Zdexby TheHolyOneZ
4,841 classes
Class

UHookPhysicsControl_C

: UAnimNotifyState : UObject
/Game/Blueprints/Boss/Boss04/Mesh/HookPhysicsControl.HookPhysicsControl_C 0x0032 (50 B) align 8 inherited 0x0030 1 scripted vtable /Game/Blueprints/Boss/Boss04/Mesh/HookPhysicsControl
0x00x0032

Members 2

OffsetSizeNameTypeFlagsDefault
0x01Activebool6 flagstrue
0x01Physicsbool6 flagstrue

Functions 1

SignatureFlagsNativeParams
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference)
Script12 statements · 317 bytes of bytecode
0x0000if (!(Active)) goto Label_0132;0x000ECallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x0038K2Node_DynamicCast_AsBoss_04 = Cast<Boss04_C>(CallFunc_GetOwner_ReturnValue);0x005CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBoss_04);0x0079if (!(K2Node_DynamicCast_bSuccess)) goto Label_0132;0x0087CallFunc_GetAnimInstance_ReturnValue = MeshComp.GetAnimInstance();0x00B1CallFunc_GetCurveValue_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.GetCurveValue(FName(HookPhysics));0x00F0K2Node_DynamicCast_AsBoss_04.PhysicsControl(CallFunc_GetCurveValue_ReturnValue, Physics, true);0x0127ReturnValue = false;0x0132Label_0132:0x0132return ReturnValue;0x013C// end of script
EventPublic0x49