage to Play, 1f, 0f, FName(Default), false);0x015BPopFlow();0x015CAs Main Char.GlowEyes();0x0180CallFunc_MakeLiteralDouble_ReturnValue_2 = MakeLiteralDouble(1.5);0x01A5CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_MakeLiteralDouble_ReturnValue_2, 2);0x01D3CallFunc_Delay_Duration_ImplicitCast_2 = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x01F0Delay(this, CallFunc_Delay_Duration_ImplicitCast_2, LatentActionInfo{0x22B, -1835132034, FName(ExecuteUbergraph_Boss04ParryEvent), this});0x022APopFlow();0x022BCallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x0245CallFunc_GetPlayerController_ReturnValue_2.SetViewTargetWithBlend(As Main Char, 0.5f, 1, 0f, false);0x027FPopFlow();0x0280Label_0280:0x0280As Main Char.StartEvent(true, 0.2f);0x02AACallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x02C7CallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_GetWorldDeltaSeconds_ReturnValue);0x02E4Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xC7, 361345151, FName(ExecuteUbergraph_Boss04ParryEvent), this});0x031EPopFlow();0x031FLabel_031F:0x031FSkeletalMesh.K2_DestroyComponent(this);0x0340CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0355K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0379K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0396if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x03A0K2Node_CreateDelegate_OutputDelegate_3.Bind(this, ParryEnd);0x03B7K2Node_DynamicCast_AsMy_Game_Mode.ParryEndBack += K2Node_CreateDelegate_OutputDelegate_3;0x03E0CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x03FAK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x041EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x043Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0445As Main Char = K2Node_DynamicCast_AsMain_Char;0x0458As Main Char.BossParryEffect(FVector(0, 0, 0), false);0x0496As Main Char.StartEvent(true, 0.2f);0x04C0PushFlow(Label_071F);0x04C5Current Focal Length = ParryCam.CurrentFocalLength;0x04F6K2Node_VariableSet_StoreFOV_ImplicitCast = Cast<4>(Current Focal Length);0x0513StoreFOV = K2Node_VariableSet_StoreFOV_ImplicitCast;0x052ECallFunc_GetRelativeTransform_ReturnValue = ParryCam.GetRelativeTransform();0x0560TransA = CallFunc_GetRelativeTransform_ReturnValue;0x057BPushFlow(Label_07B8);0x0580CallFunc_GetTransform_ReturnValue = GetTransform();0x059CCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Blueprints/Boss/Parry/ParryMaster.ParryMaster_C, CallFunc_GetTransform_ReturnValue, 1, nullptr, 1);0x05C8SetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(ShakeAmountMesh), 0.5);0x05F1SetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(CameraShake), 1);0x061ACallFunc_GetTransform_ReturnValue = GetTransform();0x0636CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue, 1);0x065EK2Node_CreateDelegate_OutputDelegate.Bind(this, Lerp);0x0675CallFunc_FinishSpawningActor_ReturnValue.LerpDispatcher += K2Node_CreateDelegate_OutputDelegate;0x069EK2Node_CreateDelegate_OutputDelegate_1.Bind(this, Win);0x06B5CallFunc_FinishSpawningActor_ReturnValue.VictoryDispatcher += K2Node_CreateDelegate_OutputDelegate_1;0x06DEK2Node_CreateDelegate_OutputDelegate_2.Bind(this, Fail);0x06F5CallFunc_FinishSpawningActor_ReturnValue.FailDispatcher += K2Node_CreateDelegate_OutputDelegate_2;0x071EPopFlow();0x071FLabel_071F:0x071FCallFunc_K2_AttachToComponent_ReturnValue = ParryWeld.K2_AttachToComponent(As Main Char.ChainsawActor.Mesh, FName(Mid), 2, 2, 1, true);0x0792ParryWeld.Activate(true);0x07B7PopFlow();0x07B8Label_07B8:0x07B8As Main Char.MirrorMode(false, 0);0x07E6PushFlow(Label_08B9);0x07EBCallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x0805CallFunc_GetPlayerController_ReturnValue_1.SetViewTargetWithBlend(this, 0f, 0, 0f, false);0x0837CallFunc_K2_GetComponentRotation_ReturnValue = ParryCam.K2_GetComponentRotation();0x0869As Main Char.CameraFocus(CallFunc_K2_GetComponentRotation_ReturnValue, 1, 0.5, true, false, true, 0);0x08B4goto Label_0280;0x08B9Label_08B9:0x08B9CallFunc_MakeLiteralDouble_ReturnValue_2 = MakeLiteralDouble(1.5);0x08DECallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_MakeLiteralDouble_ReturnValue_2, 2);0x090CCallFunc_Delay_Duration_ImplicitCast_1 = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x0929Delay(this, CallFunc_Delay_Duration_ImplicitCast_1, LatentActionInfo{0x15C, 1461880847, FName(ExecuteUbergraph_Boss04ParryEvent), this});0x0963PopFlow();0x0964Label_0964:0x0964if (!(Environmental)) goto Label_031F;0x0972SetActorHiddenInGame(true);0x0981PopFlow();0x0982CallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(Timeline_0_NewTrack_0_39CBB3324D354101910B509EF98C88C9);0x099FCallFunc_Lerp_ReturnValue_5 = Lerp(As Main Char.EventFocalFOV, 0, CallFunc_Lerp_Alpha_ImplicitCast);0x09ECAs Main Char.EventFocalFOV = CallFunc_Lerp_ReturnValue_5;0x0A1DCallFunc_Lerp_Alpha_ImplicitCast_1 = Cast<4>(Timeline_0_NewTrack_0_39CBB3324D354101910B509EF98C88C9);0x0A3ACallFunc_Lerp_ReturnValue_4 = Lerp(As Main Char.EventExtraCameraLength, 0, CallFunc_Lerp_Alpha_ImplicitCast_1);0x0A87As Main Char.EventExtraCameraLength = CallFunc_Lerp_ReturnValue_4;0x0AB8CallFunc_RLerp_ReturnValue = RLerp(As Main Char.LeanOffsetCam, FRotator(0, 0, 0), Timeline_0_NewTrack_0_39CBB3324D354101910B509EF98C88C9, true);0x0B16As Main Char.LeanOffsetCam = CallFunc_RLerp_ReturnValue;0x0B47CallFunc_VLerp_ReturnValue = VLerp(As Main Char.EventArmOffset, FVector(0, 0, 0), Timeline_0_NewTrack_0_39CBB3324D354101910B509EF98C88C9);0x0BA4As Main Char.EventArmOffset = CallFunc_VLerp_ReturnValue;0x0BD5PopFlow();0x0BD6if (!(End)) goto Label_0BE5;0x0BE4PopFlow();0x0BE5Label_0BE5:0x0BE5PushFlow(Label_0FE4);0x0BEACallFunc_Lerp_ReturnValue = Lerp(10, 20, K2Node_CustomEvent_Value);0x0C21As Main Char.EventFocalFOV = CallFunc_Lerp_ReturnValue;0x0C52CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(K2Node_CustomEvent_ClickLerp, 50);0x0C80CallFunc_Lerp_ReturnValue_2 = Lerp(-150, -300, K2Node_CustomEvent_Value);0x0CB7CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Lerp_ReturnValue_2, CallFunc_Multiply_DoubleDouble_ReturnValue);0x0CE5As Main Char.EventExtraCameraLength = CallFunc_Add_DoubleDouble_ReturnValue;0x0D16CallFunc_Lerp_ReturnValue_1 = Lerp(10, 15, K2Node_CustomEvent_Value);0x0D4DCallFunc_MakeRotator_Roll_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue_1);0x0D6ACallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_MakeRotator_Roll_ImplicitCast, 0f, 0f);0x0D99As Main Char.LeanOffsetCam = CallFunc_MakeRotator_ReturnValue;0x0DCAAs Main Char.EventArmOffset = FVector(0, -50, -50);0x0E0BCallFunc_TLerp_Alpha_ImplicitCast = Cast<3>(K2Node_CustomEvent_Value);0x0E28CallFunc_TLerp_ReturnValue = TLerp(TransA, TransB, CallFunc_TLerp_Alpha_ImplicitCast, 0);0x0E61ParryCam.K2_SetRelativeTransform(CallFunc_TLerp_ReturnValue, false, CallFunc_K2_SetRelativeTransform_SweepHitResult, false);0x0E95CallFunc_GetTransform_ReturnValue_1 = As Main Char.GetTransform();0x0EC7BreakTransform(CallFunc_GetTransform_ReturnValue_1, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0EF5CallFunc_K2_SetActorLocationAndRotation_ReturnValue = K2_SetActorLocationAndRotation(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, true, CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, true);0x0F26CallFunc_K2_GetComponentToWorld_ReturnValue = Boss04.pARRYpOS.K2_GetComponentToWorld();0x0F6EBreakTransform(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x0F9CCallFunc_K2_SetActorLocationAndRotation_ReturnValue_1 = As Main Char.K2_SetActorLocationAndRotation(CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, false, CallFunc_K2_SetActorLocationAndRotation_SweepHitResult_1, false);0x0FE3PopFlow();0x0FE4Label_0FE4:0x0FE4CallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(4);0x1009CallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(0.05);0x102ECallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_MakeLiteralDouble_ReturnValue, CallFunc_MakeLiteralDouble_ReturnValue_1);0x105CCallFunc_Lerp_ReturnValue_3 = Lerp(CallFunc_MakeLiteralDouble_ReturnValue_1, CallFunc_Subtract_DoubleDouble_ReturnValue, K2Node_CustomEvent_Value);0x1093CallFunc_Montage_SetPosition_NewPosition_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue_3);0x10B0As Main Char.Anim.Montage_SetPosition(Montage to Play, CallFunc_Montage_SetPosition_NewPosition_ImplicitCast);0x10F8Boss04.ParryLerp(K2Node_CustomEvent_Value);0x1125PopFlow();0x1126End = true;0x1131PushFlow(Label_135C);0x1136As Main Char.MontagePlay(Montage to Play, 1f, 0f, FName(End), false);0x117BCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x1195CallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(As Main Char, 2f, 0, 0f, false);0x11CFParryWeld.Deactivate();0x11F3CallFunc_K2_GetActorLocation_ReturnValue_1 = As Main Char.K2_GetActorLocation();0x1225CallFunc_GetSocketLocation_ReturnValue = Boss04.Boss04Rig.GetSocketLocation(FName(ParryLookSocket));0x127ECallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_GetSocketLocation_ReturnValue);0x12ACAs Main Char.CameraFocus(CallFunc_FindLookAtRotation_ReturnValue, 0, 0.5, false, false, true, 0);0x12F7CallFunc_SpawnSystemAttached_ReturnValue = SpawnSystemAttached(/Game/Blueprints/Boss/Particles/Parry_NS.Parry_NS, nullptr, FName(Mid), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, true, 0, false);0x135BPopFlow();0x135CLabel_135C:0x135CBoss04.ParryWin();0x1380Timeline_0.PlayFromStart();0x13A0PopFlow();0x13A1PushFlow(Label_1407);0x13A6CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x13C2As Main Char.DeathRestartEvent(4, CallFunc_K2_GetActorLocation_ReturnValue, Boss04, false);0x13FBEnd = true;0x1406PopFlow();0x1407Label_1407:0x1407Boss04.ParryFail();0x142BDelay(this, 1f, LatentActionInfo{0xB8, -1980330231, FName(ExecuteUbergraph_Boss04ParryEvent), this});0x1461PopFlow();0x1462PushFlow(Label_146C);0x1467goto Label_001E;0x146CLabel_146C:0x146CDelay(this, 0.2f, LatentActionInfo{0xF, 388902525, FName(ExecuteUbergraph_Boss04ParryEvent), this});0x14A2PopFlow();0x14A3goto Label_0964;0x14A8PopFlow();0x14A9Label_14A9:0x14A9return;0x14AB// end of script
Final0x04